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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#811 | ||
CTD - it's not just a job
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"...and bollocks to the naysayers" - Jimbuna |
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#812 |
Navy Seal
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Discovered a nice set of videos about stock OM + OMEGU by Effing Controller:
https://www.google.com/url?sa=t&rct=...SMqCpjDDMKT47J In the video #6 there is a good explanation of the letters identification in OM ID book.
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Last edited by Fifi; 10-21-19 at 02:31 AM. |
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#813 |
Navy Seal
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forgot to say a tip:
- Once you have made identification with your weapon officer (ID order bar button) call up your ID book to show and click on the ship name at bottom of periscope view ——> it will open automatically the ID book at the right page (avoiding tons of clicking to find it) - If you plan to use the AOBF wheel with your 1920X1080 install, don’t forget to get the AOBF for 16/9 mod in main OMEGU mod! - Calculating distance is much more accurate using zoom X6 and the top black line of AOBF, rather than zoom X1,5 and bottom right black line ... - For target speed, U-Jagd chrono seems more accurate than AOBF wheel. ![]()
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Last edited by Fifi; 10-26-19 at 03:43 AM. |
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#814 |
Planesman
![]() Join Date: Apr 2011
Location: Trier, Germany
Posts: 187
Downloads: 431
Uploads: 0
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#815 |
Navy Seal
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Nice shot lederhosen!
![]() For me, perfect conditions are same place as you, same hour time (sunset) but not this calm sea! It makes a huge difference in detection when sea is at least 7 m/s... Each time i wait all stopped periscope depth ahead of convoy with same sea as your screen shot, I’m always detected by escorts and have to run away ![]() Now i shadow the convoy until weather change for bad sea ![]() With latest update, the weather change very fast here.
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#816 |
Sea Lord
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Any upcoming features? Like maybe more Plane and destroyer models?
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#817 |
Navy Seal
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Yes few more things, but not in an immediate time...
I’m currently tracking down those nasty CTDs, and our friend s7rikeback is re-working the whole sea folder. So that will take some time ![]() ![]()
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#818 |
Navy Seal
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Head up:
Quite good news...i think i have found the culprit who gives all those random CTDs... Quite bad news...it’s probably what gives OMEGU such nice eye candy... To be continued ![]()
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#819 |
Navy Seal
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Still don’t know where those CTD come from exactly
![]() So far no solution found, but high hopes on s7rikeback ‘s work still going on ![]() Could be so many things...it’s like finding a needle in the sea ![]()
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#820 |
Navy Seal
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Head up: new version of Fifi Compilation is in tests...much more stable on my system, no more random CTD
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#821 |
Swabbie
![]() Join Date: Dec 2016
Posts: 12
Downloads: 50
Uploads: 0
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Hey guys. I've got an issue and im hoping you can help. After some time of trying i finally got OpsMon/OMEGU working on my computer (this was difficult). As you guys seem to enjoy this mod, i downloaded it and the latest update. And it hasnt gone well.
Right away i was confused. The mod was divided into folders "Data" "MODS" "support". I was confused. Installing with JSGME, everything should go in the mods folder. I thought "Well they must know what they are doing" and just dumped the data folder on top of my own, as well as support, and installed what was in MODS traditionally with JSGME. After being greeted with an interesting new loading movie, the game now crashes to desktop the moment it should load the main menu. Clearly i have not installed it correctly. Can my game be saved without a complete re-install? Thanks. |
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#822 |
CTD - it's not just a job
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No, no saving that... re-do your SH4 install and run JSGME so that it creates a MODS folder, then put the OM zip files in that MODS folder. Use 7zip or your favorite archive program to extract the OM mod. The OM 705 mod is straight-forward, so just directly activate with JSGME after unzipping the archive file. The update to OM 720 is similar, in that after extracting, just activate the mod with JSGME. The 720Patch5 is similarly constructed, so just activate with JSGME after extracting it in the MODS folder. When you do OMEGU, it is done similarly to the "regular" mods. The OMEGU Patch 7 is different. It has mods inside the "package" folder that you'll have to copy and / or drag out to the JSGME MODS folder in your game's folder, and then activated with JSGME. For Fifi's work, the folders are constructed correctly. You extract his 7zip file inside of the game's MODS folder, and then just activate that. The "MODS" folder inside of the mod package will end up putting optional mods inside the MODS folder. In all cases, use JSGME to activate the MODS. Anymore issues, just post back.
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"...and bollocks to the naysayers" - Jimbuna |
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#823 | |
Swabbie
![]() Join Date: Dec 2016
Posts: 12
Downloads: 50
Uploads: 0
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#824 | |
Navy Seal
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![]() Like this: OpsMonsun_V705 OMv705_to_V720 OMv720_Patch5 OMEGU_v300 OMEGU_v300_Patch7 KiUB_English (can be find inside OMEGU_v300) Magnified Hud Dials for OM+OMEGU_Medium Fifi Compilation for OM+OMEGU Fifi Compilation_Update_11 Or wait for next version still in tests, it will have only 1 mod to activate! No more OM, no more OMEGU, all will be compiled.
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#825 |
Swabbie
![]() Join Date: Dec 2016
Posts: 12
Downloads: 50
Uploads: 0
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I dont know if its me but it seems like the more i add the more unstable it gets. Currently i have
OpsMonsun_V705 OMv705_to_V720 OMv720_Patch5 OMEGU_v300 OMEGU_v300_Patch7 Fifi Compilation for OM+OMEGU Fifi Compilation_Update_11 And the game is constantly crashing to desktop after loading the world, usually when trying to change station (from the interior to the bridge, or the map). I got it working without Kiub_English (it prevented me from doing any kind of manual targeting unless in the torpedo map room, clicking the purple button in the UZO or periscope did not unlock the controls) before eventually crashing after a good amount of time, but adding Update_11 totally messes it up, many graphical glitches and impossible to play more than 30 seconds without a CTD Are there any logs i can provide to see what the issue might be? I dont want to sound ungrateful or annoying im sure tons of hard work went into the mod but until i can figure it out ill have to roll back to stock OM/OMEGU edit: Nope, even rolling back to FiFi complation without update 11 didnt fix the CTD. This may have screwed my game haha. |
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