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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
Sea Lord
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Actually all these mods should work... but only WITH 3GB swtich, as I also run a lot in WAC4.1.
@JCWolf After you did the 3gb switch, did you save the textfile? - I guess, but maybe it is better to control the writing, also the spaces between the letters. Also... did you PATCH the SH3.exe file??? greetings Han |
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#62 | |
Commodore
![]() Join Date: Jun 2009
Location: Düsseldorf, North Rhine-Westphalia — Germany
Posts: 601
Downloads: 391
Uploads: 0
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__________________
“The sea is everything. It covers seven tenths of the terrestrial globe. Its breath is pure and healthy. It is an immense desert, where man is never lonely, for he feels life stirring on all sides. The sea is only the embodiment of a supernatural and wonderful existence. It is nothing but love and emotion; it is the Living Infinite. ” ― Jules Verne, Twenty Thousand Leagues Under The Sea My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/ |
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#63 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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Thanks Raptor...
Cross your fingers! ![]() |
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#64 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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No ...
![]() It doesn't worked, the same CTD... I quit ! ![]() ![]() I love the Pen, but it simply CTD all the time for me, so I have to preserve My PC...I am sorry Han, sad cause it is a must have addition at least to me. Thanks for the Help Raptor! |
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#65 |
Commodore
![]() Join Date: Jun 2009
Location: Düsseldorf, North Rhine-Westphalia — Germany
Posts: 601
Downloads: 391
Uploads: 0
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Well, you could atleast look after all relevated features need for the new Pens and exchange / add them to your Harbour Kit. But i don't know how many.. and wich..
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__________________
“The sea is everything. It covers seven tenths of the terrestrial globe. Its breath is pure and healthy. It is an immense desert, where man is never lonely, for he feels life stirring on all sides. The sea is only the embodiment of a supernatural and wonderful existence. It is nothing but love and emotion; it is the Living Infinite. ” ― Jules Verne, Twenty Thousand Leagues Under The Sea My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/ |
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#66 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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Sorry but didn't understand what you mean! I tried the full version of the Mod, Took one by one in the sound files, until only installed the Harbor kit file and the result was always the same ,CTD. The game loads perfect without it, so my logical conclusion is that somehow I must have something that interferes with the Mod when installed, I just can take all the mods off and try it again . ![]() |
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#67 | |
Commodore
![]() Join Date: Jun 2009
Location: Düsseldorf, North Rhine-Westphalia — Germany
Posts: 601
Downloads: 391
Uploads: 0
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Enable just one Mod then the new Pens, then remove the Pens when it worked ingame and enable the next Mod and again the Pens... So you know exactly wich Mod make's your Problems try that and i try to find a new Solution. ![]()
__________________
“The sea is everything. It covers seven tenths of the terrestrial globe. Its breath is pure and healthy. It is an immense desert, where man is never lonely, for he feels life stirring on all sides. The sea is only the embodiment of a supernatural and wonderful existence. It is nothing but love and emotion; it is the Living Infinite. ” ― Jules Verne, Twenty Thousand Leagues Under The Sea My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/ |
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#68 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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Ok...
