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#61 |
Navy Seal
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Location: CJ8937
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#62 |
XO
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Location: oslo,Norway
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I have sober based list, but with Realenvironment (and some small changes because of that)and not RSD yet.
Worked great with ui 7.4.2, but CTD on MARE NOSTRUM silentotto when I put ui 7.5.0. changing back... Last edited by Husksubsky; 10-09-13 at 10:57 PM. |
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#63 |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
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Accurate German Flags sobers game loading tips V8 SH5 DBM Background Video Real Environment - Revision_3 SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch sobers multi color mod V5 sobers water splash anim SH5 sobers base sky mechanics V1 sobers better terrain v3 SH5 SH5_7A_Conning_Fix Fuel Gauge WoGaDi_SteelViking's Interior Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober EUF_UBoat_FX_v0_0_3_ byTheBeast FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes - MagDet range 3m (modified for torpedoes failure patches) AI_sub_crew_1_0_2_TheDarkWraith NewUIs_TDC_7_4_2_ByTheDarkWraith NewUIs_TDC_7_4_2_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_4_2_Real_Navigation NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z Sjizzle's - Charts for NewUIs part1_07.06.2013 Manos Scopes-patch for 16x9 IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraithpatch1 R.E.M_by_Xrundel_TheBeast_1.2 R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible Depth Charge Fix Reduced Explosion Range Cerberus62 Corrected Depth Charge Projector 1.0 Reworked Morale and Abilities v.1.1 Speech fixes and additions (german version) sobers green crew training V4 SH5 TDW FX Fix for Sobers chimney smoke Church's Compass Dials Mod v2.2 - Option Two OPEN HORIZONS II_full v2.2 SkyBaron's Leigh Light for SH5 1.1 Sobers Terrain fix for OH2 V2.2 RPM Hydrophone v2.2.1 Expanded Navies by Cybermat47 v.1.0.01 smaller flags for Warships 1_0b sobers Lights Cfg V5 SH5 Trevally Tutorial - All v0.2(for OHIIv1.3) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 Trevally TDC Help v2 MadMaxs_SH5_Subdiesel (mono) v2 sobers hud sounds V1 SH5 sobers Realistic contrast V6 SH5 EQuaTool 01.01 by AvM - Large Style AOB slide ruller for TDW UIs and MO by stoianm gap - HD 1 deg Scope Bearing v 1.0 Shadow Improvement ModLR sobers bad weather deck gun V5 SH5 sobers map colors SH5 V1 Grossdeutscher Rundfunk Oh I forgot to tell I put zone.cfg from FX_Update_0_0_22_ByTheDarkWraith into OH 2.2 mod (replaced) Last edited by Husksubsky; 10-09-13 at 11:07 PM. |
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#64 |
Captain
![]() Join Date: Sep 2013
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So, yesterday I threw back most of the mods I had in my original list ... no CTD. I continued to plug in remaining mods, and right now this is my list:
Code:
Generic Mod Enabler - v2.6.0.157 [D:\Games\Silent Hunter 5\MODS] Accurate German Flags sobers game loading tips V8 SH5 DBM Background Video Grossdeutscher Rundfunk U-Boat Watch Crew Routine SFX Messervy_s_gramophone_pack1 SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch Fuel Gauge WoGaDi_SteelViking's Interior Fix clock rear torpedo room VIIA Depth Charge Range Fix Capthelms Audio+SV Touch Ups sobers multi color mod V5 DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - No Underwater Impurity Patch DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters DynEnv v2.9 - 9. Sobers Best Ever Tweaks DynEnv v2.9 - 12. Sounds Small_trees_SH5_V1 sobers smoke screen V1 SH5 (DynEnv compatible) sobers water splash anim SH5 sobers best ever fog V22 SH5 sobers base sky mechanics V1 sobers better terrain v3 SH5 sobers waves mod V12 27032013 sobers more trees SH5 Window Lights Redone V1 New Torpedo Door Sound Mix Pascal-sh5-Crew-Uniforms 06.2012 SH5_7A_Conning_Fix SteelViking's Bunker Fixes V1.0 German U-Boat Hydrophone SFX Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober EUF_UBoat_FX_v0_0_3_ byTheBeast FX_Update_0_0_22_ByTheDarkWraith FX Update 0.0.22 Torpedoes - MagDet range 3m (modified for torpedoes failure patches) AI_sub_crew_1_0_2_TheDarkWraith NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_5_0_Real_Navigation NewUIs_TDC_7_5_0_jimimadrids_map_tools NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha Sjizzles - Charts for NewUIs part1_07.06.2013 Sjizzles - Charts for NewUIs part 2_07.06.2013 Sjizzles - Charts for NewUIs part 3_24.06.2013 Sjizzles - Charts for NewUIs part 