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View Poll Results: Shall the PE 2.1 be one big mod with all included or smaller mods?
release the new PE in small mods now, f.ex. clouds, special effects etc. 86 23.56%
release PE 2.1 as one big mod and let me wait for it! 279 76.44%
Voters: 365. You may not vote on this poll

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Old 05-26-08, 06:57 AM   #871
DrBeast
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Great news!
I really hope you guys will overcome the language barrier. If you manage that, we'll be looking at a KILLER mod!
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Old 05-26-08, 07:01 AM   #872
kriller2
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Quote:
Originally Posted by DrBeast
Great news!
I really hope you guys will overcome the language barrier. If you manage that, we'll be looking at a KILLER mod!
True Dr. Beast or a WeatherClear Killer mod
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Old 05-26-08, 07:09 AM   #873
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Quote:
Originally Posted by kriller2
True Dr. Beast or a WeatherClear Killer mod
A W_Clear(ly) K(r)iller mod?
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Old 05-26-08, 07:11 AM   #874
Iain MacLean
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Default Huzzah!

Oh, this news just fills my heart with warm fuzzy feelings.....

EE *AND* PE/ROW? This is just too good to be true. Oh, the wonder of it....

On a side note, just finished my first year of college, so now am free all summer to finally get down to some quality subsim time. And, if the help is needed, any basic gruntwork you two might need done- can't say I always understand what you two do, but if you need the same thing done on 200+ different files or something, then I'm pretty sure I can wrap my skull around that.....

Best of luck to all!
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Old 05-26-08, 07:13 AM   #875
DrBeast
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Quote:
Originally Posted by Iain MacLean
And, if the help is needed, any basic gruntwork you two might need done- can't say I always understand what you two do, but if you need the same thing done on 200+ different files or something, then I'm pretty sure I can wrap my skull around that.....

Best of luck to all!
Mmm...another hapless victim...I mean beta tester! :rotfl:
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Old 05-26-08, 08:03 AM   #876
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Quote:
Originally Posted by DrBeast
Great news!
we'll be looking at a KILLER mod!
I'll second that


RDP
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Old 05-26-08, 09:00 PM   #877
Doolittle81
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Fantastic news!

I would like to request that as you begin your work and discussion of pros and cons of each of your MODs, and then move forward on the new MOD-of-MODs, that you watch out for whatever it is that causes a lot of us to not be able to use PE with SH4 1.5 + 8800GTX + VISTA , but we are able to use EE MOD(s) with that combination... (there are several threads on this Forum and at UBI SH4 Forum discussing the matter, going back to the release of 1.5),

It might be a starting point that some success can be had using PE as described above if one turns "Post Processing" and "Texture High Quality" OFF in the SH4 in-game graphic options.

As noted in all the relevant threads, PE works just fine always with SH4 1.4, as does EE.
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Old 05-27-08, 07:24 AM   #878
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Hi Doolittle, Nisgeis used alot of his time and to try to find out what caused this, he came to the conclussion that it was something to do with the driver for the graphic card + vista + 8800gtx, so we will just have to wait and see if a new driver takes care of this strange bug/problem.
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Old 05-27-08, 10:34 AM   #879
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This is really promising news! Kriller I'm truly enjoying your PE with 1.5, and what's even better is the fact that I so far, have no noticable FR loss, even with Photo Filters enabled. Clear's water in some of the screenies looks absolutely stunning! To have the two of you, and the rest of the boys come togeather in an effort to develop the "Mother Of All Environment" mods if you will, is a great thing! Dave's spirit is shineing on brighter than ever! Keep up the great works, and good luck in your future endeavors!
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Old 05-29-08, 01:43 PM   #880
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Thanks Fish, I hope we can make the cooperation working.
BTW I'm still here folks, but been quite busy planning the big day which is next saturday and on top of that my trusty old graphic card went to dust because I was flashing the bios with a slightly enhanced version, it worked great 2-3 months and gave me 5 fps extra, but a week ago "pooof" , so now im waiting for a new ATI 3850, this allso means I will finaly be able to see the nice sun flair without using GPUperf to fake it
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Old 05-29-08, 01:47 PM   #881
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I have my fingers crossed. Great potential there.

A minor thing I just noticed is that deck gun hits seem to no longer have the "flash" effect associated with them. Now I like the impact flash, but I can understand its removal if there was interference with new effects. However, I have noticed that you do sometimes still see the flash, but possibly only if the shell hits below the waterline and/or if you are viewing it at a certain zoom level.
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Old 05-29-08, 03:45 PM   #882
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Quote:
Originally Posted by akdavis
<snip> deck gun hits seem to no longer have the "flash" effect associated with them. <snip>
Which flash effect, the very short pure white flash like you get on guns firing, or the piddly fireball effect?
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Old 05-29-08, 04:02 PM   #883
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Quote:
Originally Posted by Nisgeis
Quote:
Originally Posted by akdavis
<snip> deck gun hits seem to no longer have the "flash" effect associated with them. <snip>
Which flash effect, the very short pure white flash like you get on guns firing, or the piddly fireball effect?
The quick white flash (although with PE3 it seems to have taken on an orange cast?), I think the effect that is referred to as "halo" in the files.
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Last edited by akdavis; 05-29-08 at 09:01 PM.
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Old 05-29-08, 04:05 PM   #884
DrBeast
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Quote:
Originally Posted by kriller2
BTW I'm still here folks, but been quite busy planning the big day which is next saturday and on top of that my trusty old graphic card went to dust because I was flashing the bios with a slightly enhanced version, it worked great 2-3 months and gave me 5 fps extra, but a week ago "pooof" , so now im waiting for a new ATI 3850, this allso means I will finaly be able to see the nice sun flair without using GPUperf to fake it
Ah I see...bad news and worse news! :rotfl:

Ok, seriously, my best wishes to you in your married life, my friend!
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Old 05-29-08, 04:22 PM   #885
akdavis
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Quote:
Originally Posted by Nisgeis
Quote:
Originally Posted by akdavis
<snip> deck gun hits seem to no longer have the "flash" effect associated with them. <snip>
Which flash effect, the very short pure white flash like you get on guns firing, or the piddly fireball effect?
Actually, testing again using the "Artillery" training mission, the flashes occured pretty consistently, so maybe it depends on the type of deck gun, type of ship, angle or environment at the time as to whether or not they are seen consistently. I'll try to test more. When I wasn't seeing them yesterday, it was with a German sub just shooting random stuff in the Batavia.

They definitely look more orange now, however. I think a flash of white-very slightly yellow light may be more natural.
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