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Old 03-31-06, 10:35 AM   #61
Gammel
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Historical Accurate convoys shouldn´t be touched, if they do exist in the RND file...but it´s hard to believe to me that they´re already perfect. Maybe some would be even more accurate with some of the new nice ships manually inserted.
Of course the possible user of this Campaign file has to have those ships installed.

But good to know the class entry can be safely removed!

T
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Old 03-31-06, 11:57 AM   #62
Tonnage_Ace
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I've read through the readme and I can't see what I will be adding to GW. I have GW and I think I remembered seeing that it had NYGM with it. If someone had GW installed, what would UC be adding/improving?
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Old 03-31-06, 04:34 PM   #63
Rubini
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AG124,
-Thanks for the tips about Roster folder. We will consider them for the next update.

Cdre Gibs,
- Will be a lot of work to remove all the Armed Trawler from the axis nations on the SCR, but this could be done for the next update.

Tonnage_Ace,
-UC have all the goodies from GW and NYGM campaign. These infos are on the readmes from GW and NYGM. But only to mention some main new features over the standard GW Campaign:
1. Waypoints speed variation for all units on RND and for escorts/patrols on SCR.
2. New Mediterranean Campaign on RND
3. New Milk Cow U-tankers design.
The same is true for NYGM Campaign. UC have all the GW campaign additions over standard NYGM ones.


Rubini.
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Old 03-31-06, 06:54 PM   #64
Tonnage_Ace
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Quote:
1. Waypoints speed variation for all units on RND and for escorts/patrols on SCR.
2. New Mediterranean Campaign on RND
1. What are RND and SCR's
2. Does speed variation mean convoys and single merchant's will change speeds as they travel along their routes? Does this mean a ship/convoy will go 8kts for 500Km then 6kts for another leg of their journey?
3. What does a 'campaign' imply? More ships flooding the ship lanes, scripted historical events?
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Old 04-01-06, 01:00 PM   #65
Sailor Steve
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There are three layers in the mission editor:

LND: which governs all land units

RND: Random layer, which holds the convoys, warships and planes which are spawned randomly (but in pre-set places; i.e. they are placed there by the designer/modder but only appear at random intervals, also set by the designer).

SCR: Scripted layer, which holds the ships/planes that always appear, as in the Harbour Traffic Mod. This also includes historical 'events' such as the Bismarck voyage or the ships involved in the invasion of Norway.

There was a huge conversion called the Ops Mod, in which all the convoys were rewritten to follow historical routes and sizes, and also given zig-zag waypoints to make them harder to find. This was included in RUB. Then Der Teddy Bar rewrote them to change speeds between waypoints, making them even harder to find. This is included in NYGM and I assume GW.

A 'Campaign' is the sum of all three layers, and includes everthing placed there by the campaign designer/modder. This is why campaigns can differ.
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Old 04-01-06, 01:18 PM   #66
Tonnage_Ace
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That summed it up nicely Sailor Steve! Think I'll give it a go. The new U-tanker design I'm guessing replaces the milkcow units in the harbors and ocean? So instead of the type IXB's running around there are tankers?
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Old 04-02-06, 11:46 AM   #67
JayW.
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Hi guys,

I wanted to say something about Rubini's Grey Wolves Harbor Traffic (a.ka. Harbor traffic 1.48), When I went to the bridge of my U-Boat at Wilhenshaven, I saw no ships docked near me. I was dissapointed......at first. I decided to travel down the docks to see if I was able to locate any moored ships and I did. I was amazed how ships were placed. In HT 1.47, traffic were placed randonly but in HT 1.48, all commerical ships were docked at the commerical parts of the ports and Warships were moored in the military sections of the port. I loved it.
Rubini must have done extensive research to bring the historical accurate ports to life in SH3.

Equally amazing, the mod does significantly reduced the high resolution portions of the Grey Wolves mod that caused slowdowns with certain computers. My sh3 with Rubini's mod does have a slightly - so ever slight - initial slowdown but it rights itself in the matter of seconds. Thank you very much, Rubini, for helping me to run my Grey Wolves without any slowdowns. Thanks, man.

JayW.
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Old 04-03-06, 04:42 AM   #68
slipper
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could someone please e-mail me the unified campaign files, or post them at realu-boat please, try as i may i cannot download from rapidshare.

many thanks

michael.dibble@ntlworld.com
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Old 04-04-06, 01:52 PM   #69
slipper
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bump !
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Old 04-05-06, 02:11 AM   #70
slipper
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Bump ! someone please, would be very gratefull
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Old 04-05-06, 08:31 AM   #71
VonHelsching
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Quote:
Originally Posted by slipper
could someone please e-mail me the unified campaign files, or post them at realu-boat please, try as i may i cannot download from rapidshare.

many thanks

michael.dibble@ntlworld.com
OK, but which one? There are 3 of them. Vanilla, GW and NYGM.
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Old 04-05-06, 10:22 AM   #72
slipper
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Sorry my mistake, NYGM please much appreciated, my ISP is NTL, and by all accounts it doesn't like to download from rapidshare, it's a right pain in the ****, as most files seem to be hosted there, thanks anyway
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Old 04-05-06, 10:57 AM   #73
VonHelsching
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I realised that this thing is 48 Megs!

There is no way of sending this via e-mail, or uploading this to filefront (from work)

Sorry...
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Old 04-06-06, 11:59 AM   #74
U2222
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Quote:
Originally Posted by slipper
could someone please e-mail me the unified campaign files, or post them at realu-boat please, try as i may i cannot download from rapidshare.

many thanks

michael.dibble@ntlworld.com
I thought this file was already available at realuboat under the Grey Wolves Supermod section:
Extended Unified Campaign GW NTGM.7z
Sorry to waste time if this is not what you are after
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Old 04-06-06, 01:41 PM   #75
VonHelsching
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Quote:
Originally Posted by slipper
Sorry my mistake, NYGM please much appreciated, my ISP is NTL, and by all accounts it doesn't like to download from rapidshare, it's a right pain in the ****, as most files seem to be hosted there, thanks anyway
I wish I had some web space to help you out. My ISP limits my personal web space at 10 MB.

Do you have problems with filefront? I could upload it there during the night.
:|\
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