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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#7666 |
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
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OH my. Thanks guys.
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#7667 | |
Officer
![]() Join Date: Sep 2005
Posts: 240
Downloads: 71
Uploads: 0
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![]() Quote:
The DeustchMod for NewUi 6.7.0 is ready. In addition, all campaigns for OHII have been translated. http://forums-de.ubi.com/eve/forums/...309#5131074309 Gruß Ruby |
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#7668 |
Officer
![]() Join Date: May 2010
Location: Germany
Posts: 237
Downloads: 167
Uploads: 0
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Hi Ruby!
I write in English, so everyone can follow... I am not using MO, only NewUIs. I have the feeling that the DeutschMod requires more (or different) MODs than I have. For example is also the AntiLag included (which I already have installed)... Can you help me to actually reduce the DeutschMod to include only the translated strings for newUIs and OHII? Maybe it would be an idea to split the DeutschMod into single translation MODs for the different things? Just a thought... Mel |
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#7669 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
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Hello Meldric.
Why not deleting the Antilag stuff from the Mod folder before activating? For OHII you should be fine with the entire data/Campaigns folder. Install after OHII (and terrain addon). Regards. Echol ![]() |
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#7670 |
Officer
![]() Join Date: May 2010
Location: Germany
Posts: 237
Downloads: 167
Uploads: 0
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Hi!
Of course I could delete AntiLag, but as I said several times before: I think there is more than that contained in the DeutschMod and I do not know what (of course I have the list in the other thread, but there is no connection to the files). AntiLag is only one example. I would love to have only the files translating NewUIs and OHII, because if I install the DeutschMod, I also get new textures, new keyboard-layout and things like that... I would like to separate this, but I think I can't do it on my own ![]() Last edited by Meldric; 08-15-11 at 07:43 AM. |
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#7671 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
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Hi Meldric.
You're right, it's better to ask Ruby, he knows better. Regards. Echol ![]() |
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#7672 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
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![]() Quote:
I'm not sure what you exactly mean by 'I would love to have only the files translating NewUIs and OHII' but I think you mean the files translating the Radio Messages to German. Is that correct? If this is what you mean I can tell that today I downloaded the DEUTSCHMOD_0.9.6 for MO and New UIs + OH because I like to play 'in German' (and improve my German) ![]() But as I'm currently running the Ui-boat I wanted to get only the translated Radio Messages so I simply made a new mod for myself that includes only the German radiomessages.txt files. 1. First you must make a backup of the folder C:\Ubisoft\Silent Hunter 5\data\RadioMessages this folder contains the following - one subfolder named 'English' (with the original English radio messages) plus - one file named 'WWIIShipNames.txt' (with the original ship names in English) 2. Make a copy of the DEUTSCHMOD_0.9.6 for MO and New UIs + OH and open it up. 3. Delete all subfolders until you have only this structure left; DEUTSCHMOD_0.9.6\data\RadioMessages this folder should contain the following: - one folder named 'German' (with the new German radio messages) plus - one file named 'WWIIShipNames.txt' (with the ship names translated to German) 4. Save 5. Go to the folder; C:\Ubisoft\Silent Hunter 5\data\RadioMessages and delete the folder 'English' and the file 'WWIIShipNames.txt' (these are the original ones with the original English versions that we made a backup for in step 1 above). 6. Paste the new mod DEUTSCHMOD_0.9.6\data\RadioMessages from step 3 above into C:\Ubisoft\Silent Hunter 5\MODS 7. Activate with JSGME as usual Works fine for me. ![]() / |
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#7673 |
Officer
![]() Join Date: May 2010
Location: Germany
Posts: 237
Downloads: 167
Uploads: 0
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Thanks, I'll give it a try!
Is it necessary to delete the folder "English" in RadioMessages? Or is it enough to choose the language in the Settings of NewUIs? Last edited by Meldric; 08-15-11 at 09:18 AM. |
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#7674 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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![]() Quote:
I think the game will go nuts if it finds two folders in there. What we want to do is - swap the English Radio Messages and Ship Names for German ones, OK? When you choose language in the NewUIs_TDC you only change the; data\Menu\menu.txt file from English to German, right? This only gives you menues in German but now we want to get the written Radio Messages plus the Ship Names in German. If you follow what I explained before you will make a little new mod that contains the 'German' folder (with the written German radio messages) and the WWIIShipNames.txt (with the ship names in the translated German version). This mod will only add the German radio messages folder and the German Ship Names file. The RadioMessages folder can only contain one such folder and one such .txt file at a time. That's why we have to delete the original ones before applying. If you'd like to make it easy to switch back to English you could make one exactly the same but with the original English versions instead. This way you can easily shift between German/English Radio Messages and Ship Names. Give them appropriate names so you recognize them. Since we make a backup of the original 'English' folder and the WWIIShipNames.txt file you should delete the 'English' folder and the WWIIShipNames.txt and then apply the new mod with the German versions we have made. After you have applied the mod in JSGME - just to be sure - check in the; C:\Ubisoft\Silent Hunter 5\data\RadioMessages that you have only the German folder and WWIIShipNames.txt ![]() / |
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#7675 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
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Hello Silent Steel.