4_20.07.2013 Manos Scopes-patch for 16x9 Submarine's .sim&cfg (modified for engine ratio + independent control patches) gap - armaments & equipments patch v 0.2 IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith_Patch_1 R.E.M_by_Xrundel_TheBeast_1.2 R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible silentmichal's interior mod 1.2.3 Church's Compass Dials Mod v2.2 - Option One Cerberus62 Corrected Depth Charge Projector 1.0 Flower_Class_Corvette_Pack Soldati Fix NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0 Expanded Navies by Cybermat47 v.1.0.01 smaller flags for Warships 1_0b OPEN HORIZONS II_full v2.2 OPEN HORIZONS II v2.2 - ORP Gryf and HMS Rocket no reflection patch Sobers Terrain fix for OH2 V2.2 OH II Minefield map for TDWs Ui RPM Hydrophone v2.2.1 R.S.D. - Reworked Submarine Damage v5.3 by vdr1981 SH5Lifeboats by Rongel TDW stoianm v2.1 SH5Lifeboat Wooden ver. 0.2 SkyBaron's Bold SFX for SH5 1.0 SkyBaron's Leigh Light for SH5 1.1 Reworked Morale and Abilities v.1.1 MightyFine Crew Mod 1.2.1 Alt w beards MFCMCCDLite Speech fixes and additions (english version) sobers green crew training V4 SH5 TDW FX Fix for Sobers chimney smoke sobers Lights Cfg V5 SH5 Trevally Tutorial - All v0.2(for OHIIv1.3) Krauters Automated Scripts (v5_0_0 compatible) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 Trevally TDC Help v2 MadMaxs_SH5_Subdiesel (mono) v2 gap - Sonar Sound Collection v 1.0 for SH5 - Distorted sobers no footstep sound mod sobers Realistic contrast V6 SH5 EQuaTool 01.01 by AvM - Large Style AOB slide ruller for TDW UIs and MO by stoianm gap - HD 1 deg Scope Bearing v 1.0 sobers deck crew always whispering v2 SH5 sobers hud sounds V1 SH5 Reworked U-boat Guns (incomplete version) sobers Depth of Field (DOF) V6 SH5 sobers map colors SH5 V1 Shadow Improvement ModLR SH5 External Cargo 1.0 TDW_GenericPatcher_v_1_0_149_0 I'll test to make sure that this was the issue .. altho I think one of my tests already ruled it out .. I'll be back ![]() Edit: Clueless now ... no CTD's anymore with original list ... it's as if the issue solved itself magically. Last edited by plj; 10-10-13 at 01:37 AM. |
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#65 |
Captain
![]() Join Date: Sep 2013
Posts: 542
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Tried to alter system date in an attempt to reproduce the CTD's we had .. no luck.
Could this in any way be cache related ? (someone please save me from going mad an gnawing away at flatcables while throwing transistors out the window...) |
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#66 |
Navy Seal
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It's SH5...
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__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#67 |
Captain
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I'd love to be able to believe that ... except that:
I did not reinstall the game. I unloaded my modlist, and slowly build it back up again over the last few days .. constantly getting CTD's in certain scenario's. NOTHING changed ... at all ... no more CTD's. No different method of installing, no fresh mods, no clean save dir after first wipe, no adition, no update, no ommision. It just vanished. As a computer engeneer, I refuse to accept that and I want to know what the f is going on with VC++ and SH5 that makes this happen. I also thought about there just being too many mods. This can not be true either, as a mod is nothing more then an overwrite for an already existing file in most cases. A few actually add stuff, like TDW's, but they are stable as can be for as far as I have been able to tell with testing. What I think COULD explain this, is JSGME. If JSGME gives special effects for some reason (messes up backup/restore proces cuz of date handling for instance) we ought to expect special effects with sh5. Only people that have recently been messing with their list seemed to be affected .. others had no problems and where accused of robbing NASA for instance :p I dont know of a way to test this. (I use dd-mm-yyyy on my system ... if it interprets mm-dd-yyyy, all sorts of crazy things can happen) |
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#68 |
Navy Seal
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Heh, i don't know Plj...I'm confused same as you...
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__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#69 |
XO
![]() Join Date: May 2008
Location: oslo,Norway
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I finally made it work with RSD. What I did was go out and reenable snorkel in options before I started. Never tried before because I planned to do that in bunker.
