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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
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Actually we work 8 hours PLUS 1 for lunchbreak... and thats just on paper, the amount of overtime we do (by choice or need) is another thing.
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With strength I burn... |
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#62 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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I hope you won't forget us and really implement a modding utility this time around, modding is also time consuming but such a light sdk would help immensely keltos |
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#63 | |
Grey Wolf
![]() Join Date: Jun 2004
Location: The Colourful Seville - Spain
Posts: 971
Downloads: 18
Uploads: 0
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#64 | |
Grey Wolf
![]() Join Date: Dec 2004
Location: Finland
Posts: 758
Downloads: 78
Uploads: 0
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No, it's not just you. I got the very same feeling when I saw the pic. Very well done. -RC- |
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#65 |
Officer
![]() Join Date: Feb 2009
Location: Bucharest - Romania
Posts: 237
Downloads: 16
Uploads: 0
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How Elanaiba said " A new complete set of bugs '
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#66 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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About the meters.. pre game easter egg ![]()
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#67 |
Eternal Patrol
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Ooooooh. I'll have to wear a coat while I play.
Great shots, guys! ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#68 |
The Old Man
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#69 |
Watch
![]() Join Date: Dec 2001
Location: Sweden
Posts: 19
Downloads: 0
Uploads: 0
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Looks very good, but even more important is how it moves. let's hope they get it right. For instance, smoke has to be generated even if you don't look at it.
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#70 |
Convicted Ship Killer
![]() Join Date: Mar 2009
Location: Just out of sight... plotting your course and speed
Posts: 846
Downloads: 371
Uploads: 1
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LMAO - too funny Torp!!
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Akula4745 ![]() "If you sit by the river long enough... the body of your enemy will float by -- SunTzu" |
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#71 |
Let's Sink Sumptin' !
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#72 | |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#73 |
Commodore
![]() Join Date: Nov 2004
Location: Right behind you!
Posts: 643
Downloads: 39
Uploads: 0
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Sounds like we need a poll on whether the devs should work 12 hour days seven days a week until we are satisfied that SHV is complete.
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#74 |
Eternal Patrol
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No, they should work eight days a week.
And put in the ocassional hard day's night.
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“Never do anything you can't take back.” —Rocky Russo |
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#75 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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pretty nice i'd say, can't say it's a big improvment over SH4, basically looks quite the same to me except for some higher poly models, water looks a bit better, sky improved, land etc. but nothing much of improvments on each. I was expecting a bit more than that considering where we are now in the gaming industry, but whatever as far as i'm concerned! I was already very keen on a SH3 with SH4 rendering engine, so i'm in!
I'm yet to see any underwater screenshots though... Because loads of improvments could be done here, with simple use of more cleverly done shaders. Interior renderings looks just the same as in SH4, but that's ok, and of course all of this is still WIP (though it's too late now to expect a big difference in my opinion). Of course i'm not asking for, say, Crytek's rendering engines. Devs do not have the time to concentrate on such huge devlopment nor do they have the budget... (not to mention the selling/licensing possibility of it afterward, wich makes such huge work worth its cost) I recall some friend of mine that used cryengine SDK quite a lot, showed me some simple shore map he made with a high poly uboat model and textures he imported and put one on surface, and one underwater. Underwater, it just looked brilliant! So much more than what I was able to tweak out of the SH4 engine. Simply put ![]() ![]() And of course, as Bdu says, "Keep up the good work!" Last edited by kapitan_zur_see; 10-09-09 at 10:32 AM. |
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