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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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SUBMARINE
Adds a nice addition - heavy weather deck spray over the conning tower - sober No FPS killer - the FPS are the same Added an immersive pitch&roll - thanks to ddrgn for his support Reworked and increased the left - right balance for the uboats This mod includes Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith Last edited by stoianm; 04-13-11 at 03:36 PM. |
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#62 | |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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This mod "includes" Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith would be more accurate It is not compatible as it would overwrite the .sim files...
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#63 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#64 |
Chief
![]() Join Date: Jul 2005
Posts: 320
Downloads: 508
Uploads: 0
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Er, is this released yet?
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#65 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#66 |
Chief
![]() Join Date: Jul 2005
Posts: 320
Downloads: 508
Uploads: 0
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Thanks
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#67 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Ok... here is my plan.... i am working at 2 diferents mods... i will release a mod asap where i will use 6 climate zones
My friend Gap has an briliant ideea... he broked the climatzones.tga in manny parts... i must to create now another 3 or 6 cfg files for this new tga file... what we want to do: 1) we want to be as close as posible to the real earth zones - especial with the weather condition 2) we want to make the game more unstatic and more immersive.... like this the wheater, sun, clouds, water, underwater ... will change more often related where you travel with your uboat 3) we try to eliminate the game bug with the to manny fog... we will broke the temperate for example in 3... and the temperate zone near the tropical we will pretend that is like tropical... so the game will give a random weather like in summer days... and in summer are not to manny fog days ![]() This beta version we will release for test ... we do not know exactly how the game will react... if the game can work with so manny cfg files... if the divided tga file will be ok and no ctds... because of that we will release as beta version The simple version is stable.... i try to create an optional mod to have sleet in the winter campaigns ionstead of rain... adn also maybe i will succed to make a more eye candy seabeds So i have a lot work to do... maybe the mod will be ready next week |
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#68 |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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![]() ![]() Hope you can get it to work as you intend. Sounds Awesome. Good luck. ![]()
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#69 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#70 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Not sure why you put [REL] on this. A good mod will need [WIP] and a lot of testing before REL and I advice to take your time and go for "its done when its done" (© Blizzard) philosophy. Never follow the UBI & EA fail path.. "release now, patch it later".
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#71 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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I made a misteake... first i wanted to release a small mod.. after that i had the ideea to build this mod... and i can not change the title from [REL] in [WIP].... maybe CCIP can do that.
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#72 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Reworked again the water and underwater color... now is change often and realistic (i hope) by overcast:
and by night and day time: |
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#73 |
Navy Dude
![]() Join Date: Jan 2006
Location: Made in Vermont
Posts: 178
Downloads: 137
Uploads: 0
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This mod looks like it is shaping up to be fantastic!
This is good timing as I am trying to find a non megamod mix of mods that will offer the functionality I want but without the instability. You are one of the major players in the Sh5 Mod community and this mod proves it in spades! Keep up your amazing work! Mike
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I think we lost em...hey whats that pinging sound? |
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#74 | |
Officer
![]() Join Date: Mar 2010
Location: In France dept 26
Posts: 243
Downloads: 434
Uploads: 0
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The Different tests have gone very well ![]() Never CTD... The effects are really realistic...The movements of the waves and the submarine are extraordinary, additional sounds are also realistic and the colors are changing in real time ![]() I am sure everyone will fall in love with this mod It is a great honor and pleasure for me to test...Thank you stoianm ![]() |
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#75 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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I rework now the underwater plants .... until now sober did a nice dds for sea plants but we still rework this again... ddrgn helped me to import some nice effects from undersea roks to undersea plants via gr2... now i have a nice and better view of the underwater... what i will need ... some extra help form somebody that can understand waypoints... i am suposing that paris_england in his movie added some waypoints for underwater plants like he did for crew - not know for sure... it is just a gues... i will realy apreciate if someone can help me with this ... will be a nice addition to the game
Last edited by stoianm; 04-15-11 at 05:52 AM. |
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