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Old 04-03-21, 07:18 AM   #76
Xaron
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Some new screenshots. This time the Ticonderoga guided missile cruiser and Sa'ar class missile boats:











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Old 09-28-22, 03:00 PM   #77
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Some new screenshots. This time the Ticonderoga guided missile cruiser and Sa'ar class missile boats:











This is looking absolutely gorgeous.
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Old 09-30-22, 01:47 PM   #78
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MOAR!!.. MOAR!!.. DAMMIT!! .. MOAR!!
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Old 12-30-22, 10:38 AM   #79
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Dev Diary #7 - Sensors and Plotting in Sea Power




https://store.steampowered.com/news/...47650661478535
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Old 01-14-23, 07:09 PM   #80
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Old 02-06-23, 08:11 AM   #81
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I wonder if this will release soon.
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Old 02-06-23, 12:38 PM   #82
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Mid January Martin wrote on MP Discord channel:

"Ah all good. We're getting closer and we have quite a good pace now. The reason why we cannot give an exact date yet is because we're working on the AI now and there are quite some other little tasks to do while the game on a modular level (weapons, sensors, units) is in a pretty good shape. When the AI is more or less done I think we can give a better estimate. Don't expect any release date estimation within the next 3 months. That doesn't mean it will be released in 4 months then but at that point we might know more and if not, well you know. "
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Old 02-07-23, 06:11 AM   #83
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Holy hell... While I am happy that they want the game to be good, and that AI is now the main focus, I am also worried that much time is spent on detailing every little hull rivet. Games like these should play good, the GPU hogging eye candy should come a definate second imo. I just hope this will run good at all on a mid level laptop. Cold Waters was not the best optimized game around, so I expect this to be better. Cautiously optimistic here.
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Old 02-07-23, 11:59 AM   #84
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Come to the Discord channel and ask questions to the devs:


https://discord.com/channels/6815233...86508067405844
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Old 09-17-24, 12:44 PM   #85
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Early access soooooon:

"Hey everyone! Finally we have a release month! Watch our brand new release announcement trailer. Sea Power is going to be released as Early Access in November 2024!"

https://store.steampowered.com/news/...53797709668587
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Old 09-22-24, 04:16 PM   #86
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Microprose! Back and hopefully even better(they were class A back when dos and win95/98 were on the scene!). They made the best sims in the dawn of computers!
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Old 09-23-24, 12:30 PM   #87
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Lemme get this straight...no real weapon management ie guidance parameters for torps and the like...no ident methods like sonar profiles...no detection interfaces ie radar screens etc to manipulate??? Could it get anymore boring??? This looks like a pass for me. I expected alot more. A dangerous waters a la 2024 if you will. Looks like you just tell the AI where to go and let it do the work??
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Old 09-24-24, 05:03 PM   #88
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Quote:
Originally Posted by Badger343rd View Post
Lemme get this straight...no real weapon management ie guidance parameters for torps and the like...no ident methods like sonar profiles...no detection interfaces ie radar screens etc to manipulate??? Could it get anymore boring??? This looks like a pass for me. I expected alot more. A dangerous waters a la 2024 if you will. Looks like you just tell the AI where to go and let it do the work??
This is more of a Fleet Command game. Great graphics and strategic play. Don’t expect a remake of Dangerous Waters. You won’t be able to do TMA or sonar analysis in this game. I personally can’t wait to play this game. It looks awesome.
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Old 09-25-24, 06:12 PM   #89
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Quote:
Originally Posted by PurpleCow View Post
This is more of a Fleet Command game. Great graphics and strategic play. DonÂ’t expect a remake of Dangerous Waters. You wonÂ’t be able to do TMA or sonar analysis in this game. I personally canÂ’t wait to play this game. It looks awesome.
My YouTube algorithm is full of early access vids of the Dev Build.

Its defiantly "Fleet Command II" with some Cold Waters accents, which isn't a bad thing BUT FC had its limitations in terms of immersion.
One thing I keep noticing is "All Hail Our Gallant Soviet Overlords (unless you're an imperialist swine)".

Meaning, in the Dev version, guess which side is OP?
There are Soviet CV's which were never built along with several aircraft that never flew, only one or two were ever built, or were only mentioned as "on the drawing boards".

Now, I can understand this if it was still 2020. Russian gamers like playing Russian/Soviet platforms and there were a LOT of them to buy the game.
Its now 2024 and things have changed.

So, it looks like it should be a very good "on the fly" strategy game with great visuals. A lot of its success will come down to the Mission Editor where you can plan out and then fine tune the actual combat, keeping in mind that you are playing as an Admiral and you're not getting your hands dirty.

If you enjoy pulling the trigger, Sea Power probably isn't for you.
The content creators should have a field day with it once it gets released in November. I'm looking forward to watching some historic battles and some "what if" scenarios. Does that mean I'll buy it? Probably not, its not my type of game, neither was Fleet Command.



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Old 09-25-24, 11:52 PM   #90
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Quote:
Originally Posted by ET2SN View Post
One thing I keep noticing is "All Hail Our Gallant Soviet Overlords (unless you're an imperialist swine)".

Meaning, in the Dev version, guess which side is OP?
There are Soviet CV's which were never built along with several aircraft that never flew, only one or two were ever built, or were only mentioned as "on the drawing boards".

Now, I can understand this if it was still 2020. Russian gamers like playing Russian/Soviet platforms and there were a LOT of them to buy the game.
Its now 2024 and things have changed.

I'm pretty sure the devs addressed this on their discord saying you'll be able to toggle ahistorical units on or off in the campaign.
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