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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#7681 | |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
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Thank you. ![]() Echol ![]() |
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#7682 |
Swabbie
![]() Join Date: Aug 2011
Posts: 6
Downloads: 56
Uploads: 0
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Hello!
The compass rose (disc B) on Attack Disc don't update whenever I change course. It's turn 180 mark at the top of disc A always |
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#7683 |
Ace of the deep .
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How does the Depth_Keeping_Problem_TheDarkWraith mod fit in now ? Where do i put it ? . Does it break anything ? Is it already included in another mod ? thanks TDW
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#7684 |
Officer
![]() Join Date: May 2010
Location: Germany
Posts: 237
Downloads: 167
Uploads: 0
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Hi!
Thanks a lot! I now have managed to get it the way I wanted it! ![]() Only thing is, I do not get audio messages when I receive a Radio Message... Maybe anything with my mod soup? Generic Mod Enabler - v2.6.0.157 [C:\Spiele\Silent Hunter 5\MODS] 000_00_AntiLag 001_00_RemoveLogoIntroTheDarkWraith 001_02_SD_MapLocationNameFix_v1_2 002_02_EnhancedFunnelSmoke1.2_SH5 002_04_OldStyleExplosions V1.1 002_05_ConusGraphicMod v1.1 002_07_NoDamnBubblesNoDamnHalo 002_20_AilRain 1.0 002_21_AilClouds 3.0 002_99_CustomEmblem - Wolf 003_00_MightyFineCrewMod v1.2.1 - Alt w beards 003_03_LiteCampaign v1.21 003_05_CriticalhitsTorpedos v1.1 004_00_CapthelmsAudioMod 004_03_Stormys DBSM SH5 v1.3 Basemod 004_04_Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy 004_05_Stormys DBSM SH5 v1.3 optional NavMap babelling 004_06_Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz 004_07_Stormys DBSM SH5 v1.3 HOTFIX 3 004_10_MightyFineLessAnnoyingFootsteps v1.0 005_10_BRF 1.3 full 006_00_NewUIs_TDC_6_7_0_ByTheDarkWraith 006_01_NewUIs_TDC_6_7_0_Das_Boot_Crew_Mod_by_Illyu strator 006_02_NewUIs_TDC_6_7_0_No_Snorkel_Exhaust_Smoke 006_03_NewUIs_TDC_6_7_0_ManosScopes_Patch_5x4 006_05_NewUIs_TDC_6_7_0_ERM_Reaper7_NightVision 006_06_NewUIs_TDC_6_7_0_ERM_Reaper7_NightVision_Bl ack_Skin 006_07_NewUIs_TDC_6_7_0_New_radio_messages_German 007_04_EQuaTool 01.01 by AvM - double set - Large plus Flat Style 007_10_Trevally Harbour & Kiel Canal Pilot v2.8 100_00_Open_Horizons_II_Light 002_04_Detailed Caustics v1.0 006_51_SubFlags_0_0_5_byTheDarkWraith 110_00_DEUTSCHMOD_0.9.6 Thank you for any hint! Last edited by Meldric; 08-15-11 at 06:09 PM. |
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#7685 | |
Seaman
![]() Join Date: Apr 2011
Posts: 40
Downloads: 138
Uploads: 0
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http://www.subsim.com/radioroom/show...1&postcount=62 |
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#7686 |
Ace of the deep .
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thanks DoveEgg
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#7687 |
Black Magic
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thanks to those of you who PM'd me their DbgView outputs with the error replacing contact's actual speed error. With those outputs I was finally able to put that bug to rest. The problem was my error - incorrect range values for the speeds.
Now I'm writing an app that will allow you to edit the options file without having to open it up (a GUI). As it has now reached the complexity that ordinary people are having trouble with it (game errors due to incorrect entries) I deem this necessary so users have a more enjoyable experience with the mod. It will also make enabling/disabling the snorkel much easier to do ![]() Still awaiting some DbgView outputs on the torp door problems that some users have ![]() You can find patch 1 for v6.7.0 at post #1 of this thread. Last edited by TheDarkWraith; 08-15-11 at 10:36 PM. |
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#7688 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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#7689 | |
Swabbie
![]() Join Date: Aug 2011
Posts: 6
Downloads: 56
Uploads: 0
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Please help me. I don't understand how turn the compass rose on the attack disc. When I used Q and E the attack course pointer turned. |
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#7690 | |
Silent Hunter
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![]() Best regards, Magic |
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#7691 | |
Black Magic
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![]() Quote:
![]() ![]() Last edited by TheDarkWraith; 08-16-11 at 07:36 AM. |
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#7692 |
Swabbie
![]() Join Date: Aug 2011
Posts: 6
Downloads: 56
Uploads: 0
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Oh, I see. . Thanks
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#7693 | |
Samurai Navy
![]() Join Date: Nov 2005
Location: Atlántico Sur
Posts: 558
Downloads: 403
Uploads: 0
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Ref: http://www.subsim.com/radioroom/show...&postcount=220
Quote:
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__________________
Cold Waters 1968 Campaign LINK a lista de Youtube My Blog: www.marenguerra.blogspot.com |
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#7694 |
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
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I have always noticed that with the hud half showing. I would just hit cntrl Z again to show it fully. I didn't realize it had anything to do with the scripts
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#7695 |
Medic
![]() Join Date: Nov 2002
Location: Tasmania
Posts: 167
Downloads: 22
Uploads: 0
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Recently got back into SH5, updated all my mods and started a new Career.
This UI is absolutely fantastic, however, I do have a couple issues. Range finding using the periscope (Aligning the image), always results in a distance of 20000. I'm also struggling with the Speed. Often the speed will give me silly numbers like 70 knots instead of 7 (stopped the boat, timed 1 minute, hit the icon and wait for calculation). I have followed the tutorials for using these options, but I feel like I must be doing something wrong? Aside from the issues I'm having, is there an easy/automatic mode for these calculations that is reliable. There are sometimes I am feeling lazy and don't feel like doing it all myself or have limited time and want to get through he battle ASAP so I can save the game safely. I've tried leaving the TDC in off mode, and relying on the little green triangle like one does in the base game, but it will always miss.
__________________
Use of undefined constants causes assumptions! |
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Tags |
dbrn, favorite, new ui |
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