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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
Commodore
![]() Join Date: Jul 2009
Location: Michigan, USA
Posts: 601
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I can't play the game without those numbers.
Those are limitations on the value of the TC in game.. The first one is regular, the second value is with Travel mode on Without these settings your liable to get attacked and sunk in TC without even realizing it, or come out of TC RIGHT in the middle of a convoy. |
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#62 |
Undetectable
![]() Join Date: Sep 1999
Location: Colorado
Posts: 1,221
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LandProximity=1,32
If you come close to land it goes automatically to 1x tc, or real time. Then it restricts you from going past 32x tc until you move away from the land mass. Same with the others. I thought that you could go past the max setting (example above is 32x) if you click on the travel mode button. (isn't this correct?) |
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#63 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
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#64 |
Commodore
![]() Join Date: Jul 2009
Location: Michigan, USA
Posts: 601
Downloads: 38
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Notice at the bottom, Maximum=256,32, What this means is with travel mode OFF, you can move at a max of 256 TC.. with Travel Mode ON you can move at a max of 32 TC.
However once you enter once of the special conditions, LandProximity=1,32 for instance TC drops to realtime, OR in the case of travel mode, it doesn't change at all but maintains 32. |
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#65 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
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#66 | |
Commodore
![]() Join Date: Jul 2009
Location: Michigan, USA
Posts: 601
Downloads: 38
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It just so happens that I prefer them the way Sober has them. To much TC can ruin your game, messing up the AI, or well just random bad stuff happens. and I personally play with the tc on message box off. I'm captain, I've got better things to do, if its important tell me, but don't bother me on every little detail. lol. |
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#67 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
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#68 | |
Ace of the deep .
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#69 |
Commodore
![]() Join Date: Jul 2009
Location: Michigan, USA
Posts: 601
Downloads: 38
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EnemyDetected=1,32, works just fine, once clear of port I switch of Travel mode and move out at 256. Any sign of an enemy vessel and the alarm is sounded, and the lazy captain is woke up! lol.
I tcon message is useful, but it stops my tc to often for my personal taste, but again this is a highly customizable game! For the purpose of his FIRST lets play though I think playing without a good set of TC settings, like Sobers is a sure way to bring about an early end to his lets play. lol. |
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#70 | |
Ace of the deep .
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#71 |
Nub
![]() Join Date: Sep 2009
Posts: 4
Downloads: 42
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i've really enjoyed watching the vids. i havent bought the game so these vids are nice to see. the game looks pretty darn good. keep up the good work
![]() there hasnt been an update for a few days i hope you're still continuing with it. i'm fascinated to see what will happen next, you're getting closer to britain! |
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#72 |
Loader
![]() Join Date: Feb 2011
Location: New Jersey
Posts: 87
Downloads: 105
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Just finished recording Episode 10. Should be up in a couple of hours.
![]() Apologies about the delay, these last couple days my work schedule has been having me work, sleep, then back to work, then sleep again, with no time for recording. Sunday [today] I'm off, so I should be able to get at least three more videos up. ![]() |
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#73 |
Loader
![]() Join Date: Feb 2011
Location: New Jersey
Posts: 87
Downloads: 105
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And on that note, Episode 10 is up. Episode 11 being encoded.
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#74 |
Ace of the deep .
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Click on waypoints to move them around . Use the eraser to the left to rub them out .
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#75 |
Black Magic
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Look closely at your radio messages especially the sub sighted ones. Generally if the message isn't in red or cyan color it's not for you. Remember there are other subs out there and ships can spot these subs and report them. I think that's what happened with your last sub sighted in video 10.
The options for the radio messages only persist if you edit the options file. Clicking them in game only 'sets' the options for that game interval. As far as ship names there is a database of over 100 ship names that the game picks from. So it's quite possible you get a foreign name in the from field of the radio messages. |
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