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-   -   Have your 3D model included into Silent Hunter III (https://www.subsim.com/radioroom/showthread.php?t=85997)

Der Teddy Bar 10-28-05 02:37 AM

Have your 3D model included into Silent Hunter III
 
Do you wish to be more attractive to the opposite sex? Are you seeking fame and fortune? If so, then look no further than this post!

But wait there is more, we will also throw in a set of ‘steak knifes’, yes it’s true. These steak knifes are worth less than the postage and handling that you will pay, but they are free!

Still interested? Then read on my dear reader!



Members of the original Silent Hunter III dev are offering up their free time to integrate your new 3D model into Silent Hunter III.

All models must be in a 3DS format with the maximum polygon count as listed below. There is to be one texture for each model and the texture is to be 1024x1024.


Battleships - 35,000 poly
Destroyers - 25,000 poly


Merchants
Small - 10,000 poly
Medium - 15,000 poly
Large - 20,000 poly


Planes - 3,500-4,000 poly


Merchant ships will get priority over more battleships and destroyers.

All submissions must be your own work. Do not use copyrighted work or models found on the internet. The developers will add the best models in the game and the mod-makers will be added to credits in the special thanks section.

Distribution of the community models will be made available via a patch as the new models will require ‘UnitType’ entires added into the various game files.

How to submit your model. E-mail your model file/s along with your name and/or nickname (important info so that YOU get credit for your model) to me at TeddyBar@SimHQ.com. I will then forward your model to the Dev Team.

Note: The original SHIII Dev Team have been moved onto various other projects and are offering their assistance to the community as they can in their own free time. It was Ubisofts decision not to make available a SDK for SHIII, the Dev Team are only employees. However, it is only through the grace of Ubisoft that the SHIII Dev Team have been able to make such generous offers. So let’s not get into ‘yer but they said’ etc, it will not change anything.

Let’s take this excellent opportunity and see where it leads us to.

deckard 10-28-05 03:57 AM

aww, now you almost made me cry teddy, my god i wish i knew how to make 3d models :(

The Avon Lady 10-28-05 04:01 AM

Re: Have your 3D model included into Silent Hunter III
 
Quote:

Originally Posted by Der Teddy Bar
But wait there is more, we will also throw in a set of ‘steak knifes’, yes it’s true. These steak knifes are worth less than the postage and handling that you will pay, but they are free!

Ginsus? Ooooh! Ooooooh! Me want! Me want! :rock:
Quote:

How to submit your model. E-mail your model file/s along with your name and/or nickname (important info so that YOU get credit for your model) to me
A while back, you were promoting a SimHQ SH3 Mod. Is there any connection?

Furthermore, since we're talking about a patch here, can we please find out what the patch's fix priorities are? Or will this patch only add new objects but not include any fixes? :-?

Der Teddy Bar 10-28-05 06:48 AM

Re: Have your 3D model included into Silent Hunter III
 
Quote:

Originally Posted by The Avon Lady
A while back, you were promoting a SimHQ SH3 Mod. Is there any connection?

No connection, pure coincidence of timing.

Quote:

Originally Posted by The Avon Lady
Furthermore, since we're talking about a patch here, can we please find out what the patch's fix priorities are? Or will this patch only add new objects but not include any fixes? :-?

There is no offical Ubisoft patch. The Dev Team are offering their assistance to the community as they can in their own free time. Other than that, let’s take this excellent opportunity and see where it leads us to.

sergbuto 10-28-05 07:47 AM

I and friends of mine own some 3D models but they are not our original work. I guess I will have to use other means to import models to SH3. But it would make it easier if Devs could briefly describe the structure of ZON files and principles behind it.

Kpt. Lehmann 10-28-05 07:49 AM

[/i]IF this is true....

:rock: :rock: :rock: :rock: :rock:

oRGy 10-28-05 08:14 AM

Given that sansals pack3d tool exists now, it would as sergbuto be more useful for the devs to give good technical information on issues, as there are few original 3d models made so far that would have the right polycount, look, etc.

For example, I'd like to know whether there's anyway wind can influence particles in the game, or if you could make the sea slightly transparent, etc...

I'm also surprised that merchants are seen as more important than warships. A few more merchant types are definately needed, but only the RN has anything like a comphrensive ship list (and even then there's quite a few holes). Would also like to see British submarines - many of these attacked or were attacked by, U-Boats.

Seeadler 10-28-05 09:57 AM

Where is the fun on this, modelling a new unit and then give it someone else and hope that he have the spare time to include it someday. :roll:

The true fun of modding is nevertheless the long time trial and error phase and finally the time when you can say, the break-through is mine. ;)

Kpt. Lehmann 10-28-05 10:27 AM

I think for many reasons that it is important to be receptive to the Devs... no -telling where this might go. :up: :up: :up:

You know... one bit at a time.

