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Old 02-25-10, 03:29 PM   #46
Matyas
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I absolutely love the idea of clear, simple, full-screen periscope view and button-activated commanding interface.

I could imagine a commanding interface similar to the one implemented in SWAT4, where holding down the right mouse button brings up a list of orders from which the player can choose from (some of the orders can be further specified in a sliding sub-menu). I think this would fit quite well into the submarine commanding scheme. I can also imagine that the available commands may vary based on the situation (e.g. in combat, submerged) and/or the location of the captain (e.g. you could not give orders to the torpedo officer if you are on the bridge or in the engine room or if you stand too far away from the closed-circuit telephone-like thing that connected the battle stations).

Actually, in the SWAT4 interface you could choose separately the recipient of orders (red team/blue team/ gold team) by tapping the SPACE key. This could also be the case in SH5 interface, but instead of red/blue team we could have XO/Navigator/etc.
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Old 02-26-10, 08:22 PM   #47
rcjonessnp175
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Great ideas, is thier a way to just make the actual interface zoomable as in make to were you use the mouse wheel to virtually bring your eye closer to the scope thus making it full screen ish?
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Old 02-28-10, 05:38 PM   #48
Mav87th
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Quote:
using historical magnification values, coupled with the relatively low resolution of computer monitors has meant a sighting performance below that of real life. Modifications have made the decision to increase magnification to fictional levels desiring to replicate real world results in terms of overall performance when recognizing flags, etc.
I would disagree 100% with this.

Please read this post for clarification for my point of view, and belive me - the ships were NOT to small !!

http://www.subsim.com/radioroom/showthread.php?t=133207
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Old 03-01-10, 12:49 AM   #49
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Angular size is not the only part of recreating optics. There's a thing called resolution. The idea of a large viewport is to achieve realistic/near-realistic angular sizes while approaching real world image resolution performance.
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Old 03-01-10, 04:55 PM   #50
reaper7
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Fred I'm loving your ideas, Just ordered SH5 and hope to see a better scope screen in the future. Dev's please take note of this thread.
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Old 03-01-10, 05:05 PM   #51
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I don't know how polite it is to just jump ahead without reading posts, but... Now this is what I'm talking about! I realize it may not be possible, but if it is, it'd be awesome.

I hate how in games, you always transition from one screen to another when looking into binoculars and periscopes and whatnot. It's a real immersion-breaker. This would be oh-so much better.
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Old 03-01-10, 06:20 PM   #52
Sailor Steve
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Do you mean have that view and then click on it to go to a full-screen view? Because that view is actually quite small.
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Old 03-01-10, 06:24 PM   #53
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I liked this idea so much that it made me finally sign up on this forum to say how much I like it.
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Old 03-01-10, 06:24 PM   #54
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WELCOME ABOARD!
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Old 03-02-10, 09:11 PM   #55
mstang67
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Default Periscope etc.

Just need to petition a company like logitech or saitek, a company who makes joysticks and panels for other games, to make us a periscope, tdc, and engine order telegraph. Now THAT would be somethin! (Not that I believe they would do it)
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Old 03-03-10, 06:05 AM   #56
reaper7
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What would make it ideal for me is dual screen mode where the scope could be full screen on one screen and all your controls and maps on the second screen.
They one could build a model of a scope with an LCD creen embeded and use it like the real deal, similar to the guys at viperpit that buils fully working f16 cockpits. See here http://www.viperpit.org/smf/index.php
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Old 03-03-10, 07:23 AM   #57
Mav87th
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To keep the realism one could have an idea like Sobers with the Zielkurzvinkel finder around the scope. Then with a zoom in/out function to go to a full screen Periscope with correct Angular Angle/zoom and best possible resolution. (ie. what do you see when looking into a binocular with only one eye - a full image. Even though the eyepiece are small)

So Sobers pared with the three rings around the scope eyepiece and then a full screen image if you click or keypress the periview toggle.

Zooms should of course be x1.5 and x6.




Couple that with a slidable Angriffsscheibe one have all the tools for manual targeting by hand.....

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Old 03-03-10, 09:17 AM   #58
jimmie
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Drop the in-game ship manual or move it to a bookshelf for general reference If I could call for Hitman's lecture to estimate height etc by structure in detail again.
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Old 03-03-10, 10:17 AM   #59
lactanz
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Hey Guys, do you think it will be possible to mod the horrible interface of SHV?
I think there must be a solution for this, or?

Thnak to all the modders here, you are all great!
Thanks!

Martin

Sorry for my English, come from "Krautland", germany!
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Old 03-03-10, 10:21 AM   #60
Able72
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I'm all about an uncluttered view through the scope. That would be great. But I'd also like a quick, one button switch between the Scope view and my tactical 'attack map'

And what ever happened to manual TDC calculations and the tools to do those?
How about an accurate AOB finder instead of a "hmmm, yeah it kinda looks like it might be this angle" dial?
How about a viewable stopwatch and some means to calculate actual ship speed instead of "Hey how fast does it look to be going to you?"

In the introductory mission I missed 3 times due to bad calculations. I haven't missed a torp shot in more than 2 years. Well, at least against slow moving (non moving?) targets.
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