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Old 11-13-05, 04:16 PM   #61
Marhkimov
Admiral
 
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Quote:
Originally Posted by Redwine
Its nothing, anyway you can tell Marhkimov, may be he can do variation of his mod including a reflex on night sea surface.

If you do not looks for the moon, you will not note the moon is not in the sky :rotfl: , or it is in the oposit side of the reflex :rotfl: and the sea surface at night will looks very beautiful with this reflex.

I already tried adding a moon reflection. It would work, except that the devs did not do a good job of alining the moon with the reflection. Sometimes the moon would be over the reflection, and most times it would not be in the correct spot. That looked kind of stupid so I didn't finish it.
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Old 11-13-05, 04:22 PM   #62
Redwine
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Quote:
Originally Posted by marhkimov
Quote:
Originally Posted by Redwine
Its nothing, anyway you can tell Marhkimov, may be he can do variation of his mod including a reflex on night sea surface.

If you do not looks for the moon, you will not note the moon is not in the sky :rotfl: , or it is in the oposit side of the reflex :rotfl: and the sea surface at night will looks very beautiful with this reflex.

I already tried adding a moon reflection. It would work, except that the devs did not do a good job of alining the moon with the reflection. Sometimes the moon would be over the reflection, and most times it would not be in the correct spot. That looked kind of stupid so I didn't finish it.

Yes, you are right , the main problem is not when the moon is not in the sky or in the other side of the reflection.

The main problem is if the moon is insight and not well aligned with the reflection.

Sad.
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Old 11-13-05, 04:34 PM   #63
timetraveller
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Quote:
Originally Posted by Seeadler
A new night environment which I use at the moment. At the top it is pure black and fades into shades of dark blue colors on the horizon.
This is great, Seeadler! The game models the sky at the horizon too dark at night. You should be able to see the horizon just like you have done!!

TT
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Old 11-13-05, 04:35 PM   #64
Marhkimov
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Seeadler, you should release it for us.
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Old 11-13-05, 06:10 PM   #65
Seeadler
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I release only the textures I use, not a full mod because I am using the standard 8km visibility.

The texture files must be included in the environment dat's of the desired visibility mod with the community texture export/import tools.

download
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Old 11-13-05, 06:48 PM   #66
Marhkimov
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Cool thanks!
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Old 11-13-05, 07:40 PM   #67
gouldjg
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I would love to try the 8km version of your ettings Seeadler

Please Pretty Please
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Gouldjg's Crew Ability Balancing Mod for SH5 1.2
http://www.subsim.com/radioroom/showthread.php?t=169630
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