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View Poll Results: Shall the PE 2.1 be one big mod with all included or smaller mods?
release the new PE in small mods now, f.ex. clouds, special effects etc. 86 23.56%
release PE 2.1 as one big mod and let me wait for it! 279 76.44%
Voters: 365. You may not vote on this poll

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Old 05-21-08, 03:13 PM   #841
Nisgeis
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Quote:
Originally Posted by Maltro
Somebody knows how to edit keyboard commands please? I would like to change "Orig and End" keys to solve my problem with radar wheel... TY !
Hi Malto, if the problem you are having is the camera moving up and down in the sonar and both radar views, then your keys are fine. It's to do with the cameras file. The radar and sonar cameras were changed to be free cameras, I'm not sure why - perhaps to make them sway, but the side effect of that is you can't use home and end to move the sound and radar heads without the camera going up and down.

There's a few things I have noticed with the PE camera. The above is one and from what I remember of looking (can't check now) the periscope zoom levels are set at 1x and 4x, which I think will make the stadimeter readings even wackier than they already are, as I think the game expects them to be at 1.5x and 6x, as they were changed for U.S. fleet boats to be correct (historically) in a later patch.

I'm not sure where the PE3 camera came from and how up to date it is - Kriller, is this one of the four ROW cameras?
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Old 05-21-08, 03:25 PM   #842
Nisgeis
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Quote:
Originally Posted by Maltro
Thank Somebody could help me? I would like to delete the black smoke effect when a ship sink and oil burn. I just find it too compact and a little bit too unrealistic. wich files I could delete to disable it please?
Hi Malto again, the thick black smoke effect is a bit controversial. Some who have seen oil fires in the gulf region say it's realistic, others don't like it. It's very hard to get a grip on what effects people like and don't like. I don't know how many people have downloaded PE3 or how many of those like which effects. The depth charge change seems to have been the quietest one. I think the oil fire effect looks better than the previous oil fire effect, but is too strong to be used as often as it is. I was thinking along the lines of the stock game, where oil fires are quite rare and usually mostly on the oil tankers, which makes sense. Some screenshots I have seen with multiple Marge Simpsons, as someone called them, didn't look right at all. There needs to be more varied smoke effects, DrBeast will be able to tell you if that's possible.

So, I was initially happy with the effect, but now I'm not, so I will change it, if Kriller wants me to do any more work on PE that is . The reason it's so dark, is because at the time when using alpha blending the only way to get the smoke to give a thick dense feel was to set the colour dark. Using grey, the horizon was visible through it. It was the first effect I did and my first attempt at particle generators, so I didn't have all the knowledge to make it how I wanted it, though was happy with it at first, though I couldn't get it to rise the way I wanted to and it does look a bit wrong.
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Old 05-21-08, 03:45 PM   #843
akdavis
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Quote:
Originally Posted by Nisgeis
Quote:
Originally Posted by Maltro
Thank Somebody could help me? I would like to delete the black smoke effect when a ship sink and oil burn. I just find it too compact and a little bit too unrealistic. wich files I could delete to disable it please?
Hi Malto again, the thick black smoke effect is a bit controversial. Some who have seen oil fires in the gulf region say it's realistic, others don't like it. It's very hard to get a grip on what effects people like and don't like. I don't know how many people have downloaded PE3 or how many of those like which effects. The depth charge change seems to have been the quietest one. I think the oil fire effect looks better than the previous oil fire effect, but is too strong to be used as often as it is. I was thinking along the lines of the stock game, where oil fires are quite rare and usually mostly on the oil tankers, which makes sense. Some screenshots I have seen with multiple Marge Simpsons, as someone called them, didn't look right at all. There needs to be more varied smoke effects, DrBeast will be able to tell you if that's possible.

So, I was initially happy with the effect, but now I'm not, so I will change it, if Kriller wants me to do any more work on PE that is . The reason it's so dark, is because at the time when using alpha blending the only way to get the smoke to give a thick dense feel was to set the colour dark. Using grey, the horizon was visible through it. It was the first effect I did and my first attempt at particle generators, so I didn't have all the knowledge to make it how I wanted it, though was happy with it at first, though I couldn't get it to rise the way I wanted to and it does look a bit wrong.
It is a very nice effect. The problems I see are 1.)it's frequency and 2.)It's verticality (i.e. it tends to stay in a narrow column rather than billowing and growing larger). It also might be out a little out of whack under the influence of wind in comparison to some of the other smoke/fire effects.

Now I understand there might be graphical/processing limits on how wide such a column could become, but I'd rather have a less frequent, but more dramatic effect if I had to choose.

Different sources of fire, but smoke is responding to wind the same:









Good image of a tanker that was just hit and starting to burn:




Here is about as extreme a fire at sea as you could get, and look like in 0 wind conditions:
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Old 05-22-08, 02:31 AM   #844
kriller2
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Hi Nisgeis, yes it's the ROW camera, but Mav47 worked on getting it to work with both SH 4 1.4 and SH4 1.5, but had some troubles because he was trying to make it work without having SH4 1.5 :hmm:
Quote:
Originally Posted by Nisgeis
Quote:
Originally Posted by Maltro
Somebody knows how to edit keyboard commands please? I would like to change "Orig and End" keys to solve my problem with radar wheel... TY !
Hi Malto, if the problem you are having is the camera moving up and down in the sonar and both radar views, then your keys are fine. It's to do with the cameras file. The radar and sonar cameras were changed to be free cameras, I'm not sure why - perhaps to make them sway, but the side effect of that is you can't use home and end to move the sound and radar heads without the camera going up and down.

