SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
09-25-10, 09:35 PM | #76 |
The Old Man
Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
Uploads: 0
|
I was at a standstill when I activated the script. I went at extreme speed and then submerged (?). Yeah, it's behaving weird.
__________________
"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" A P-400 is a P-40 with a Zero after it. A proud member of the Wikipedia Haters Club |
09-26-10, 04:00 AM | #77 |
The Old Man
Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
|
Seems you did a goooood job, Trevally. I'll definitely test your scripts when coming back to port next time. You put impressive amount of effort to release it too - thank you.
Thanks to TDW as well for obvious reasons.
__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
09-26-10, 04:23 AM | #78 |
Navy Seal
|
Thanks AvM
Anything you notice needing improved would be welcome. I am going to test and try and find out what Davy is seeing. I had tested countless times at different speeds & TC etc. The only time anything went wrong was when TC was over 128. I did not test extreme speed much either. Perhaps I need to explain better how it should be used If anyone else is finding problems, please let me know. Thanks all for your patience. |
09-26-10, 05:46 AM | #79 |
Navy Seal
|
See post 1 for new version 2.1
This was due to a bad coordinate in both Canal nav files. I had intended to run the boat close to shore after exit of canal as a joke My error was that this might be funny first time, but not every time. If boat is at extreme speed it may be too close. I also repeated the coordinate in the inbound nav file - I did not intend to do this. V2.1 removes this bad coordinate from both. Sorry everyone |
09-26-10, 09:04 AM | #80 |
The Old Man
Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
Uploads: 0
|
OK I'll try again.
__________________
"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" A P-400 is a P-40 with a Zero after it. A proud member of the Wikipedia Haters Club |
09-26-10, 09:15 AM | #81 |
Navy Seal
|
Hi Davy,
V2.1 is working well. There is a small problem with them reacting with UI 4.5.0. This results in 2 scripts being missing :- KielCanalInbound Lorient I will get back to you with how to fix shortly. Edit - Until the next TDW UI version, everyone using harbour pilot will need to unistall UI v4.5.0 and Harbour pilot v2.1 Delete the following files from NewUIs_TDC_4_5_0_ByTheDarkWraith:- NewUIs_TDC_4_5_0_ByTheDarkWraith\data\Navigation\K ielCanalOutbound.shn NewUIs_TDC_4_5_0_ByTheDarkWraith\data\Automation\K iel.sha Reinstall UI then Harbour Pilot using JSGME Last edited by Trevally.; 09-26-10 at 09:58 AM. Reason: Fix for missing script |
09-26-10, 09:53 AM | #82 |
The Old Man
Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
Uploads: 0
|
Thanks.
__________________
"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" A P-400 is a P-40 with a Zero after it. A proud member of the Wikipedia Haters Club |
09-26-10, 11:35 AM | #83 |
Navy Seal
|
***WARNING***
St Nazaire is not working - do not use. (will be fixed in v2.2) |
09-27-10, 05:31 PM | #84 |
Navy Seal
|
I have been fixing and testing St Nazaire and I have finally found the correct method for achieving accurate turning arcs for non-precision
Now I can rewrite the tight harbours using this with reduced heading call outs |
09-27-10, 05:33 PM | #85 |
Black Magic
|
so non-precision navigation is working well and I don't need to spend anymore time on it?
|
09-27-10, 05:52 PM | #86 |
The Old Man
Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
Uploads: 0
|
Oh, goodie 'cause I just ran into a seawall in my type VII boat in Bremen. Well, at least I'm good at hitting something. Anyway I appreciate the hard work and time you're putting into these scripts and if you need batteries for your calculator I got tons of 'em.
__________________
"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" A P-400 is a P-40 with a Zero after it. A proud member of the Wikipedia Haters Club |
09-27-10, 07:08 PM | #87 |
The Old Man
Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
|
I bet as soon as Trevally. finishes his port in/out scripts with much effort, next patch will be released with extensive mine fields all around ports.
Just kidding. Minefields will be intensive.
__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
09-27-10, 08:50 PM | #88 |
The Old Man
Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
Uploads: 0
|
Seawalls, minefields, seagulls...this game wanna kill me or what?
__________________
"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" A P-400 is a P-40 with a Zero after it. A proud member of the Wikipedia Haters Club |
09-28-10, 04:58 PM | #89 | |
Navy Seal
|
Quote:
Davy, can you tell me how well your crew was trained and what speed your VII can do in straight run at 1/3 bells? Bremen is working ok for me. I am using "silentotto" to test each harbour. I have an untrained crew so speed boost and turning speed may be impacting more than I thought. As I am testing each harbour I am trying to set paths that will work at slow, 1/3 and std. Then I am setting the script to the av speed so to minimise the variation from trained to untrained crew. |
|
09-28-10, 05:34 PM | #90 |
The Old Man
Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
Uploads: 0
|
Actually it was the speed used in the script (10 knts I think) and the crew was well trained. Do you think any other mod, say e.g. Uboat Historical Specification mod may have something to do with it? PS: It was the second turn the boat made that the angle was too sharp and ran smack into the wall.
__________________
"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" A P-400 is a P-40 with a Zero after it. A proud member of the Wikipedia Haters Club |
|
|