SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-04-05, 04:25 PM   #1
Der Teddy Bar
Blade Master
 
Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by oRGy
Now, I assume these are for the recognition manual - but there must be similar values in the .sim or .zon files. In any case I find your attitude rather negative. As I said before, the best thing devs can give us are technical information, tools, and 'unofficial' patches fixing broken things or adding new features like functional ai-fired torpedoes. Please pass on such requests if you have contact with the devs.
oRGy,
I have been polite with you, but to be blunt, you know sweet FA. However, I will persist with you for the benefit of others.

The entries in the InsertShipName.cfg file are for the recognition manual only. Here is how to test it. Change the number, they work this way,
Area#=From Left, From Bottom, Width, Height.
See where your recognition manual says the specified area is now. Now target that area through the recognition manual, go to F12 and see where the torpedo actually goes. Yes you guessed correctly, it goes to the hard coded original location.

Yes you did finally click to the above fact, but only after it was made obvious.

BUT.... you still don't get it though... what about all the other compartments?

Are you slower than the rest of the class? How often must I say that the Devs are employees, only Ubisoft can give us tools. And.... as has been already said, Ubisoft will not in the foreseeable future be releasing a SDK for SHIII. Why? Most likely because it is still used for other games.

Why am I not surprised that you would want 'functioning AI fired torpedoes' over a correct damage/repair system for the u-boat, dare I say Quake on Water? Oops, there I have already said it.

You of course will reply to this, however, please understand that you will get no further responses from me regarding your posts no matter how outlandish and incorrect they are certain to be.
Der Teddy Bar is offline   Reply With Quote
Old 11-04-05, 05:02 PM   #2
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default

Quote:
Originally Posted by GlobalExplorer
Just think of IL-2, Jippo did a wonderful Ju-88 and it has never been incorporated in the game.

http://www.ju88.equitatura.de/Index2.htm
Yes, it has. It will be released in one of the upcoming addons. There's a thread over at simhq right now that deals with this very subject.
LukeFF is offline   Reply With Quote
Old 11-04-05, 05:55 PM   #3
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,706
Downloads: 300
Uploads: 0


Default

Quote:
Originally Posted by Der Teddy Bar
Quote:
Originally Posted by oRGy
Now, I assume these are for the recognition manual - but there must be similar values in the .sim or .zon files. In any case I find your attitude rather negative. As I said before, the best thing devs can give us are technical information, tools, and 'unofficial' patches fixing broken things or adding new features like functional ai-fired torpedoes. Please pass on such requests if you have contact with the devs.
oRGy,
I have been polite with you, but to be blunt, you know sweet FA. However, I will persist with you for the benefit of others.

The entries in the InsertShipName.cfg file are for the recognition manual only. Here is how to test it. Change the number, they work this way,
Area#=From Left, From Bottom, Width, Height.
See where your recognition manual says the specified area is now. Now target that area through the recognition manual, go to F12 and see where the torpedo actually goes. Yes you guessed correctly, it goes to the hard coded original location.

Yes you did finally click to the above fact, but only after it was made obvious.

BUT.... you still don't get it though... what about all the other compartments?

Are you slower than the rest of the class? How often must I say that the Devs are employees, only Ubisoft can give us tools. And.... as has been already said, Ubisoft will not in the foreseeable future be releasing a SDK for SHIII. Why? Most likely because it is still used for other games.

Why am I not surprised that you would want 'functioning AI fired torpedoes' over a correct damage/repair system for the u-boat, dare I say Quake on Water? Oops, there I have already said it.

