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Old 03-28-10, 10:10 AM   #76
loerelau
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Also my experience is good with this mod + barf.
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Old 03-28-10, 10:32 AM   #77
tater
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A reality check for you. In SH4 I checked every single RL u-boat attack on Hog Islander types:

50% of the Hog Islanders sank after 1 hit. 73% after 2 hits (I counted coup de grâce here in the 2 fish hits, including the couple that were finished off with 30 and 60 DG rounds respectively treated as a single added torp (the only alternative to the DG)). 83% of them hit with 3 sank (one not sinking out of 6 attacked).

So there is a way to check your mod (roughly).

Only 18.18% of Liberty ships attacked by U-boats sank with 1 torpedo hit.
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Old 04-06-10, 11:58 PM   #78
vonTorpitz
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Just got a nice one shot kill on a Cimmaron Tanker in the English Channel. She split in two directly center-beam and both halves went to the bottom in flames. Nice work man.
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God damn them all. I was told, we'd cruise the seas for American gold. We'd fire no guns, shed no tears. Now I'm a broken man on a Halifax pier.
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Old 04-09-10, 08:31 PM   #79
Sniper061
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Your links are broken. Are your mods hosted somewhere else?
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Old 04-24-10, 08:22 PM   #80
davidc2
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I was hoping to find it as well
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Old 04-25-10, 12:07 PM   #81
John Channing
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I have added it here without Darkreaver1980's permission. If he wants it removed he can pm me and I will take it down.

http://www.subsim.com/radioroom/down...o=file&id=1798

JCC
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Old 05-05-10, 04:41 AM   #82
Darkreaver1980
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Sorry, i was busy

@John Channing

Thats nice that you have uploaded it, thanks...permission granted :P
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Old 05-16-10, 09:33 AM   #83
Lt commander lare
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hi darkrever can you upload your critical hits for the deckgun mod 1.2 to the subsim servers i cannot download the file from fileshare it wont let me even open the file if you uploaad it to the subsim downloads server than i can download it from there


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Old 05-16-10, 12:55 PM   #84
Lt commander lare
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john can you upload the critical hits for the deckgun as well because there is a problem over there at fileshare and i cant get the file if you could upload it to the subsim download servers that would great

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Old 05-17-10, 07:43 AM   #85
darkstar
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this mod is great, great job, but I fired hundreds of torpedos and I had only 1 DUD i think the torpedos need to misfire more often
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Old 05-17-10, 01:54 PM   #86
walsh2509
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Hit one of those Queen Mary type ships = 13,000tns 1 torp in mdiship and other aft of that and down she went ,eventually. I run the game at 73% which is Map Contacts On and Auto Targetting - though its auto you can lead the torps as much as you like and that is what I do its a cross between manual and auto, we it is for me. In the same convoy was another one of these QM type I lead the torp total guess (which leads to misses) but this one my torp hit the Queen Mary type just behind the bow 6mts deep and there was a massive explosion at the bow this was followed by explosions one after another right along the ship from bow to stern and it went down very fast.

So 2 ships , same type - 1st one 2 torps 1 midship 1 aft of that both set 6mts deep and the ships takes its time to go down. 2nd one, 1 torp just behind the bow 6 mts deep massive explosion bow area and that triggeres explosions all the way long the ships length.

Great stuff ...
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Old 05-29-10, 10:51 AM   #87
ottomanne
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This mod is great! Ships will now sink more easily and it is more realistic IMO
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Old 05-30-10, 08:54 AM   #88
Tenebrae
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Sank a Fleet Carrier with a midships keel shot...looked like a bloody nuclear warhead

Although I do love the mod in the way that introduces listing and flooding shouldn't this be toned down a notch or two?

Cheers!
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Old 06-04-10, 03:48 AM   #89
aShine
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Link is bidden, can you upload that at another host?
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Old 06-25-10, 05:32 AM   #90
RedTerex
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Great mod, in real life a torpedo would blow a gaping 20 to 30 foot wide hole in a ship and it would go down one shot one hit, as Topp used to say.

So I reckon it IS realistic, thanks for the work.
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