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Old 10-19-12, 10:48 AM   #61
gap
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Hi BIGREG,

thank you for all your efforts in disclosing the experience you have made with GR2 Editor in the last months. What you are doing is priceless!

I have to admit that I didn't get much time to fiddle with the game and to read your tutorials lately, but I promise I will as soon as possible...

Talking about it, I have a question: is it possible to remap meshes/controllers' IDs of GR2 files, as we do with other files using s3d?

Being able to do so would allow us to clone some files, and to use them as base for adding new GR2 items to the game
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Old 10-19-12, 11:30 AM   #62
BIGREG
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Hello GAP

Yes,you can change the IDs,for that change the name of the meshes/bones in .GR2 editor other with an Hex editor

Ps: Actualy ,i do a little break 1-2 weeks ...
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Old 10-19-12, 11:32 AM   #63
Targor Avelany
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Quote:
Originally Posted by BIGREG View Post
Hello GAP

Yes,you can change the IDs,for that change the name of the meshes/bones in .GR2 editor other with an Hex editor

Ps: Actualy ,i do a little break 1-2 weeks ...
ah, I figured that is how it is. I'll have to play around with it.

btw, I remember TDW was talking about it somewhere in his post, in regards that Goblin changes the IDs back somehow.. How does that affect the editing exactly?

Enjoy your break!
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Old 10-19-12, 11:40 AM   #64
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Hi Targor

I don't know "how" that change the IDs ,But i have see that after ,i have renaming meshes ...

If you use an hex editor ,you need to change one letter and after import in .GR2 editor ,one letter ! not more ,other that cause an error (CRC ,i think) and if you delete a letter ,replace it wit a "."
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Old 10-19-12, 01:28 PM   #65
gap
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Thank you Bigreg and Targor

resuming the above information:

- meshes/bones names can be modified with GR2 Editor

- ID's can be only modified with an Hex Editor (with the limitations remarked by you)

Is this correct? Does anyone know how to look for the adresses that I should look for in order to edit IDs?
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Old 10-19-12, 01:33 PM   #66
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ID's are changed when you change the names found in the GR2 files.
So to clone a ship you would change all the names in the GR2 file then adjust the ID's in the support files like sim, zon etc.
Use Goblin to see the ID's.
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Old 10-19-12, 01:35 PM   #67
Targor Avelany
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Quote:
Originally Posted by gap View Post
Thank you Bigreg and Targor

resuming the above information:

- meshes/bones names can be modified with GR2 Editor

- ID's can be only modified with an Hex Editor (with the limitations remarked by you)

Is this correct? Does anyone know how to look for the adresses that I should look for in order to edit IDs?
Ones I get some free time, I intend to find that out :P
Because I believe there is few people who want a dedicated IX in multiple versions without having to sacrafice any other boats.

Right now working on something that kind of prepares me for the big task

Quote:
Originally Posted by privateer View Post
ID's are changed when you change the names found in the GR2 files.
So to clone a ship you would change all the names in the GR2 file then adjust the ID's in the support files like sim, zon etc.
Use Goblin to see the ID's.
I had a feeling you'll appear magically at one piont

Thank you! Now I'll hav eto do lots of tests
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Old 10-19-12, 01:45 PM   #68
Madox58
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Quote:
Originally Posted by Targor Avelany View Post

I had a feeling you'll appear magically at one piont

Thank you! Now I'll hav eto do lots of tests


See this post by Sergbuto.
hthttp://www.subsim.com/radioroom/showpost.php?p=1862424&postcount=57tp://

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Old 10-19-12, 01:52 PM   #69
Targor Avelany
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Quote:
Originally Posted by privateer View Post
hmm.

1) there is still lots I need to figure out. Above definately help in huge way, thank you, sir!
2) WHY THE HECK am I at work! Want to be home and figuring this out, LOL
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Old 10-19-12, 01:54 PM   #70
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Hi Privateer

For GAP/Targor :

The name do the the ID and you can see the ID with Goblin ,but the ID is inversed
Eg:in goblin : 10000-99999 = in S3D : 99999-10000
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Old 10-19-12, 02:02 PM   #71
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It would be nice to know what Sergbuto has figured out (without re-doing all his hard work) to maybe create a program that would do the cloneing.


My time is just eaten up with real life work at this point.
I rarely even get home for more then 2 or 3 days before I'm off to another job site.
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Old 10-19-12, 02:09 PM   #72
Targor Avelany
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Quote:
Originally Posted by privateer View Post
It would be nice to know what Sergbuto has figured out (without re-doing all his hard work) to maybe create a program that would do the cloneing.


My time is just eaten up with real life work at this point.
I rarely even get home for more then 2 or 3 days before I'm off to another job site.
Same here in a way. And I have to learn to understand what you know already on top of figuring things out.

well, not complaining, really. Just saying there isn't enough time in a day.

Will run some tests to get an idea and more feel for this topic when I get home today.
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Old 10-19-12, 04:11 PM   #73
gap
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Quote:
Originally Posted by privateer View Post
ID's are changed when you change the names found in the GR2 files.
So to clone a ship you would change all the names in the GR2 file then adjust the ID's in the support files like sim, zon etc.
Use Goblin to see the ID's.
Quote:
Originally Posted by BIGREG View Post
Hi Privateer

For GAP/Targor :

The name do the the ID and you can see the ID with Goblin ,but the ID is inversed
Eg:in goblin : 10000-99999 = in S3D : 99999-10000
Thank you again guys

...but how do I see IDs in Goblin Editor?
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Old 10-19-12, 06:37 PM   #74
BIGREG
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Select a bone and click edit,in the upper corner of the "edit" windows ,you can see the ID

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"Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water."

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Old 10-19-12, 07:02 PM   #75
gap
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Quote:
Originally Posted by BIGREG View Post
Select a bone and click edit,in the upper corner of the "edit" windows ,you can see the ID

found!

Thank you very much BIGREG... you never finish learning!
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