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12-24-12, 03:55 AM | #76 |
Grey Wolf
Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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Is there a tutorial you could link that shows me how to install the Ui mod? I am having difficulty with it, any help would be appreciated.
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12-24-12, 04:26 AM | #77 |
Navy Seal
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There are vids sticky on SH5 page by Stoianm - they show how to use jsgme to install mods.
For TDWs UI -
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12-24-12, 05:39 AM | #78 |
Grey Wolf
Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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Ok, thanks for the help on installing the UI, i have that installed , now, how do i get the snorkel to work? You said something about the options editor, does that come with the mod? or do i download another program?
Thanks in advance. |
12-24-12, 06:11 AM | #79 |
Ocean Warrior
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OptionsFileEditorViewer located in the folder NewUIs/data/Applications..
EDIT: More info you can see in the first six posts in Sober's mega mod thread..
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel Last edited by volodya61; 12-24-12 at 06:32 AM. |
12-24-12, 06:46 AM | #80 |
Grey Wolf
Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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Well, i went to the mega mod thread, and I am not sure how to enable the snorkel using theoptions file editor.
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12-24-12, 09:02 AM | #81 |
Grey Wolf
Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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Could anyone assist me in finding the snorkel mod and installing it?
I have been toiling for quite some time now, I still have got nowhere, any help would be appreciated. Last edited by V13dweller; 12-24-12 at 11:12 AM. |
12-25-12, 11:41 AM | #82 |
Grey Wolf
Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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Don't worry, I managed to fix it myself, thanks for the input though.
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12-26-12, 04:41 PM | #83 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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Glad you're sorted and enjoy!
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12-27-12, 01:42 AM | #84 |
Grey Wolf
Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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I am not sure if this radar antenna is meant to be there.
There is a radar sitting on my snorkel, it even folds down when the snorkel does. (Hinged snorkel) (It clips through the sub though) Attachment 89 (Image is expandable) Last edited by V13dweller; 01-04-13 at 12:58 AM. |
12-27-12, 04:29 PM | #85 |
Swabbie
Join Date: Sep 2011
Location: Ontario, Canada
Posts: 9
Downloads: 239
Uploads: 0
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This is a great Program for mapping any keys you want! I encourage everyone who plays to at least check it out! Thanks go out to the creator!!!!
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12-28-12, 11:12 PM | #86 |
Captain
Join Date: Mar 2008
Posts: 543
Downloads: 270
Uploads: 0
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Have this, question though: once I upgraded to the snorkel, I lost my dexk gun.
Can you have both? |
12-29-12, 12:32 AM | #87 |
Grey Wolf
Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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A good question, the snorkel does take up the deck gun spot, this limits your effectiveness against merchant convoys, because the deck gun does allow you to conserve the limited torpedo supply.
Is it possible to have both? And what program do you modders use to create the 3D objects, like the snorkel? |
12-29-12, 02:28 AM | #88 |
Ships Secretary
Join Date: Apr 2009
Location: MilesCity Montana
Posts: 583
Downloads: 614
Uploads: 0
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From my past experience, by the time you receive a snorkel....you won't be on the surface much. Even convoys are armed to the nutts late war.
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12-29-12, 06:06 AM | #89 |
Grey Wolf
Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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I figured, but some ships have blind spots, and it is nice to exploit that when ever possible, but your point is valid.
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12-29-12, 03:49 PM | #90 | ||
Captain
Join Date: Mar 2008
Posts: 543
Downloads: 270
Uploads: 0
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Quote:
Quote:
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