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08-17-15, 04:38 PM | #61 |
Captain
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So, I watched RRs video and thought I could swing a fairly realistic test of TorpX's Improved Ship Physics for TMO.
I set up a convoy of 9 merchants in 3X3 formation with 3 escorts, spaced 700m apart (this is what tmo uses). Results: They had some trouble holding formation before they detected me. I fired a torpedo in their general direction from 6000 yards or so to alert them, didn't hit anything but they did go evasive. They never regained formation. The wind wipped up a few hours after I surfaced and sank every enemy ship more effectively than I ever could. Some of those ships where pretty large. I'm sorry TorpX, but that's not a mod I could recommend to anybody.
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08-17-15, 06:39 PM | #62 |
DILLIGAF
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STORMS DO MORE THAN YOU THINK
... and then there is reality.
"Task Force 38 (TF 38) had been operating about 300 mi (260 nmi; 480 km) east of Luzon in the Philippine Sea conducting air raids against Japanese airfields in the Philippines. The fleet was attempting to refuel its ships, especially the lighter destroyers, which had limited fuel carrying capacity. As the weather worsened it became increasingly difficult to refuel, and the attempts had to be discontinued. Despite warning signs of worsening conditions, the ships of the fleet remained in their stations. Worse, the information given to Halsey about the location and direction of the typhoon was inaccurate. On December 17, Admiral Halsey unwittingly sailed Third Fleet into the heart of the typhoon. Because of 100 mph (87 kn; 160 km/h) winds, very high seas and torrential rain, three destroyers capsized and sank, and a total of 790 lives were lost. Nine other warships were damaged, and over 100 aircraft were wrecked or washed overboard; the aircraft carrier Monterey was forced to battle a serious fire that was caused by a plane hitting a bulkhead. USS Tabberer—a small John C. Butler-class destroyer escort—lost her mast and radio antennas. Though damaged and unable to radio for help, she took the initiative to remain on the scene to recover 55 of the 93 total that were rescued. Captain Henry Lee Plage earned the Legion of Merit, while the entire crew earned the Navy's Unit Commendation Ribbon, which was presented to them by Admiral Halsey." Typhoon Cobra USS MADDOX - SURVIVED COBRA STRIKE USS SATA FE ROLLS DURING TYPHOON COBRA [BREAK] "USS Truxtun (DD-229) and USS Pollux (AKS-2) ran aground during a storm in Placentia Bay, Newfoundland, and broke up in surf. 204 killed. 18 Feb. 1942. USS Warrington (DD-383) sank during hurricane off Florida. 248 drowned. 13 Sep. 1944. Task Force 38 struck by typhoon off the Philippines. Destroyers USS Hull (DD-350), USS Spence (DD-512), and USS Monaghan (DD-354) capsized and sank, at least 28 other vessels damaged. About 790 killed and 80 injured. 18 Dec. 1944. Task Force 38 struck by typhoon in Okinawa area. 36 ships damaged. At least 6 killed and 4 injured. 5 Jun. 1945. Typhoon passes within 15 miles of Okinawa, severely damaging ships in Buckner Bay anchorage. 12 small ships and landing craft sunk, 222 others beached. 36 killed, 47 missing, 100 seriously injured. 11 Oct. 1945." US NAVY READING ROOM [BREAK] In reality storms at sea are nothing to trifle over. I was aboard a Mine Sweeper in rough seas during my time in the Navy and we had boards ripped off the sides by the wind and wave actions. Even some of the smallest Naval ships are more than sea worthy but in the right conditions and with a storm anything can happen. In the above sites over 1,325 sailors lost their lives to weather. That is just on the side of the Americans. That is almost the same number of Marines and Army soldiers that died taking Peleliu Island in 1944. The ships listed above especially those of Task Force 38 were built to handle the seas better than merchant shipping. They had to be because they had to withstand not only the wind and waves of nature but the shelling of the enemy. They still lost to the weather however. ISP brings a weather related reality to the game that no other mod does. The ship physics and weather related conditions it creates are more realistic than you might think. What is unrealistic is that I can take out the Musashi and Yamato with 6-8 fish when it took 19 fish and 17 bombs for the Musashi and 11 fish and 6 bombs on the Yamato. Yes I know people want nice game play and to make it fun so putting things to hard can be a challenge for some, but to others there is more gamesmanship to the challenge so making it harder and more realistic is the well played game they choose.