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#70 |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
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Accurate German Flags sobers game loading tips V8 SH5 DBM Background Video Real Environment - Revision_3 SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch sobers multi color mod V5 Water reflections intensity varied by available sunlight by TheDarkWraith sobers water splash anim SH5 sobers see thru wake fix sobers best ever fog V22 SH5 sobers base sky mechanics V1 sobers better terrain v3 SH5 SH5_7A_Conning_Fix Fuel Gauge WoGaDi_SteelViking's Interior Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober EUF_UBoat_FX_v0_0_3_ byTheBeast FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes - MagDet range 3m (modified for torpedoes failure patches) AI_sub_crew_1_0_2_TheDarkWraith NewUIs_TDC_7_4_2_ByTheDarkWraith NewUIs_TDC_7_4_2_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_4_2_Real_Navigation NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z Sjizzle's - Charts for NewUIs part1_07.06.2013 Manos Scopes-patch for 16x9 IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraithpatch1 R.E.M_by_Xrundel_TheBeast_1.2 R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible Depth Charge Fix Reduced Explosion Range Cerberus62 Corrected Depth Charge Projector 1.0 Reworked Morale and Abilities v.1.1 Speech fixes and additions (german version) sobers green crew training V4 SH5 TDW FX Fix for Sobers chimney smoke Church's Compass Dials Mod v2.2 - Option Two OPEN HORIZONS II_full v2.2 R.S.D. - Reworked Submarine Damage v5.4 by vdr1981 R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface) Bullet_spark_test SkyBaron's Leigh Light for SH5 1.1 Sobers Terrain fix for OH2 V2.2 RPM Hydrophone v2.2.1 Expanded Navies by Cybermat47 v.1.0.01 smaller flags for Warships 1_0b sobers Lights Cfg V5 SH5 Trevally Tutorial - All v0.2(for OHIIv1.3) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 Trevally TDC Help v2 MadMaxs_SH5_Subdiesel (mono) v2 sobers hud sounds V1 SH5 sobers Realistic contrast V6 SH5 EQuaTool 01.01 by AvM - Large Style AOB slide ruller for TDW UIs and MO by stoianm gap - HD 1 deg Scope Bearing v 1.0 Shadow Improvement ModLR sobers bad weather deck gun V5 SH5 sobers map colors SH5 V1 Grossdeutscher Rundfunk |
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#71 |
XO
![]() Join Date: May 2008
Location: oslo,Norway
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I continue to hunt. What I found out is that when some Mods are installed for example RSD and the Realistic hydrophone 1_0 (that just came out) it crashes Mare Nostrum Silentotto. However in both cases I could start a New career go out on patrol then exit game. When I reentered game I could start the game M N silentotto and no CTD. Been proved severel times now. I tried to move TRevs Auto scripts to the end of JSGME , (A mod I always had), And No CTD Mare Nostrum. I m 80 percent sure(more 90percent) that when I put Realistic Hydrophone 1_0 from end of JSGME back to the place Sober put it I got CTD again. Same procedure:start new career start patrol exit game and I entered M N silentotto without CTD. I m to tired of this to retry moving that mod up and down. I t could been a coinsidence. Move realistic hydrophone 1_0 from where Sober have it to end of JSGMNE should not mean any difference at all since it only overwrites a file from new UI s and it was behind new ui s all the time
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#72 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
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This sounds as para-computer science to me
![]() I have seen relistic hydrophone, and it should only overwrite some of the New UI's files, i.e. its position relative to RSD shouldn't make any difference ![]() |
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#73 |
Captain
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If you read my own posts back in this topic, you'll notice me pinpointing the issue, and it then mysteriously disapearing never to be reproduced again.
I sortof gave up ... I can think of no reason for this other then JSGME doing unintended things ... but without being able to reproduce reliably, it's hard to diagnose ![]() Edit: I might create a manual modded game, see how that goes... |
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#74 |
XO
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Maybe I messed up when I seem to remember moving it gave M N CTD however I can add that when I removed the newly added Realistic Hydrophone I could enter M N silentotto no CTD again. it was after that I put it in the end just to give it another try. First CTD then I started new career . I tried like 4-5 times with CTD before I started new career and then the problem was fixed. Wasn t it you who suspected something with JSGME gap?
Anyway if I m the only person who experience it just like this then it s kinda worthless. I ts not Normal to try M N silentotto everytime something new is installed....oh hmm to avoid confusion I didn t mention that I got CTD with western approaches Silentotto the one time I tried that instead. I can count ZERO ctds silentotto starts after started new career from beginning with the excact same JSGME list. I think I had like 50 CTD tries when I add up trying to change to New ui s 7_5, RSD and Realistic Hydrophone Edit: Oh it was you who suspected JSGME Plj ![]() Last edited by Husksubsky; 10-22-13 at 06:23 PM. |
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#75 | |
Captain
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