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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Shall the PE 2.1 be one big mod with all included or smaller mods? | |||
release the new PE in small mods now, f.ex. clouds, special effects etc. |
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86 | 23.56% |
release PE 2.1 as one big mod and let me wait for it! |
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279 | 76.44% |
Voters: 365. You may not vote on this poll |
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#841 | |
Ocean Warrior
![]() Join Date: Jan 2008
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There's a few things I have noticed with the PE camera. The above is one and from what I remember of looking (can't check now) the periscope zoom levels are set at 1x and 4x, which I think will make the stadimeter readings even wackier than they already are, as I think the game expects them to be at 1.5x and 6x, as they were changed for U.S. fleet boats to be correct (historically) in a later patch. I'm not sure where the PE3 camera came from and how up to date it is - Kriller, is this one of the four ROW cameras? |
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#842 | |
Ocean Warrior
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So, I was initially happy with the effect, but now I'm not, so I will change it, if Kriller wants me to do any more work on PE that is ![]() |
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#843 | ||
Samurai Navy
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Location: Fort Worth, Texas
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Now I understand there might be graphical/processing limits on how wide such a column could become, but I'd rather have a less frequent, but more dramatic effect if I had to choose. Different sources of fire, but smoke is responding to wind the same: ![]() ![]() ![]() ![]() Good image of a tanker that was just hit and starting to burn: ![]() ![]() Here is about as extreme a fire at sea as you could get, and look like in 0 wind conditions: ![]()
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#844 | ||
Ace of the Deep
![]() Join Date: Apr 2005
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Hi Nisgeis, yes it's the ROW camera, but Mav47 worked on getting it to work with both SH 4 1.4 and SH4 1.5, but had some troubles because he was trying to make it work without having SH4 1.5 :hmm:
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#845 | ||
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
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With regards to the black smoke effect and its frequency, I'll see what I can do. I might chop it from all the engine rooms and limit it to only oil-related compartments and/or cargo. But that means you won't get to see that cool mushroom-y explosion when a ship's engine finally goes.
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#846 | |
Samurai Navy
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#847 | ||
The Old Man
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#848 | |||
Ocean Warrior
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#849 | ||||
The Old Man
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#850 |
Machinist's Mate
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Yes, please
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#851 | |
The Old Man
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#852 |
Samurai Navy
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There could perhaps be an explosion associated with a critical hit to the engine room, but it should probably be something more like a boiler explosion than a huge fireball (which I believe is usually associated with a large amount of fuel detonating).
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#853 |
The Old Man
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Got any pics, akdavis? I'm afraid I've never seen a boiler explode
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#854 |
Grey Wolf
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Location: UK
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Hiya's,
DB, Here's a treat Ducimus had slipped in a rare find of a japanese sub in TMO So to show how these rare finds look with what i assume is some of PE:3's effects here's a quick vid http://s159.photobucket.com/albums/t...apaneseSub.flv Oh i likes the idea of differing smoke (guess lots of work for you DB (so hurry hurry lol J/K)) Have Fun Ciao Def |
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#855 | |
Samurai Navy
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