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Old 01-23-10, 03:48 AM   #61
IanC
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So what does it all mean compared to SHIII's campaign? Better, worse, just different? I can't get my neuron working at this time to figure it out.
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Old 01-23-10, 03:54 AM   #62
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Quote:
Originally Posted by IanC View Post
So what does it all mean compared to SHIII's campaign? Better, worse, just different? I can't get my neuron working at this time to figure it out.
Whaddaya mean , its only 7pm .
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Old 01-23-10, 03:54 AM   #63
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It seems they are trying to offer something in the line of the well renown "Battle of Britain" aircraft simulator, where you had tow in one: A first person flight simulator, in which you could fly the airplane and kill enemies as well as drop bombs, and a dynamic campaign that developed as a RTS game in between, and that was influenced by your actions. More or less a simplified "Age of Empires" in which you could jump into the skin of one of your troops and engage the enemy perosnally.

It's an interesting concept, but I wonder how much will you be forced to make such decissions, which in real life were in the hands of the BdU, and not in the Kaleuns. I for one would prefer an option to simply be told to go and patrol there, with some freedom according to the tactical situation, rather than to play BdU and Kaleun at the same time, but I wellcome the new option.
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Old 01-23-10, 04:01 AM   #64
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Whaddaya mean , its only 7pm .
Wow that's weird, feels more like 3am for some reason
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Old 01-23-10, 04:06 AM   #65
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It seems they are trying to offer something in the line of the well renown "Battle of Britain" aircraft simulator, where you had tow in one: A first person flight simulator, in which you could fly the airplane and kill enemies as well as drop bombs, and a dynamic campaign that developed as a RTS game in between, and that was influenced by your actions. More or less a simplified "Age of Empires" in which you could jump into the skin of one of your troops and engage the enemy perosnally.

It's an interesting concept, but I wonder how much will you be forced to make such decissions, which in real life were in the hands of the BdU, and not in the Kaleuns. I for one would prefer an option to simply be told to go and patrol there, with some freedom according to the tactical situation, rather than to play BdU and Kaleun at the same time, but I wellcome the new option.
I never played BoB1 but I wasn't too crazy about this concept in BoBII. I just wanted to shoot myself some messerschmitts, not make strategic decisions. I think in the later patchs they fixed this though. Almost for sure SH5 won't be going in that direction... right? Yes right.
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Old 01-23-10, 05:26 AM   #66
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I never played BoB1 but I wasn't too crazy about this concept in BoBII. I just wanted to shoot myself some messerschmitts, not make strategic decisions. I think in the later patchs they fixed this though. Almost for sure SH5 won't be going in that direction... right? Yes right.
I hope so too, that all the elements visible on that map are only intel, not things you can control and move around.

Speculation: since the emphasis in SH5 is put on "being the captain", then I doubt there will be that RTS aspect since that would make you Dönitz, defeats the purpose.
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Old 01-23-10, 05:31 AM   #67
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Quote:
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So what does it all mean compared to SHIII's campaign? Better, worse, just different? I can't get my neuron working at this time to figure it out.
its simply complete different. no "free" campaign..., but a linear "semi dynamic" campaign. i guess, you can still sail around and sink your ships, but you have to accomplish the given missions, to reach forward. also to me it is not really clear, how it works. still there are many questions.

- whats the timeline, if you decide, not to follow the orders?

- does time simply force you to follow them? does it go forward, whatever you are doing?

- what about self edited campaign objectives? is it possible, to make new "dependence-linked-actions", new and own follow-up events? or is all sealed in concrete.

- what about dynamic events, beside the straight story line?

- what about extending the campaign to 45? if you decide to sail further on, is it just to sail around without any orders?

to me this concept seems to be very linear. its a row of events, that take place, and by following them, you can experience the "most important" turning points in the uboat war from 39-43. its like an interactive movie.

so, in a nut. the campaign concept differs completly from sh3. dont know, how to judge this...
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Old 01-23-10, 05:57 AM   #68
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After reading the pdf file I get the impression that SH5 will be in the Mediterranean only, no Atlantic or North Sea, explains why no rough seas!!can anyone confirm this?
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Old 01-23-10, 05:59 AM   #69
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AFAIK. nope. its set up in different parts. one part is the mediterranean.
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Old 01-23-10, 06:06 AM   #70
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Reece, come on man, what's with the scary rumor windmill? It's no wonder people cringe, there's valid complaints but this?

The .pdf says:
"...several campaigns focusing on different theaters of operation."

"...these campaigns will try to recreate the historical setting and main scenarios which took place from the Baltic Sea to the American East coast, reaching as far as Madagascar island"

"The campaigns will feature over 160 ports."

etc, etc
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Old 01-23-10, 06:11 AM   #71
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I hope it isn't a case of Mickly Mouse meets Bdu.
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Old 01-23-10, 06:12 AM   #72
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@ Mikhayl: Yes I read it, I'm just paranoid! haven't seen or heard anything about the Atlantic yet!! I'll be happy when some of the concerns on my list have been answered, don't you even wonder why none of the snapshots or videos show rough seas etc!
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Old 01-23-10, 06:16 AM   #73
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I am :
- 100% not interested in strategic decissions and plans... Just want to deal with my fuel management, crew, combat decisions...

- 100% interested in free patrol gameply... with excitement of planing my course, searching with unexpected events

- concerned about re-playability of SH5 with semi-linear (campaign) game, even more if there is "unlocking" of further levels

One of the best features of SH3 was freedom to choose year, home base and your patroling decisions.
Just hope there will be a free patroling gameply option...

Historical events and surroundig are fine... but historical fact is that most of time WW2 U-boats devoted to patroling and searching

Typical U-boat Kaleun wouldn't know anything on events at Tobruk, fuel resrves on Malta or allied activities at Newfoundland... except some bits and pieces from radio propaganda
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Old 01-23-10, 06:22 AM   #74
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it sounds a lot like the old red storm rising campaign were your own results had an effect on the war which i personally found very enjoyable.

one half of me thinks that this could be the best SH campaign ever and the other half thinks otherwise.

roll on march
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Old 01-23-10, 06:27 AM   #75
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LOL, ok. In that interview:

"10 campaigns", "Artic convoys, Mediterranean, US East Coast", etc.

In Neal's interview they say that the campaign starts in September 1939. Mediterranean operations started in September 1941, US East coast operations started in December 1941 and the Arctic convoys started sailing in August 1941, so it's a given that there will be the "classic" campaign stuff in the North Sea and North Atlantic.

Regarding rough seas, maybe (most likely) it won't be as realistic as some people would like, but I'm sure there will be rough seas, can't see why not.

edit: regarding "unlocking" missions, I find that very unlikely. They said that the enemy reacts to your actions, not that you have to react to the enemy. If you go on patrol say around Malta and that you fail utterly and come back home 3 weeks later with 0 ship sunk, then you have influenced nothing and war goes on.
"unlocking" would mean that if you "fail" a given mission, you can't go on, you have to restart like in Supermario. Except that here the missions can last 4/5 real life hours, no way this would happen in SH5, give the devs some credit
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