There's a few things I have noticed with the PE camera. The above is one and from what I remember of looking (can't check now) the periscope zoom levels are set at 1x and 4x, which I think will make the stadimeter readings even wackier than they already are, as I think the game expects them to be at 1.5x and 6x, as they were changed for U.S. fleet boats to be correct (historically) in a later patch.

I'm not sure where the PE3 camera came from and how up to date it is - Kriller, is this one of the four ROW cameras?
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Real Environment mod

and Pacific Enviroments 4 mod
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Old 05-22-08, 04:34 AM   #845
DrBeast
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Quote:
Originally Posted by Maltro
Quote:
Originally Posted by DrBeast
Here's what you need to do:
a) Disable the Special Effects mod you have installed
b) Look inside that mod's Data folder and open the zones.cfg file
c) Do a search for Oil_explosion, it should look something like
Code:
Effect #x = oil_explosion
, where x is the number of the effect (there can be more than one). Delete that line.
d) If there's another effect below that, change the number sequence to match the number in the line you deleted
e) Do so for all the instances of oil_explosion you can find
f) Save the file, re-enable the mod.

Or, if you don't feel confident enough, just disable the Special Effects mod

ETA: no need to apologize about your English, they're just fine!
Sorry DrBeast, there is no zones.cfg' file in PE mods I have installed... I have:

#1 PE3 Install
#3a PE3 Submarine bubles and caustics and roll pitch
#5 PE3 real reflections for harbour and objects

Maybe in another file? :hmm: I have found files named "smoke_volum02.tga". Maybe if I delete them?.....

Oh, I see, you haven't installed any of the (optional) Special Effects mods. Well, in that case do as akdavis said: disable the #1 PE3 Install mod, then go to its Data\Library folder and delete the particles.dat file. Now, reenable the mod.

With regards to the black smoke effect and its frequency, I'll see what I can do. I might chop it from all the engine rooms and limit it to only oil-related compartments and/or cargo. But that means you won't get to see that cool mushroom-y explosion when a ship's engine finally goes.
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Old 05-22-08, 08:31 AM   #846
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Quote:
Originally Posted by DrBeast
But that means you won't get to see that cool mushroom-y explosion when a ship's engine finally goes.
That might actually be a good thing.
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Old 05-22-08, 08:37 AM   #847
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Quote:
Originally Posted by akdavis
Quote:
Originally Posted by DrBeast
But that means you won't get to see that cool mushroom-y explosion when a ship's engine finally goes.
That might actually be a good thing.
Ah...I take it you're a firm believer of Less Is More
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Old 05-22-08, 08:57 AM   #848
Nisgeis
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Quote:
Originally Posted by DrBeast
Quote:
Originally Posted by akdavis
Quote:
Originally Posted by DrBeast
But that means you won't get to see that cool mushroom-y explosion when a ship's engine finally goes.
That might actually be a good thing.
Ah...I take it you're a firm believer of Less Is More
So am I! Makes it more unexpected and special, only the tankers or ammo/fuel hits should make something explode. Others should just slip beneath the water.
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Old 05-22-08, 09:00 AM   #849
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Quote:
Originally Posted by Nisgeis
Quote:
Originally Posted by DrBeast
Quote:
Originally Posted by akdavis
Quote:
Originally Posted by DrBeast
But that means you won't get to see that cool mushroom-y explosion when a ship's engine finally goes.
That might actually be a good thing.
Ah...I take it you're a firm believer of Less Is More
So am I! Makes it more unexpected and special, only the tankers or ammo/fuel hits should make something explode. Others should just slip beneath the water.
Urgh...does that mean I have to make ANOTHER version for you guys? :rotfl:
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Old 05-22-08, 09:02 AM   #850
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Yes, please
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Old 05-22-08, 09:03 AM   #851
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Quote:
Originally Posted by AlmightyTallest
Yes, please
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Old 05-22-08, 09:18 AM   #852
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There could perhaps be an explosion associated with a critical hit to the engine room, but it should probably be something more like a boiler explosion than a huge fireball (which I believe is usually associated with a large amount of fuel detonating).
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Old 05-22-08, 09:35 AM   #853
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Got any pics, akdavis? I'm afraid I've never seen a boiler explode
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Old 05-22-08, 10:03 AM   #854
Defiance
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Hiya's,
DB, Here's a treat

Ducimus had slipped in a rare find of a japanese sub in TMO

So to show how these rare finds look with what i assume is some of PE:3's effects here's a quick vid

http://s159.photobucket.com/albums/t...apaneseSub.flv

Oh i likes the idea of differing smoke (guess lots of work for you DB (so hurry hurry lol J/K))

Have Fun

Ciao

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Old 05-22-08, 10:15 AM   #855
akdavis
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Quote:
Originally Posted by DrBeast
Got any pics, akdavis? I'm afraid I've never seen a boiler explode
Sadly, the only thing I could find was this:

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