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Old 01-08-10, 04:59 PM   #61
THE_MASK
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The modders are salivating .
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Old 01-08-10, 05:01 PM   #62
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Quote:
Originally Posted by Seeadler View Post
maybe the new interface works like the interfaces in MMO's

here is my LORTO interface

and after I press Ctrl+#, I can drag with the mouse every interface element to a new place on the screen
If that means that I can drag everything around on the screen, including the periscope view, to end up with something like Adriatico's mock screen (which IMHO looks 100% better), then it's not so bad.

If, however, I can only drag the elements around the periscope view, whilst it remains immovable on the right hand side, then

Either way, modders on your mark...get set...
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Old 01-08-10, 05:39 PM   #63
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Quote:
Originally Posted by WEBSTER View Post
after i first noticed it i kept quet thinking there is no way they are leaving it like that and was sure it would go away but it hasnt and at this point i think they want it that way.

what im talking about is, has anyone else noticed the cartoonish white outline on anything and everything that is clickable in the game.

is that their answer to improve on the mouse changing size on clickable objects? so now we get cartoon outlines? but i guess its better than having them glow or be illuminated.
Maybe their inspiration is the 2000 game B17 Flying Fortress: The Mighty Eighth?



At least though in it the border only appeared when the object had focus, not all the time a la SH5 looks to be.
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Old 01-08-10, 06:48 PM   #64
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Perhaps the window objects can be dragged in different positions.


the map and event camera have the controls to hide and move

and what would mean the cross whit arrows ?? <--->
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Old 01-08-10, 07:42 PM   #65
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Quote:
Originally Posted by longam View Post
Over at the UBI forum somebody took more screen shots of the movie, you can get a better perceptive of things to come from these.

http://forums.ubi.com/eve/forums/a/t...7/m/1581054918
In those screens, I can see the speed (10 knots), I can see the depth (7 mts.), but... where is the heading????
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Old 01-08-10, 08:01 PM   #66
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The SH5 interface developer wrote this here

Quote:
Originally Posted by maerean_m View Post
I think this is the first time that this is being mentioned (anywhere): big parts of the interface are being scripted, so there will be some quality modding on the interface (the kind of quality that can be seen in World of Warcraft mods).

The syntax being used is the one from Python.
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Old 01-08-10, 08:31 PM   #67
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ok, the interface can easily be modded. but if i see this interface, its a must! i was really shocked, when i saw it first. crappy action-mode...interface.

but i think, as mentioned before, there will be a great need of modding. so lets hope for a good core: a good gameplay and good basics. a good base is essential for modding the game. to get the game we want it to be.

anyway. i stopped judging sh5...theres nothin we can do, than hoping. the game should be released in 2,5 month? ok. this is a tight plan...graphics can be edited afterwards. so please, devs: integrate our long term wishes, regarding gameplay.

- wolfpacks
- nice interior interaction
- smart ai
- good simulation
===
in short: good gameplay, and:

- easy to mod


so, lets take our hands and hope...or should we pray instead?

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Old 01-08-10, 10:40 PM   #68
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I am just wondering if Ubi Romania guys understand how SH5 is important in our lives...
How painfull it is to finally have SH5, with a wrong concept of the main screen, that could spoil the whole simulator.

That's why Oleg M. (within the same Ubi) is genius and others are great developers.
He always had the stage of beta testers (number of reliable veteran users, with obligation to test and feedback their feeling, without public disclosure)
So we could be 100% sure that BoB:SoW would not have a missed cockpit concept... (within the same Ubi)

I am deeply grateful for Ubi Romania project, effort and passion... but have to ask myself... do they play that simulator ?
With a periscpe view on the far-right side of screen (the end of screen) ?
With a crew-boy picture at periscope combat view ?

Somebody tell me that this is just i-phone version...
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Old 01-09-10, 12:23 PM   #69
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I believe I read somewhere that they intend to release this game on multiple platforms. That means the game's interface will have to be kept simple enough to allow it to be ported to the consoles (Xbox, PS3, etc).

If this is indeed what they intend, I think most SH3/4 fans would find this a wholly unacceptable compromise.

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Old 01-09-10, 12:51 PM   #70
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Quote:
I believe I read somewhere that they intend to release this game on multiple platforms.
This is a bull**** rumour and I wish people would stop propogating it. There is a separate and entirely different Silent Hunter game begind released on cell phones. That's it.
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Old 01-09-10, 01:49 PM   #71
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I hope you're right.

There's a dev posting here though... perhaps he can put this rumor to bed?

JD
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Old 01-09-10, 05:36 PM   #72
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The lead designer is actually on record as stating that PC exclusivity might change.

I would like to know if anything definite has been decided in the 2 weeks or so since that statement was made.
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Old 01-10-10, 07:59 AM   #73
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Ah, B-17 the mighty eighth, that was a fun game once the worst bugs were ironed out of it.....
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Old 01-10-10, 08:02 AM   #74
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B17 on Amiga500 already was fun! But MightyEighth was far better. The graphics where fantastic and the feeling was too...
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Old 01-10-10, 09:42 AM   #75
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Quote:
Originally Posted by Adriatico View Post
This would "roughly" be proposal of periscope between players hands:



Better feeling or not ?
I feel right at home with it. Its only a minor change but i would be happy with this it the even kept the other simplefied stuff.
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