There is an option in the TheDarkWraithUserOptions.py too, you could check: ################################### Radio Reports and Messages ################################## # when a new radio contact report comes in does the TC drop back to 1? # change below to either True or False TC1OnNewRadioNavMapContact = False # does TC drop back to 1 on radio message received? # change below to either True or False TC1OnRadioMessageReceived = True # When a new radio contact report is received and it's range from the sub is greater than this value and TC1OnNewRadioNavMapContact is enabled then do not go to TC 1 # value is in kms (kilometers) MaxRadioContactRange = 250 # are radio contact reports always clipped to the distance specified above? If not, then they will be subject to the distance specified above if TC1OnNewRadioNavMapContact is enabled. # change below to either True or False RadioContactReportsAlwaysClipped = True # Are the contact's actual speed shown or is a relative speed shown (slow=2-6 knots, medium=7-12 knots, fast=13+ knots)? # change below to either True or False ShowContactsActualSpeed = False # Are the contact's actual course shown or is a relative course shown (E,ENE,SE,S, SW, etc.)? # change below to either True or False ShowContactsActualCourse = False # for radio contact reports, at what range from the sub can the watchstanders see the contact well enough to update it's course (in kms)? # below is in kilometers RangeStartUpdatingContacts = 8 # the language for the random radio messages in game # Current supported languages are: English # Note: language MUST be enclosed in quotation marks! # RUBY 2011/01 Default = English # DEFAULT RadioMessageLanguage = "English" RadioMessageLanguage = "German" --------------------------------------------------------------------------------------------------- This is from the option.py from Deutschmod. Regards. Echol ![]() |
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#7676 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Hallo I've tried that one but never seen that I get them in German. ![]() Well I haven't had any luck with this and I don't understand how this would be possible. If you change in the .py file from English to German - this would mean that the TheDarkWraithUserOptions.py would swap the whole 'RadioMessages\English' folder for the German one. Right? AND, in the RadioMessages folder is a .txt file - WWIIShipsNames.txt... If the .py file were to change the English version to a German version it would mean that such a German version of the WWIIShipsNames.txt should be in the NewUIs_TDC. I havent seen such a German version there, and at least not the version in the DEUTSCHMOD_0.9.6 for MO and New UIs + OH, which is very good. ![]() Jetzt, als Ich's beschreibt habe scheint's wie Ich endlich meine Radio Meldungen auf Deutsch habe. ![]() Gruss aus Schweden / |
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#7677 | ||||
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
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Hi Silent Steel.
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Echol ![]() |
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#7678 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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![]() Quote:
i second Meldric request, because i dont know which changes are MO related, and i dont use it any more. ...by the way, are all radio/campaign messages german now, and do you get updates from Travelly regarding upcomming V4 version ? (just asking, because if you get updates in between, you may be faster with the next relese ![]()
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Stormy...... |
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#7679 | |||
Officer
![]() Join Date: Sep 2005
Posts: 240
Downloads: 71
Uploads: 0
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Hi Meldric,
you can use the Mod without MO. And you can remove some directories/files. Here a short structure - overview data\Campaigns --> German translations for OH II data\Automation --> German translations Automations from NewUI data\cfg --> German Keyboard layout data\LngGameData --> picture for German Keyboard layout data\menu\menu.txt --> German texts in SH5 data\menu\... --> pictures without swastika data\RadioMessages\German --> radiomessages data\Roster --> German translations (ships, countries...) data\Scripts\Menu --> User.py for German keyboar layout If you use the German radiomessagen, then you must change follow parameter in user.py # the language for the random radio messages in game # Current supported languages are: English # Note: language MUST be enclosed in quotation marks! # RUBY 2011/01 Default = English # DEFAULT RadioMessageLanguage = "English" RadioMessageLanguage = "German" It is not necessary to delete the English folder. data\Sea --> only *.sil files (not important) data\Sound --> Germam voices data\Terrain --> Geman location map data\Textures --> textures without swastika data\Tutorials --> German translation Automations from NewUI data\UPCDataGE --> German dialogs You can delete directories that you don't need. I think this should be no problem. ![]() @ Silent Steel Quote:
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![]() Greetings Ruby |
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#7680 | |
Officer
![]() Join Date: Sep 2005
Posts: 240
Downloads: 71
Uploads: 0
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Hi Stormfly
Quote:
![]() Greetings Ruby |
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Tags |
dbrn, favorite, new ui |
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