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10-16-12, 05:46 AM | #736 |
Swabbie
Join Date: Oct 2012
Location: La Alberca - Murcia - Spain
Posts: 9
Downloads: 25
Uploads: 0
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10-16-12, 04:51 PM | #737 | |
Willing Webfooted Beast
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Quote:
I'm about to erect a statue in honour of your PC. At least now you can tell those tele-scammers about this. That should shake them off!
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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10-18-12, 05:32 PM | #738 |
Seaman
Join Date: Feb 2011
Location: Croatia
Posts: 31
Downloads: 42
Uploads: 0
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what i must do with this sobers.mep file, im noob plz help
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10-18-12, 06:02 PM | #739 |
Watch
Join Date: Sep 2012
Location: Canada
Posts: 15
Downloads: 66
Uploads: 0
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Just follow the instructions here:
http://www.subsim.com/radioroom/down...o=file&id=3492 Use the mep file to auto enable all the Mods or do it yourself manually. |
10-19-12, 01:30 AM | #740 |
Watch
Join Date: Oct 2012
Location: Ohio
Posts: 23
Downloads: 90
Uploads: 0
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Can someone help me, I'm having CTD's with Sobers Mega Mod. Well techinically they aren't CTD's because the Uplay acts like i exited the game normally.
Here is my debug report 00001422 1890.27844238 [7488] Entities.cpp (83): Process Message: 00001423 1890.27856445 [7488] Entities.cpp (109): OSI Eval campaign objectives 00001424 1890.27856445 [7488] Entities.cpp (123): succeeded 00001425 1890.29187012 [12096] Retrieiving previously activated scripts from Campaign (Campaign-2012-10-14_0815) 00001426 1890.29370117 [12096] No previously activated scripts found to start 00001427 1890.32019043 [12096] SOAN_GetUnitInfo 00001428 1890.34667969 [12096] c:\program files (x86)\steam\steamapps\common\silent hunter 5\data\Sea\JPGunBoat01\JPGunBoat01.ait not found. Additional info disabled for unit 00001429 1890.35473633 [12096] TDWSoan Initialize 00001430 1890.35534668 [12096] SOAN_GetUnitInfo 00001431 1890.35791016 [12096] c:\program files (x86)\steam\steamapps\common\silent hunter 5\data\Sea\JPGunBoat01\JPGunBoat01.ait not found. Additional info disabled for unit 00001432 1891.10253906 [7488] SH_ServerOrbitProtocol.cpp (111): Failed to read packet from client. 00001433 1893.10693359 [5744] Game removed: AppID 48110 "", ProcID 12096 00001434 1893.71679688 [5744] saving roaming config store to 'sharedconfig.vdf' 00001435 1893.74353027 [5744] roaming config store 2 saved successfully |
10-20-12, 03:21 AM | #741 |
Swabbie
Join Date: Oct 2012
Location: La Alberca - Murcia - Spain
Posts: 9
Downloads: 25
Uploads: 0
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It should be like "Crash to Uplaytop". CtU! (I'm having similar ctd's )
Where should I put Real_Navigation_mod? Maybe the last one? |
10-20-12, 03:58 AM | #742 |
Ace of the deep .
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10-20-12, 05:04 AM | #743 |
Swabbie
Join Date: Oct 2012
Location: La Alberca - Murcia - Spain
Posts: 9
Downloads: 25
Uploads: 0
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You're right, I solved it. It was my fault.
Master question. May I setup every configuration mod? Example: - Real_Navigation works, but contacts are spotting on map. - F1 help key: shows vanilla keys. Is that the way it has to be? Thanks sober. Edit: - I shot 4 torpedoes against a friendly ship. The torpedoes impact on the ship and then fly away a few meters in the opposite direction. Last edited by Lucerillo; 10-20-12 at 05:35 AM. |
10-20-12, 12:39 PM | #744 | |
Watch
Join Date: Sep 2012
Location: Canada
Posts: 15
Downloads: 66
Uploads: 0
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Quote:
But remember, some radio contacts will appear on the map. |
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10-20-12, 02:07 PM | #745 |
Swabbie
Join Date: Oct 2012
Location: La Alberca - Murcia - Spain
Posts: 9
Downloads: 25
Uploads: 0
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10-20-12, 04:25 PM | #746 |
Ace of the deep .
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contacts are spotted on map. thats an ingame option . set your difficulty options while in the bumker .
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10-21-12, 08:36 AM | #747 |
Helmsman
Join Date: Mar 2010
Location: Finland
Posts: 108
Downloads: 106
Uploads: 0
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Hello!
It's been a long time since my last visit at subsim, but last night I decided to reinstall SH5 and start fresh campaing. And it was SO awesome to find Sobers mod collection, saved tons of time and actually I wouldn't dare to try modsoup this BIG otherwise... Now mods are finally installed and first startup with them is awaiting (hope I got everything right...), time to go sailing! Thanks to Sober so much for the effort and ofcourse to all the other hardworking modders and subsim community! |
10-21-12, 03:05 PM | #748 |
Ace of the deep .
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I had the harbor pilot route me back to kiel from Skegerat passage . Because of the fog and the fact that with real navigation the navigator wasnt exactly sure of our pinpoint location i had to dock in the harbor . Wasnt going to risk finding the subpen . As it was i had to travel at dead slow . I could hear ships fog horns all around me . You can see the wharf on the right .
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10-21-12, 03:37 PM | #749 |
Cap'n
Join Date: Mar 2007
Location: Ukraine
Posts: 82
Downloads: 340
Uploads: 0
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Bloody hell, it's really foggy
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10-21-12, 03:46 PM | #750 |
Ace of the deep .
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