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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 | |
Captain
Join Date: Mar 2008
Location: Somewhere in the North Atlantic
Posts: 343
Downloads: 299
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"Some ships are designed to sink, others require our assistance." Nathan Zelk |
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#62 |
Stowaway
Posts: n/a
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Able72
The Zielkurswinkel finder is your AOB tool. That is the one that was installed in the real VII as well. And as shown it was mounted on the attack periscope around one of the eye pieces. http://www.uboatnet.de/Technik/Angriffsehrohr.htm http://www.sukhoi.ru/forum/attachmen...2&d=1255798351 And as the later PDF allso describes. The bearing indicator on the top of the scope WAS visual through the eyepiece of some of the periscope models. So IMO we should keep that. |
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#63 | |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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They estimated AOB by eye. The estimated speed by bow wake (predominantly). |
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#64 | |
Seaman
![]() Join Date: Apr 2009
Posts: 37
Downloads: 133
Uploads: 0
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![]() Chaoic out... Last edited by Chaoic16; 03-04-10 at 12:39 PM. |
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#65 |
Neptune's daughter
![]() Join Date: Apr 2007
Posts: 325
Downloads: 164
Uploads: 0
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bump
Is this 'project' still alive? Or have the 'crappy' SH3/4 2D toolbars negated it? ![]() Elphaba |
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#66 |
An able master
![]() Join Date: Jan 2010
Location: England
Posts: 274
Downloads: 121
Uploads: 5
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Go for it Fred ive been reading through this thread and your ideas are both excellent, realistic and true, about time a view like this is implemented, i believe this would be a leap in the right direction. Very immersive and of course historically accurate, your ideas are spot on mate. Sure many would favour your approach and pull us away from the small view arcade like portal we have seen many times in the past. Anyways nuff said. Look forward to your updates in the future mate, thanks.
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#67 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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Originally this was not really a project, it was a general SH5 forum thread that was moved into the SH5 Mod forum as its first topic since it was the most "mod-like" at that time. That being said, the release of SH4-like UI mods has done anything but satisfy me. It's a good stopgap measure but it would pain me if that "comfort zone" was as far as UI ideas ever progress. I will try to integrate the ideas shown here into a larger mod package.
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#68 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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What, there's something wrong with the current system
![]() ...other than that it's nearly impossible to use as it obscures half the periscope view, especially when you throw high waves into the mix ![]()
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#69 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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Clicking the word ship name in the XO dialog "freighter" for unidentified or Axillary Cruiser Penguin if you checked the tick box toggles the recognition panels on and off.
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#70 |
Sailor man
![]() Join Date: Aug 2009
Location: Manchester, NH
Posts: 43
Downloads: 151
Uploads: 0
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If you look at the work on the separate TDC standalone mod, it appears there may be a completely separate realistic TDC panel in the works which would be perfect with that scope with the triple rings, for people that must manually use the TDC also. You would have to leave scope to use TDC and recognition then go back. If those could be made to work together that would be the way to go for me. Maybe even have the recognition manual a pop up on the TDC panel screen, so the scop is just scope, with zoomed out and rings and fullscreen as was said.
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#71 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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Yeah, that's a good idea. Make the TDC on the wall in the conning tower 3D model clickable and bring up a 2D TDC interface. I'm not sure how the real process went , you'd think they'd have a TDC operator crew member that the captain gave verbal inputs to. Seems strange to have 40 crew on the boat and the captain has to do it all like Vishnu.
The rings are a circular calculator of sorts. I'd have to check with someone like Hitman who knows all this obscure stuff back to front. |
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#72 |
Sparky
![]() Join Date: Jun 2006
Location: NY
Posts: 153
Downloads: 144
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I hope this becomes a reality. Nice job of engineering.
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#73 |
Watch
![]() Join Date: May 2005
Posts: 24
Downloads: 119
Uploads: 0
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Hi,
For voice command I've used SH3Speech with some great success. Main advantage of this one is the ability to point the mouse somewhere on the screen. All TDC would be available with command. I've just plan to make one profil for the "new" TDC from SH3, that TheDarkWraith bring us, but with french voice..
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MikiBzh |
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#74 |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
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#75 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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This would be an excellent mod. Anything happening with it yet?
You guys amaze me. And I'm surprized you haven't all gotten together and made your own U-boat sim that works as it should, not something that's always broken right out of the box like we're used to.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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