You of course will reply to this, however, please understand that you will get no further responses from me regarding your posts no matter how outlandish and incorrect they are certain to be.
I don't know any of the history behind this dispute, but I really hope you guys work it out. There aren't enough SH3 players & modders as it is, and I wouldn't want anyone to leave the community.
iambecomelife is offline   Reply With Quote
Old 11-04-05, 07:53 PM   #4
Sheppard
Captain of the Nautilus
 
Join Date: Mar 2005
Posts: 146
Downloads: 223
Uploads: 0
Default

Quite frankly, if there's not going to be any addon for SH3, or a SH4, just give us the SDK instead of hoarding it. What mythical profits will Ubisoft lose, since there's no SH4 on the horizon, as the mods will keep SH3 selling at a nice low level for years to come.
Sheppard is offline   Reply With Quote
Old 11-04-05, 09:14 PM   #5
Cdre Gibs
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Der Teddy Bar
I have been polite with you, but to be blunt, you know sweet FA. However, I will persist with you for the benefit of others.
Yes you did finally click to the above fact, but only after it was made obvious.
BUT.... you still don't get it though...
Are you slower than the rest of the class?
Why am I not surprised that you would want 'functioning AI fired torpedoes' over a correct damage/repair system for the u-boat, dare I say Quake on Water? Oops, there I have already said it.
You of course will reply to this, however, please understand that you will get no further responses from me regarding your posts no matter how outlandish and incorrect they are certain to be.
He mightn't but I sure as hell will.

With an attiitude like that I can quite definately say that any chance of ubi getting anything from me just went out the window.
Ohh and we now have the same contempt for you and yours as you show for your client base. Ubi had better get another spokeperson because you just blew it.
Well done.
  Reply With Quote
Old 11-05-05, 02:12 AM   #6
Der Teddy Bar
Blade Master
 
Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Cdr Gibs
Quote:
Originally Posted by Der Teddy Bar
I have been polite with you, but to be blunt, you know sweet FA. However, I will persist with you for the benefit of others.
Yes you did finally click to the above fact, but only after it was made obvious.
BUT.... you still don't get it though...
Are you slower than the rest of the class?
Why am I not surprised that you would want 'functioning AI fired torpedoes' over a correct damage/repair system for the u-boat, dare I say Quake on Water? Oops, there I have already said it.
You of course will reply to this, however, please understand that you will get no further responses from me regarding your posts no matter how outlandish and incorrect they are certain to be.
He mightn't but I sure as hell will.

With an attiitude like that I can quite definately say that any chance of ubi getting anything from me just went out the window.
Ohh and we now have the same contempt for you and yours as you show for your client base. Ubi had better get another spokeperson because you just blew it.
Well done.
Sorry you feel that way, but there is little that I can do about it. I stand by the post, it was not directed at you, but I cannot stop you from taking affence for him.

Do you have me confused with someone else? I do not, have not and never will be an employee of Ubisoft. I am just a forum memeber.

It is your choice not to submit anything. Why I may not understand it, nor can I fathom what you hope to achieve, I can respect that.
Der Teddy Bar is offline   Reply With Quote
Old 11-05-05, 02:45 PM   #7
Sheppard
Captain of the Nautilus
 
Join Date: Mar 2005
Posts: 146
Downloads: 223
Uploads: 0
Default

Quote:
Originally Posted by Der Teddy Bar
Do you have me confused with someone else? I do not, have not and never will be an employee of Ubisoft. I am just a forum memeber.
And why has Ubisoft selected you to be their representative? For all we know, you could just be gathering 3D models for your own SimHQ mod.
Sheppard is offline   Reply With Quote
Old 11-05-05, 03:05 PM   #8
The Avon Lady
Über Mom
 
Join Date: May 2005
Location: Jerusalem, Israel
Posts: 6,147
Downloads: 5
Uploads: 0
Default

Quote:
Originally Posted by Sheppard
Quote:
Originally Posted by Der Teddy Bar
Do you have me confused with someone else? I do not, have not and never will be an employee of Ubisoft. I am just a forum memeber.
And why has Ubisoft selected you to be their representative? For all we know, you could just be gathering 3D models for your own SimHQ mod.
I have posed this question privately. I think Teddy's intentions here are honest and commendable. From what I've read, I also think SinHQ's mod idea is excellent and is unrelated to this. But SimHQ's mod is really a separate story.