AG124 10-28-05 10:41 AM

I hope at least a couple of people consider this. Even if we don't get a fifth patch, maybe they would post the new models for download on the SH3 site. It will take a lot longer before we have a wealth of new ships available - may as well try to get some now.

iambecomelife 10-28-05 06:07 PM

I don't know what to make of this. I appreciate the gesture, but it's fairly easy now for someone with rudimentary 3d modeling skills to add units to the game using the community-developed tools. What's more, it's easy to make said new units multiple skin, allowing for more diversity than we see with the one-skin vessels that the developers would be obligated to create.

Also, I'm probably the last person you'd expect to say this, but perhaps it would be best for warships to be given priority over merchants. Since military vessels are inherently more challenging projects it would be sensible for the devs and experienced modders to focus on them. As it is, several nations including Germany still lack several very important surface units, and merchants that can be kitbashed from existing .OBJ parts shouldn't impede their development.

AG124 10-28-05 06:31 PM

I defenitely agree with that too - If the dev's are going to add some ships to the game for us, they should concentrate on warships, as community members have a better chance of adding merchants with the toold available.

The capital warships which should be given priority, IMO, are the

*Scharnhorst class battlecruiser/battleship.
*Deutchland class pocket battleship/heavy cruiser, (maybe a separate class for the other two, as they were different).
K class light cruiser.
Leipzig light cruiser

*Some Italian BB's, including Littorio class.
*Zara class CA.
Italian light cruisers.

*Renown class Battlecruiser.
Hood Battlecruiser.
*Courageous class Carrier.
*Ark Royal Carrier.
Eagle or Hermes carrier.

And some American and French warships - there are too many missing for me to suggest any.

Does anyone have any of these built from scratch?

Again, this is a very nice gesture from the dev team, especially if the are volunteering their own time. :up:

Marhkimov 10-28-05 06:38 PM

Indeed, it is a very nice gesture from the devs. I only hope that it is a fully legitimate offer and that they are not going to pull our strings as they have done in the past (don't quote me on that). If they will really do what they say they are going to do, then two left-thumbs-up for them! :up: :up:

Der Teddy Bar 10-28-05 08:27 PM

Quote:

Originally Posted by sergbuto
I and friends of mine own some 3D models but they are not our original work. I guess I will have to use other means to import models to SH3.

Of course any modified SHIII model would be OK to submit.

What do you mean own, as in we paid money for it and it is now our own?

I would presume that should you have written permission from the original artist, who could be contacted to verify that they are happy to have a modified version of their original work used, then I suspect that it would be OK.

Quote:

Originally Posted by iambecomelife
it's fairly easy now for someone with rudimentary 3d modelling skills to add units to the game

It would be nice to see something that is obviously NOT a modified C2. Something that does not sink like a C2. As it is now, it is mind numbing with the small sample of merchant ships within the game.


In response to we must have more warships… This in my opinion only and in no way represents the opinion of the Dev Team...

This response is in now way designed to disparage you submitting a warship. I am not saying that you should not submit warships or that additional models should not get into the game.

What will give the greatest return on limited resources to the majority of players? For the greatest benefit and value for the majority it is merchant ships.

Will more warships make for more exciting patrols? No.
Will we see more 'warships' on patrol? No.
Will it make for better escorts? No.
How often does a player actually see a warship? Rarely, if at all.
Will it make for better game play seeing 3 variations of an aircraft carrier? No.
Will we see more sea battles with the additional warships? No.
Will having the entire German or Italian, or American navy modelled improve the game? No, for the reasons above.
What does not having the entire American navy modelled, take away from the game? Nothing.
What does not having ‘The HOOD’ modelled in the game take away from the gaming experience? Nothing.

So why spend a large portion of limited resources for something that in the end, for the majority of players, makes up less than 1% of the game? After all, I have only ever seen one task force and it was from over 5,000 metres away.

What will give the greatest return on limited resources to the majority of players? For the greatest benefit and value for the majority it is merchant ships.

Again, this response is in now way designed to disparage you submitting a warship. I am not saying that you should not submit warships or that additional models should not get into the game.

Marhkimov 10-28-05 08:33 PM

Quote:

Originally Posted by Der Teddy Bar
Will more warships make for more exciting patrols? No.
Will we see more 'warships' on patrol? No.
Will it make for better escorts? No.
How often does a player actually see a warship? Rarely, if at all.
Will it make for better game play seeing 3 variations of an aircraft carrier? No.
Will we see more sea battles with the additional warships? No.
Will having the entire German or Italian, or American navy modelled improve the game? No, for the reasons above.
What does not having the entire American navy modelled, take away from the game? Nothing.
What does not having ‘The HOOD’ modelled in the game take away from the gaming experience? Nothing.

EXAAAACTLY!!! teddy bar says it waaaaay better than I could've ever put it... Well said! :up:


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