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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 | ||||
Rear Admiral
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Last edited by frau kaleun; 01-08-10 at 02:03 PM. |
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#47 | |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
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![]() Better feeling or not ?
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#48 |
Stowaway
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i think they should double the size of the crewmembers icon and put it dead center right in the crosshairs, who wants to see the periscope views on the periscope views screen anyway
![]() and who let the kids loose with crayons on that map view? they have so many colors you cant even see anything, new and improved isnt always better |
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#49 |
Eternal Patrol
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Looks good. Scope needs to be bigger.
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#50 |
Machinist's Mate
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#51 |
Admiral
![]() Join Date: Jun 2005
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Over at the UBI forum somebody took more screen shots of the movie, you can get a better perceptive of things to come from these.
http://forums.ubi.com/eve/forums/a/t...7/m/1581054918 |
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#52 |
Pacific Aces Dev Team
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maybe the new interface works like the interfaces in MMO's
![]() here is my LORTO interface ![]() and after I press Ctrl+#, I can drag with the mouse every interface element to a new place on the screen ![]()
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#53 | |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
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I am just trying to re-organize screen with given objects so that feeling of view trough periscope would be "dominant feeling". Sailor picture within periscope is "bitter joke"... cant beleive such a distruction of simulation. Let's just hope that KptLehman and Onelifecrisis are hanging around with an eye locked on this "periscope gipsy bag"...
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#54 | |||
Pacific Aces Dev Team
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I believe that's how it will work with SH5 ![]() In SH4 the trend with draggable objects/icons already started, it is logic that it is now taken a step further.
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One day I will return to sea ... |
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#55 |
Eternal Patrol
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I don't know. In SH3 it was hard to identify the flags. On mod's solution was to raise the magnification to 10 vs 6. I thought that was too artificial, and really liked the SH4 mods that took the road of leaving the magnification at 6 but making the whole picture larger.
You may be right about properly reflecting the problems with having to use a periscope in the first place. Well, I've been wrong before, but I think the bigger view is the way to go.
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#56 |
Pacific Aces Dev Team
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OK, a closer look at the screenshots posted in the UBI forum reveals (IMO) that all stuff you see currently around the periscope must in fact be the new tool bar available in EVERY station, as the current SH3/4 tool bar, but smaller and sleeker.
I bet that all that stuff can be hidden away with a taste, or with a mouse click (And also dragged around, see how it appears in different places in the different screenshots), leaving only the plain view of the station you are in. ![]()
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#57 | |
Stowaway
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what im talking about is, has anyone else noticed the cartoonish white outline on anything and everything that is clickable in the game. is that their answer to improve on the mouse changing size on clickable objects? so now we get cartoon outlines? but i guess its better than having them glow or be illuminated. |
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#58 |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
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Right Webster... it should be mouse coursor change with possible "written suggestion"... or brighter color ...or red filter on part image.
This is simply cartoonish... But this is another topic...
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#59 | |
Fleet Admiral
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I wonder where the "Torpedo Guy" and the "Navigation Guy" will be located. We already know about the "Cook Guy". Will the player be identified as the "Kaluen Guy"? ![]() ![]()
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#60 | |
Gunner
![]() Join Date: Sep 2007
Location: New York City
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