I'm sure Teddy has been nothing more than an intermediary. This can be a good think. Too many cooks, etc.

However, legitimate technical questions have been brought up here and Teddy has said he'll pass them on to the devs. So far it's been silent running. So much of what's being dicsussed and argued here is academic for the moment and possibly forever.

On a separate note, let's all calm down here. Truce, fellas? We certainly don't want to scare the developers away with ranting, bickering and personal attacks.

Put on a happy face!
__________________


"Victory will come to us from the wombs of our women."
- Houari Boumedienne, President of Algeria, Speech before the UN, 1974
The Avon Lady is offline   Reply With Quote
Old 11-05-05, 04:53 PM   #9
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,706
Downloads: 300
Uploads: 0


Default

Quote:
Originally Posted by The Avon Lady
Quote:
Originally Posted by Sheppard
Quote:
Originally Posted by Der Teddy Bar
Do you have me confused with someone else? I do not, have not and never will be an employee of Ubisoft. I am just a forum memeber.
And why has Ubisoft selected you to be their representative? For all we know, you could just be gathering 3D models for your own SimHQ mod.
I have posed this question privately. I think Teddy's intentions here are honest and commendable. From what I've read, I also think SinHQ's mod idea is excellent and is unrelated to this. But SimHQ's mod is really a separate story.

I'm sure Teddy has been nothing more than an intermediary. This can be a good think. Too many cooks, etc.

However, legitimate technical questions have been brought up here and Teddy has said he'll pass them on to the devs. So far it's been silent running. So much of what's being dicsussed and argued here is academic for the moment and possibly forever.

On a separate note, let's all calm down here. Truce, fellas? We certainly don't want to scare the developers away with ranting, bickering and personal attacks.

Put on a happy face!
Hear, hear.
iambecomelife is offline   Reply With Quote
Old 11-05-05, 05:41 PM   #10
Der Teddy Bar
Blade Master
 
Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Sheppard
Quote:
Originally Posted by Der Teddy Bar
Do you have me confused with someone else? I do not, have not and never will be an employee of Ubisoft. I am just a forum memeber.
And why has Ubisoft selected you to be their representative? For all we know, you could just be gathering 3D models for your own SimHQ mod.
Sheppard,
Ubisoft have not selected me as their representative. I am fortunate enough to be in contact with some members of the the Dev Team and a great Frenchman at Ubisoft.

How have I come to make this offer regarding the 3D models? It has come about by asking. In a nutshell, I had promoted RUB to Ubisoft (i.e. corperate) making them aware of the great work and of the published magazine article about RUB in an attempt to get a SDK for the RUB team. As you are aware Ubisoft will not be releasing a SDK for SHIII in the near future.

While I have not been a great poster in the mod forum, I believe that Berry, CCIP and others of the RUB team will vouch that I have been a go between for answers from the Devs for over 6 months. I have also contributed greatly with information. Such as the formulas of how the SHIII sensors work, how compartment effeciency is calculated etc All shared on this board, often in the private Rub forum. I also was the one who dicovered how to keep escorts around longer, what the maximum response range was for an esort, who supplied Sailor Steve with the historical minefileds information etc. Again, I just gave these to the RUB project.

Now onto the SimHQ mod... The SimHQ mod has nothing to do with my involvement with this offer and to suggest that I am getting the 3D models to use in this mod is pretty much a laugh. The SimHQ mod is in response to my dislike of the RUB fatigue mod etc. The SimHQ mod will be compatible with RUB and the default game. The SimHQ mod has been in the works for the last 6 weeks, but you will notice that inbetween now and then I have shared significant information regarding the crew workings. I have also, through the RUB forum passed on thier questions to the Dev Team and supplied answers.
Der Teddy Bar is offline   Reply With Quote
Old 11-05-05, 06:03 PM   #11
Der Teddy Bar
Blade Master
 
Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by TLAM Strike
As Sergbuto posted around here a while ago, my S-Boat is available. (He posted some screenshots of it ingame, I don't know how far along he has gotten). The source files are on my website if anyone wants to add the unmodified sail the Brit and Polish ones had. The current model has the modified sail (with the forward AA Platform) the US boats in the Pacific had.

