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Old 04-13-11, 10:39 AM   #61
stoianm
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SUBMARINE

Adds a nice addition - heavy weather deck spray over the conning tower - sober
No FPS killer - the FPS are the same

Added an immersive pitch&roll - thanks to ddrgn for his support
Reworked and increased the left - right balance for the uboats
This mod includes Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith






Last edited by stoianm; 04-13-11 at 03:36 PM.
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Old 04-13-11, 03:28 PM   #62
ddrgn
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Quote:
Originally Posted by stoianm View Post
SUBMARINE

Adds a nice addition - heavy weather deck spray over the conning tower - sober
No FPS killer - the FPS are the same

Added an immersive pitch&roll - thanks to ddrgn for his support
Reworked and increased the left - right balance for the uboats
The mod is compatible with Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith





Hi Stoiamn,

This mod "includes" Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith would be more accurate

It is not compatible as it would overwrite the .sim files...
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Old 04-13-11, 03:35 PM   #63
stoianm
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Quote:
Originally Posted by ddrgn View Post
Hi Stoiamn,

This mod "includes" Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith would be more accurate

It is not compatible as it would overwrite the .sim files...
Ok... thanks... i changed this... my english again
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Old 04-14-11, 10:36 AM   #64
Rickster1
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Er, is this released yet?
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Old 04-14-11, 11:00 AM   #65
stoianm
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Originally Posted by Rickster1 View Post
Er, is this released yet?
Nope... will be ASAP
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Old 04-14-11, 11:03 AM   #66
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Thanks
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Old 04-14-11, 11:08 AM   #67
stoianm
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Ok... here is my plan.... i am working at 2 diferents mods... i will release a mod asap where i will use 6 climate zones

My friend Gap has an briliant ideea... he broked the climatzones.tga in manny parts... i must to create now another 3 or 6 cfg files for this new tga file... what we want to do:

1) we want to be as close as posible to the real earth zones - especial with the weather condition

2) we want to make the game more unstatic and more immersive.... like this the wheater, sun, clouds, water, underwater ... will change more often related where you travel with your uboat

3) we try to eliminate the game bug with the to manny fog... we will broke the temperate for example in 3... and the temperate zone near the tropical we will pretend that is like tropical... so the game will give a random weather like in summer days... and in summer are not to manny fog days

This beta version we will release for test ... we do not know exactly how the game will react... if the game can work with so manny cfg files... if the divided tga file will be ok and no ctds... because of that we will release as beta version

The simple version is stable.... i try to create an optional mod to have sleet in the winter campaigns ionstead of rain... adn also maybe i will succed to make a more eye candy seabeds

So i have a lot work to do... maybe the mod will be ready next week
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Old 04-14-11, 11:14 AM   #68
jwilliams
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Quote:
Originally Posted by stoianm View Post
Ok... here is my plan....

Hope you can get it to work as you intend. Sounds Awesome.

Good luck.

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Old 04-14-11, 11:15 AM   #69
stoianm
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Quote:
Originally Posted by jwilliams View Post

Hope you can get it to work as you intend. Sounds Awesome.

Good luck.

until now is working... i will upload soon a video ... pascal4541 posed a beta version for test and he can confirm
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Old 04-14-11, 11:27 AM   #70
Zedi
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Not sure why you put [REL] on this. A good mod will need [WIP] and a lot of testing before REL and I advice to take your time and go for "its done when its done" (© Blizzard) philosophy. Never follow the UBI & EA fail path.. "release now, patch it later".
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Old 04-14-11, 11:39 AM   #71
stoianm
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Quote:
Originally Posted by Zedi View Post
Not sure why you put [REL] on this. A good mod will need [WIP] and a lot of testing before REL and I advice to take your time and go for "its done when its done" (© Blizzard) philosophy. Never follow the UBI & EA fail path.. "release now, patch it later".
I made a misteake... first i wanted to release a small mod.. after that i had the ideea to build this mod... and i can not change the title from [REL] in [WIP].... maybe CCIP can do that.
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Old 04-14-11, 01:47 PM   #72
stoianm
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Reworked again the water and underwater color... now is change often and realistic (i hope) by overcast:




and by night and day time:

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Old 04-14-11, 06:52 PM   #73
StarTrekMike
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This mod looks like it is shaping up to be fantastic!

This is good timing as I am trying to find a non megamod mix of mods that will offer the functionality I want but without the instability.

You are one of the major players in the Sh5 Mod community and this mod proves it in spades!

Keep up your amazing work!

Mike
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Old 04-15-11, 04:30 AM   #74
pascal4541
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Quote:
Originally Posted by stoianm View Post
until now is working... i will upload soon a video ... pascal4541 posed a beta version for test and he can confirm
Yes absolutely!!!
The Different tests have gone very well
Never CTD...
The effects are really realistic...The movements of the waves and the submarine are extraordinary, additional sounds are also realistic and the colors are changing in real time
I am sure everyone will fall in love with this mod
It is a great honor and pleasure for me to test...Thank you stoianm
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Old 04-15-11, 05:33 AM   #75
stoianm
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I rework now the underwater plants .... until now sober did a nice dds for sea plants but we still rework this again... ddrgn helped me to import some nice effects from undersea roks to undersea plants via gr2... now i have a nice and better view of the underwater... what i will need ... some extra help form somebody that can understand waypoints... i am suposing that paris_england in his movie added some waypoints for underwater plants like he did for crew - not know for sure... it is just a gues... i will realy apreciate if someone can help me with this ... will be a nice addition to the game

Last edited by stoianm; 04-15-11 at 05:52 AM.
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