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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
Ace of the deep .
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The modders are salivating .
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#62 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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If, however, I can only drag the elements around the periscope view, whilst it remains immovable on the right hand side, then ![]() Either way, modders on your mark...get set... |
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#63 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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![]() At least though in it the border only appeared when the object had focus, not all the time a la SH5 looks to be. |
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#64 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
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Perhaps the window objects can be dragged in different positions.
the map and event camera have the controls to hide and move and what would mean the cross whit arrows ?? <--->
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#65 | |
Samurai Navy
![]() Join Date: Nov 2005
Location: Atlántico Sur
Posts: 558
Downloads: 401
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#66 | |
Pacific Aces Dev Team
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The SH5 interface developer wrote this here
Quote:
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-- Vapor-ware is always easier to sell because there's no limit what it can do! |
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#67 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
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ok, the interface can easily be modded. but if i see this interface, its a must! i was really shocked, when i saw it first. crappy action-mode...interface.
but i think, as mentioned before, there will be a great need of modding. so lets hope for a good core: a good gameplay and good basics. a good base is essential for modding the game. to get the game we want it to be. anyway. i stopped judging sh5...theres nothin we can do, than hoping. the game should be released in 2,5 month? ok. this is a tight plan...graphics can be edited afterwards. so please, devs: integrate our long term wishes, regarding gameplay. - wolfpacks - nice interior interaction - smart ai - good simulation === in short: good gameplay, and: - easy to mod so, lets take our hands and hope...or should we pray instead? ![]()
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#68 |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
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I am just wondering if Ubi Romania guys understand how SH5 is important in our lives...
How painfull it is to finally have SH5, with a wrong concept of the main screen, that could spoil the whole simulator. That's why Oleg M. (within the same Ubi) is genius and others are great developers. He always had the stage of beta testers (number of reliable veteran users, with obligation to test and feedback their feeling, without public disclosure) So we could be 100% sure that BoB:SoW would not have a missed cockpit concept... (within the same Ubi) I am deeply grateful for Ubi Romania project, effort and passion... but have to ask myself... do they play that simulator ? With a periscpe view on the far-right side of screen (the end of screen) ? With a crew-boy picture at periscope combat view ? Somebody tell me that this is just i-phone version... ![]()
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#69 |
Captain
![]() Join Date: Mar 2007
Posts: 508
Downloads: 104
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I believe I read somewhere that they intend to release this game on multiple platforms. That means the game's interface will have to be kept simple enough to allow it to be ported to the consoles (Xbox, PS3, etc).
If this is indeed what they intend, I think most SH3/4 fans would find this a wholly unacceptable compromise. JD |
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#70 | |
Frogman
![]() Join Date: Dec 2009
Posts: 305
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#71 |
Captain
![]() Join Date: Mar 2007
Posts: 508
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I hope you're right.
There's a dev posting here though... perhaps he can put this rumor to bed? JD |
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#72 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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The lead designer is actually on record as stating that PC exclusivity might change.
I would like to know if anything definite has been decided in the 2 weeks or so since that statement was made. |
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#73 |
Grey Wolf
![]() Join Date: Mar 2001
Location: Sydney, Australia
Posts: 818
Downloads: 3
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Ah, B-17 the mighty eighth, that was a fun game once the worst bugs were ironed out of it.....
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#74 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
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B17 on Amiga500 already was fun! But MightyEighth was far better. The graphics where fantastic and the feeling was too...
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#75 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
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I feel right at home with it. Its only a minor change but i would be happy with this it the even kept the other simplefied stuff.
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