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Self-education is, I firmly believe, the only kind of education there is. ~Isaac Asimov~ Mercfulfate 将補 日本帝國海軍 Last edited by merc4ulfate; 08-17-15 at 06:46 PM. |
08-17-15, 08:46 PM | #63 |
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This wasn't a typhoon. Just a windy day.
Further, just as an example, in typhoon cobra, 3 of about 50 destroyers where sunk. In that test, 3 of 3 where sunk. There's a world of difference between 6% and 100%. Especially when no storm is present. Even ignoring that, I could not recommend the mod on the basis that convoys are unable to hold formation. Just no...
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08-17-15, 11:23 PM | #64 | |
Silent Hunter
Join Date: Sep 2010
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Ok, I understand it won't be everybody's cup of tea. I'll just give a quick rundown of the concepts and 'physics' involved. |
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08-18-15, 08:35 PM | #65 |
XO
Join Date: Jan 2002
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I have been "playing" with subsims since Sub Battle Simulator, and I agree that it is hard to understand why the latest sub sims lack many of the features found in earlier programs. Sub Battle Simulator had the best overall gameplay, crappy graphics, no sound effects, but the best gameplay. Aces of the deep had the sound of depth charges in the water and a sound man who would announce "Wasserbomben"
SH 1, if I remember right, had the ability to write notes on the map. I do not have the time to list all of the useful features that are missing in SH 3 and 4 which were found in earlier products, but the list is quite lengthy, I assure you. It seems the trend with Sub Sims and flight sims is to put out a half-baked product with flashy graphics and then expect the consumer to either like it or finish it with mods. In the case of SH 3 and 4, you cannot even create mods to fix many of the shortcomings. SH 3 and 4 are good products with carefully selected mods, it just sucks that the consumer has to finish the product. Thank YOU to all the people who have created the mods to make these programs viable. Joe S |
08-18-15, 09:06 PM | #66 | |
Captain
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One feature I remember from silent service that I miss is that the game would tell you times for sunrise and sunset along with visibility a report. Check out 5:15 to 5:30 here: That being said, I do understand the reasons for the lack of features, but I'm not going to get into it right now.
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My SH4 LP Last edited by ColonelSandersLite; 08-18-15 at 09:15 PM. |
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08-19-15, 06:29 AM | #67 |
DILLIGAF
Join Date: Feb 2007
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"Anyone who has seen my lp series knows that I'm always using the protractor tool to make notes on target speed and course and other important numbers like that. Without being able to actually label my numbers"
I'd say use a pencil and paper. By the way convoys hold formation with ISP. I have seen it with Task Force and with convoys and none ever break formation not even once. Since people frequently do not list their mods when commenting no one knows what is what with what people are saying. Convoys do not break formation with ISP. If they flounder yes some ships will have to manuver around the sticken vessle. A normal maritime procedure and if you do not wish to die a very good procedure. They will also break formation for one other cause. DETECTING YOU! Generic Mod Enabler - v2.6.0.157 1_TriggerMaru_Overhaul_2-5 1_TMO_25_small_patch RSRDC_TMO_V502 RSRDC_V5xx_Patch1 Improved Ship Physics 2.6_TMO_RSRDC FTMO_Visuals_for_RSRDC GFJB_Navigation_Maps HFJB Color Navigation Map IGyoraitei J11 New Ships + Yamato AA Fix by Miner1436 KShip pack 1 LSMALLER SEA PLANTS SMALL MSMALLER SEABED ROCKS N#5 Depthcharge Sound O#2 Other Clouds QAircraft_reflections RHull_Numbers STMO Smoke Mod TTMO+RSRDC missions pack UTABLE MAP 1,3 VClasse_Balao_CamoTri
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Self-education is, I firmly believe, the only kind of education there is. ~Isaac Asimov~ Mercfulfate 将補 日本帝國海軍 |
08-19-15, 07:54 AM | #68 | |
Navy Seal
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And not to be too hard on the modders. They didn't even think of convoy behavior when developing and testing their mods. It's just a perfect case of the law of unintended consequences: for every intended change there will be two unintended changes. One of them will be bad.