This is the result of the testings I have made, night look strange for some but did Happened with my game. I have disabled every single Mod with JSGME: Then by one at the time installed it and always after install one by one each time installed WAC4.1 SubPen_animated_18.02.2010 after and launched the game for testing purposes and to locate the Conflicting Mod. The result was that everything worked fine until this stage of installed Mods: GWX - Axis Mediterranean Aircraft Skins GWX - Enhanced Damage Effects GWX - Integrated Orders GWX - VIIC41 Player Sub GWX - Alternative Flotillas GWX 3 St Naz and Schluese and other units V4 WB's GWX campaign with VonDos' ships v2.7 WB - add Q ship Waterstream+Exhaust Combi V2.3 for GWX3 OLC 'Gold' MkII ~ Environment WAC4.1 SubPen_animated_18.02.2010 The result was , game running and The Pen installed fully without removing any files at all, animations worked , sound, everything worked. ------------------------------------------------------ ------------------------------------------------------ The Following steps were this , I uninstall WAC4.1 SubPen_animated_18.02.2010 And proceeded to install the following mods marked in yellow. First test: GWX - Axis Mediterranean Aircraft Skins GWX - Enhanced Damage Effects GWX - Integrated Orders GWX - VIIC41 Player Sub GWX - Alternative Flotillas GWX 3 St Naz and Schluese and other units V4 WB's GWX campaign with VonDos' ships v2.7 WB - add Q ship Waterstream+Exhaust Combi V2.3 for GWX3 OLC 'Gold' MkII ~ Environment FM_NewInterior (Static Beta) WAC4.1 SubPen_animated_18.02.2010 Test result was CTD after loading finished in the campaign save at Kiel port. -------------------------------------------- -------------------------------------------- Uninstall WAC4.1 SubPen_animated_18.02.2010 and FM_NewInterior (Static Beta) and installed the following mods in yellow to proceed to the second test. Second test GWX - Axis Mediterranean Aircraft Skins GWX - Enhanced Damage Effects GWX - Integrated Orders GWX - VIIC41 Player Sub GWX - Alternative Flotillas GWX 3 St Naz and Schluese and other units V4 WB's GWX campaign with VonDos' ships v2.7 WB - add Q ship Waterstream+Exhaust Combi V2.3 for GWX3 OLC 'Gold' MkII ~ Environment Conning Tower open Hatch091FM WAC4.1 SubPen_animated_18.02.2010 Test result was CTD after loading finished, in the campaign save at Kiel port. --------------------------------------------------- --------------------------------------------------- Conclusion I do not understand why this happens, cause both files FM_NewInterior (Static Beta) and Conning Tower open Hatch091FM Do not have nothing to do with WAC4.1SubPen_animated_18.02.2010 My thoughts since the WAC4.1SubPen_animated_18.02.2010 includes some Stationary VII Boats this might originate some kind of conflict after the install of the Mods that changes their parts , Interior and Other things. I would love some one with a little more knowledge on this subject to really explain to me what can be wrong here cause I simply don't understand it. This was made with my best intentions Han, in no way I want to say anything bad about your Mod or your work at all, you know me and you know that it is only a way to fix my problem that this way has been located. |
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#69 | ||
Commodore
![]() Join Date: Jun 2009
Location: Düsseldorf, North Rhine-Westphalia — Germany
Posts: 601
Downloads: 391
Uploads: 0
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Quote:
You said that you load a savegame on your campaign, try to sail to the kiel harbour when you play a Naval School Mission, for example Konvoi Attack. Maybe you must start just a new Campaign. ![]()
__________________
“The sea is everything. It covers seven tenths of the terrestrial globe. Its breath is pure and healthy. It is an immense desert, where man is never lonely, for he feels life stirring on all sides. The sea is only the embodiment of a supernatural and wonderful existence. It is nothing but love and emotion; it is the Living Infinite. ” ― Jules Verne, Twenty Thousand Leagues Under The Sea My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/ |
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#70 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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Yep that is it exactly! ![]() ![]() For me it was not Save game compatible, started a new career and with everything installed and ...Voila! It did worked ![]() ![]() ![]() ![]() ![]() |
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#71 | |
Silent Hunter
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![]() ![]() ![]() ![]() Wonderful for you, that it now works ! ![]() Best regards, Magic ![]() |
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#72 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Oops, sorry...
you have RAM 3328 MB... not 3072 MB... All OK. ![]()
__________________
Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#73 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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Do not know what happened but went to eat, and returned started a new campaign again and the sane old issue is back.
It run before with the same things installed and now it is back to CTD. Didn't change a single thing. ![]() ![]() ![]() |
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#74 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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Frackin Impressive
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#75 |
Captain
![]() Join Date: Mar 2008
Posts: 516
Downloads: 70
Uploads: 0
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wow
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