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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Seaman
![]() Join Date: Jan 2007
Location: Budapest
Posts: 42
Downloads: 9
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I absolutely love the idea of clear, simple, full-screen periscope view and button-activated commanding interface.
I could imagine a commanding interface similar to the one implemented in SWAT4, where holding down the right mouse button brings up a list of orders from which the player can choose from (some of the orders can be further specified in a sliding sub-menu). I think this would fit quite well into the submarine commanding scheme. I can also imagine that the available commands may vary based on the situation (e.g. in combat, submerged) and/or the location of the captain (e.g. you could not give orders to the torpedo officer if you are on the bridge or in the engine room or if you stand too far away from the closed-circuit telephone-like thing that connected the battle stations). Actually, in the SWAT4 interface you could choose separately the recipient of orders (red team/blue team/ gold team) by tapping the SPACE key. This could also be the case in SH5 interface, but instead of red/blue team we could have XO/Navigator/etc. |
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#47 |
Weps
![]() Join Date: Jul 2006
Location: Panzer barracks, Germany
Posts: 363
Downloads: 82
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Great ideas, is thier a way to just make the actual interface zoomable as in make to were you use the mouse wheel to virtually bring your eye closer to the scope thus making it full screen ish?
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#48 | |
Stowaway
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Please read this post for clarification for my point of view, and belive me - the ships were NOT to small !! http://www.subsim.com/radioroom/showthread.php?t=133207 |
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#49 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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Angular size is not the only part of recreating optics. There's a thing called resolution. The idea of a large viewport is to achieve realistic/near-realistic angular sizes while approaching real world image resolution performance.
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#50 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Fred I'm loving your ideas, Just ordered SH5 and hope to see a better scope screen in the future.
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#51 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
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I don't know how polite it is to just jump ahead without reading posts, but...
![]() I hate how in games, you always transition from one screen to another when looking into binoculars and periscopes and whatnot. It's a real immersion-breaker. This would be oh-so much better ![]()
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#52 |
Eternal Patrol
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Do you mean have that view and then click on it to go to a full-screen view? Because that view is actually quite small.
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#53 |
Torpedoman
![]() Join Date: Mar 2010
Location: Wisconsin
Posts: 111
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I liked this idea so much that it made me finally sign up on this forum to say how much I like it.
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#54 |
Eternal Patrol
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WELCOME ABOARD!
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“Never do anything you can't take back.” —Rocky Russo |
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#55 |
Swabbie
![]() Join Date: Oct 2009
Location: Bend, OR
Posts: 12
Downloads: 36
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Just need to petition a company like logitech or saitek, a company who makes joysticks and panels for other games, to make us a periscope, tdc, and engine order telegraph. Now THAT would be somethin! (Not that I believe they would do it)
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ET2/SS Billy Lane ![]() Nav Div USS Kentucky SSBN 737 2006 (1 patrol) USS Henry M. Jackson SSBN 730(G) 2006-2009 (3 patrols) |
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#56 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
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What would make it ideal for me is dual screen mode where the scope could be full screen on one screen and all your controls and maps on the second screen.
They one could build a model of a scope with an LCD creen embeded and use it like the real deal, similar to the guys at viperpit that buils fully working f16 cockpits. See here http://www.viperpit.org/smf/index.php ![]() |
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#57 |
Stowaway
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To keep the realism one could have an idea like Sobers with the Zielkurzvinkel finder around the scope. Then with a zoom in/out function to go to a full screen Periscope with correct Angular Angle/zoom and best possible resolution. (ie. what do you see when looking into a binocular with only one eye - a full image. Even though the eyepiece are small)
So Sobers pared with the three rings around the scope eyepiece and then a full screen image if you click or keypress the periview toggle. Zooms should of course be x1.5 and x6. ![]() Couple that with a slidable Angriffsscheibe one have all the tools for manual targeting by hand..... ![]() |
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#58 |
Lieutenant
![]() Join Date: Apr 2005
Location: Japan
Posts: 259
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Drop the in-game ship manual or move it to a bookshelf for general reference
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#59 |
Watch
![]() Join Date: Jul 2007
Location: I live currently in Dresden
Posts: 21
Downloads: 39
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Hey Guys, do you think it will be possible to mod the horrible interface of SHV?
I think there must be a solution for this, or? Thnak to all the modders here, you are all great! Thanks! Martin Sorry for my English, come from "Krautland", germany! ![]() |
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#60 |
Captain
Join Date: Mar 2008
Location: Somewhere in the North Atlantic
Posts: 343
Downloads: 299
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I'm all about an uncluttered view through the scope. That would be great. But I'd also like a quick, one button switch between the Scope view and my tactical 'attack map'
And what ever happened to manual TDC calculations and the tools to do those? How about an accurate AOB finder instead of a "hmmm, yeah it kinda looks like it might be this angle" dial? How about a viewable stopwatch and some means to calculate actual ship speed instead of "Hey how fast does it look to be going to you?" In the introductory mission I missed 3 times due to bad calculations. I haven't missed a torp shot in more than 2 years. Well, at least against slow moving (non moving?) targets.
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