![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
|
![]() Quote:
I have been polite with you, but to be blunt, you know sweet FA. However, I will persist with you for the benefit of others. The entries in the InsertShipName.cfg file are for the recognition manual only. Here is how to test it. Change the number, they work this way, Area#=From Left, From Bottom, Width, Height. See where your recognition manual says the specified area is now. Now target that area through the recognition manual, go to F12 and see where the torpedo actually goes. Yes you guessed correctly, it goes to the hard coded original location. Yes you did finally click to the above fact, but only after it was made obvious. BUT.... you still don't get it though... what about all the other compartments? Are you slower than the rest of the class? How often must I say that the Devs are employees, only Ubisoft can give us tools. And.... as has been already said, Ubisoft will not in the foreseeable future be releasing a SDK for SHIII. Why? Most likely because it is still used for other games. Why am I not surprised that you would want 'functioning AI fired torpedoes' over a correct damage/repair system for the u-boat, dare I say Quake on Water? Oops, there I have already said it. You of course will reply to this, however, please understand that you will get no further responses from me regarding your posts no matter how outlandish and incorrect they are certain to be. |
|
![]() |
![]() |
![]() |
#2 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#3 | ||
Silent Hunter
![]() |
![]() Quote:
|
||
![]() |
![]() |
![]() |
#4 |
Captain of the Nautilus
Join Date: Mar 2005
Posts: 146
Downloads: 223
Uploads: 0
|
![]()
Quite frankly, if there's not going to be any addon for SH3, or a SH4, just give us the SDK instead of hoarding it. What mythical profits will Ubisoft lose, since there's no SH4 on the horizon, as the mods will keep SH3 selling at a nice low level for years to come.
|
![]() |
![]() |
![]() |
#5 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
With an attiitude like that I can quite definately say that any chance of ubi getting anything from me just went out the window. Ohh and we now have the same contempt for you and yours as you show for your client base. Ubi had better get another spokeperson because you just blew it. Well done. |
|
![]() |
![]() |
#6 | ||
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
|
![]() Quote:
Do you have me confused with someone else? I do not, have not and never will be an employee of Ubisoft. I am just a forum memeber. It is your choice not to submit anything. Why I may not understand it, nor can I fathom what you hope to achieve, I can respect that. |
||
![]() |
![]() |
![]() |
#7 | |
Captain of the Nautilus
Join Date: Mar 2005
Posts: 146
Downloads: 223
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#8 | ||
Über Mom
![]() Join Date: May 2005
Location: Jerusalem, Israel
Posts: 6,147
Downloads: 5
Uploads: 0
|
![]() Quote:
I'm sure Teddy has been nothing more than an intermediary. This can be a good think. Too many cooks, etc. However, legitimate technical questions have been brought up here and Teddy has said he'll pass them on to the devs. So far it's been silent running. So much of what's being dicsussed and argued here is academic for the moment and possibly forever. On a separate note, let's all calm down here. Truce, fellas? We certainly don't want to scare the developers away with ranting, bickering and personal attacks. Put on a happy face! ![]() |
||
![]() |
![]() |
![]() |
#9 | |||
Silent Hunter
![]() |
![]() Quote:
|
|||
![]() |
![]() |
![]() |
#10 | ||
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
|
![]() Quote:
Ubisoft have not selected me as their representative. I am fortunate enough to be in contact with some members of the the Dev Team and a great Frenchman at Ubisoft. How have I come to make this offer regarding the 3D models? It has come about by asking. In a nutshell, I had promoted RUB to Ubisoft (i.e. corperate) making them aware of the great work and of the published magazine article about RUB in an attempt to get a SDK for the RUB team. As you are aware Ubisoft will not be releasing a SDK for SHIII in the near future. While I have not been a great poster in the mod forum, I believe that Berry, CCIP and others of the RUB team will vouch that I have been a go between for answers from the Devs for over 6 months. I have also contributed greatly with information. Such as the formulas of how the SHIII sensors work, how compartment effeciency is calculated etc All shared on this board, often in the private Rub forum. I also was the one who dicovered how to keep escorts around longer, what the maximum response range was for an esort, who supplied Sailor Steve with the historical minefileds information etc. Again, I just gave these to the RUB project. Now onto the SimHQ mod... The SimHQ mod has nothing to do with my involvement with this offer and to suggest that I am getting the 3D models to use in this mod is pretty much a laugh. The SimHQ mod is in response to my dislike of the RUB fatigue mod etc. The SimHQ mod will be compatible with RUB and the default game. The SimHQ mod has been in the works for the last 6 weeks, but you will notice that inbetween now and then I have shared significant information regarding the crew workings. I have also, through the RUB forum passed on thier questions to the Dev Team and supplied answers. |
||
![]() |
![]() |
![]() |
#11 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
|
![]() Quote:
I'll have to see if there is any sub AI. |
|
![]() |
![]() |
![]() |
#12 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
|
![]() Quote:
Cristian replied that they had not received any 3D models. Please e-mail it to me at TeddyBar@simhq.com and I will pass it through. |
|
![]() |
![]() |
![]() |
#13 | ||
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
|
![]() Quote:
Essentially yes. However there are a few things I need to clarify. After re-reading this thread, I think that releasing a patch with a whole lot of slots available may be a waste of the Devs own time. |
||
![]() |
![]() |
![]() |
#14 | |||
Über Mom
![]() Join Date: May 2005
Location: Jerusalem, Israel
Posts: 6,147
Downloads: 5
Uploads: 0
|
![]() Quote:
![]() |
|||
![]() |
![]() |
![]() |
#15 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
|
![]() Quote:
May I add, as this does seem to be a good launching pad for this statement. Regardless of the debate of to merchant or to not, I don't see anyone submitting anything that has already been done. The Dev team have offered their own free time, and all I see is a whole lot of negativity and doubt on their intentions. By not embracing this great offer we certainly are ensuring that we won't be offered any others. As I had previously said, let’s take this excellent opportunity and see where it leads us to. |
|
![]() |
![]() |
![]() |
|
|