I expect my steak knifes and The Avon Lady to be sent to me in the mail soon.
Wow! Sorry I had missed this.

I'll have to see if there is any sub AI.
Der Teddy Bar is offline   Reply With Quote
Old 11-05-05, 06:13 PM   #12
Der Teddy Bar
Blade Master
 
Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Seeadler
The Devs already made the same offer in the May!
http://subsim.com/phpBB/viewtopic.php?t=35175

Where are now all the new models, which they got in the meantime?

Weren't these models good enough?

Or were these too good modelled and them come instead of into a free patch, in a commercial Ubisoft SH3 add-on or sequel?

Did the community designers receive a feedback from the devs about their models?

Did the Devs receive at all a model?

Oh yes, they must have gotten one, my fishing vessel! ...would have, because I never got a feedback about the model or at least an acknowledgement about the receive.
Seeadler,
Cristian replied that they had not received any 3D models.

Please e-mail it to me at TeddyBar@simhq.com and I will pass it through.
Der Teddy Bar is offline   Reply With Quote
Old 11-05-05, 06:21 PM   #13
Der Teddy Bar
Blade Master
 
Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
Default Re: Have your 3D model included into Silent Hunter III

Quote:
Originally Posted by The Avon Lady
Quote:
Originally Posted by Der Teddy Bar
Distribution of the community models will be made available via a patch as the new models will require ‘UnitType’ entires added into the various game files.
Question: can UnitType entries be defined for ships, even if their model files are not yet available?

This would allow for maximizing the potential UnitTypes now and adding new models in the future, should this "patch" be issued before every model we can think of has been developed.

Is this possible and preferable? :hmm:
I posed the question of using the current UnitType=105 for the icebergs , this is the translated reply...

Essentially yes. However there are a few things I need to clarify.

After re-reading this thread, I think that releasing a patch with a whole lot of slots available may be a waste of the Devs own time.
Der Teddy Bar is offline   Reply With Quote
Old 11-05-05, 06:32 PM   #14
The Avon Lady
Über Mom
 
Join Date: May 2005
Location: Jerusalem, Israel
Posts: 6,147
Downloads: 5
Uploads: 0
Default Re: Have your 3D model included into Silent Hunter III

Quote:
Originally Posted by Der Teddy Bar
Quote:
Originally Posted by The Avon Lady
Quote:
Originally Posted by Der Teddy Bar
Distribution of the community models will be made available via a patch as the new models will require ‘UnitType’ entires added into the various game files.
Question: can UnitType entries be defined for ships, even if their model files are not yet available?

This would allow for maximizing the potential UnitTypes now and adding new models in the future, should this "patch" be issued before every model we can think of has been developed.

Is this possible and preferable? :hmm:
I posed the question of using the current UnitType=105 for the icebergs , this is the translated reply...

Essentially yes. However there are a few things I need to clarify.

After re-reading this thread, I think that releasing a patch with a whole lot of slots available may be a waste of the Devs own time.
Why? Please explain.
__________________


"Victory will come to us from the wombs of our women."
- Houari Boumedienne, President of Algeria, Speech before the UN, 1974
The Avon Lady is offline   Reply With Quote
Old 11-05-05, 06:35 PM   #15
Der Teddy Bar
Blade Master
 
Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by GlobalExplorer
- changes to sub AI
- changes to AI in general
Just picking up on these, the AI guy is not available.

May I add, as this does seem to be a good launching pad for this statement.

Regardless of the debate of to merchant or to not, I don't see anyone submitting anything that has already been done. The Dev team have offered their own free time, and all I see is a whole lot of negativity and doubt on their intentions.

By not embracing this great offer we certainly are ensuring that we won't be offered any others. As I had previously said, let’s take this excellent opportunity and see where it leads us to.
Der Teddy Bar is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:59 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.