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08-19-15, 09:23 AM | #69 |
Watch
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cheers mate it's been kind of quiet in this simulation group for a while now.
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08-19-15, 09:50 AM | #70 |
Captain
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@merc4ulfate
Pencil and paper is possible, but that's not the point. The idea is that all the tools you need to plot targets should actually be available in the game. Especially something so basic as being able to write. The convoys *did* have trouble holding formation before they detected me. The result looked a lot like RRs video above in the portion before contact was made. I could make you a video to prove it, but frankly it's a lot of work and I'm busy with other stuff. Take my word for it or not, I don't actually care. Further, I don't have a problem with them breaking formation on detection. That's fine. I do have a problem with the fact that they are completely unable to regain a cohesive formation afterwards. The only conflicting mod listed in jsgme is TMO, which was loaded first and is meant to work together. All improved ship physics changes stood on their own merits with no conflicts. Exactly this. IMHO, attacking convoys is the second most interesting tactical scenario in the game. I would say that this particular area of the simulation is very critical. To that end, from my point of view, broken convoy behavior is a substantial problem and a deal breaker.
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08-19-15, 10:36 AM | #71 | |
Seaman
Join Date: Jun 2015
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Quote:
Every mission started in port so I could stand on the bridge as we sailed out to sea, wondering if I'd see port again. Then there was the immense relief as I stood on the bridge sailing into port after a (usually) hard patrol. Sometimes we sailed in happy and the boat in mint condition. Other times I had dead on board and the boat was so battered going to periscope depth would've killed us. SH3 stumbled onto an intangible atmosphere that hasn't (to my knowledge) been duplicated. Although SH4 is a great game, I just can't get that same immersive feeling. |
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08-19-15, 12:14 PM | #72 | |
Navy Seal
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08-20-15, 12:47 AM | #73 | |
Silent Hunter
Join Date: Sep 2010
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Quote:
I just viewed the videos in the links. |
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08-20-15, 02:48 PM | #74 | ||||
Navy Seal
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Quote:
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08-20-15, 05:55 PM | #75 |
Seaman
Join Date: Apr 2004
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SHIV enthusiastic newbie say go to asiatic fleet!
I've just started last week SHIV v1.4.
Look's really cool to me. To avoid unending and boring transits across the Pacific ocean, don't be based in places like Pearl-Harbor. Start at Manila (Philippine) then relocate to asiatic fleet. I love sailing in those south-east Asia seas. Having so much islands and shallow waters is just exciting and challenging. Moreover, you got plenty of japs airfields around and a lot of animation and action, along your missions to fullfil. When I want oceanic Submarine game play, I go to the battle of Atlantic on my SHIII U-boat (I will soon experiment SHV to see how it's looking). And US WWII subs are so highly developed (lots of torpedoes, cool efficient air and radar systems to be used from the start of the war in 1941, decoys etc...!) with lots of upgrades during the war that it compensates their huge sizes and consequently their very slow diving speed. And to finish, at any time, when you have completed an obligatory mission the HQ send you (or just simply your initial start patrol mission), DO NOT send a "statut report" radio message, otherwhise the HQ will send you a new mission (sometime cool, sometine boring because, for instance, it's located on the other side of the Pacific). So you can from now on just live your life with your sub and do a lots of your own cool stuff. SHIV is so detailed that it looks to me they're hundreds of cool stuff to do. I've already tons of ideas . An when you want, just return to your Submarine base and dock in, medals, promotions, upgrades stuff, to get a new patrol and carry on with your cool SHIV Submarine commander career.
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