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Old 10-06-09, 02:47 PM   #46
martes86
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but this tiny typos (with review ?) make proof, that they need extensive marine consulting and maybe dont know what they do ?
WIP, anyone?

And, they've visited U-995 in Laboe along with a bunch of SubSim fellas (I was there), visited U-505 in Chicago, visited the Das Boot movie set, visited a bunch of warships of several countries, they made 2 other SH titles, and Dan has a thick cool book with a lot of ship names and nationalities... all that with a lot more of research they did on their own apart from what we know, so I'd say they have pretty much the needed background.
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Old 10-06-09, 02:51 PM   #47
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WIP, anyone?

And, they've visited U-995 in Laboe along with a bunch of SubSim fellas (I was there), visited U-505 in Chicago, visited the Das Boot movie set, visited a bunch of warships of several countries, they made 2 other SH titles, and Dan has a thick cool book with a lot of ship names and nationalities... all that with a lot more of research they did on their own apart from what we know, so I'd say they have pretty much the needed background.

What was the name of the book. anyone know...
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Old 10-06-09, 03:03 PM   #48
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"Taschenbuch der Handelsflotten" by Erich Groner. 1940 edition IIRC - left the book at work.

I was wondering how much time it would take you guys to notice the Gegnerfahrt inscription
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Old 10-06-09, 03:13 PM   #49
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I was wondering how much time it would take you guys to notice the Gegnerfahrt inscription
= That must be fixed by now.

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Old 10-06-09, 03:21 PM   #50
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WIP, anyone?

And, they've visited U-995 in Laboe along with a bunch of SubSim fellas (I was there), visited U-505 in Chicago, visited the Das Boot movie set, visited a bunch of warships of several countries, they made 2 other SH titles, and Dan has a thick cool book with a lot of ship names and nationalities... all that with a lot more of research they did on their own apart from what we know, so I'd say they have pretty much the needed background.
Yes, its of course WIP, i just wanted to make shure it wont show in release , but seams only a german language issue.

...visiting those locations wont make you a ww2 submarine expert (yes i know, its only a game), but helps alot and is very welcome. Iam looking forward to SH5
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Old 10-06-09, 04:28 PM   #51
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ohh Elanaiba, by the way... would it be possible to have follow on damages like powering a electric engine to long, if its damaged shaft is blocking it ? I mean would be cool to see the huge ampere flow and later some smoke or maybe fire in the engine room, if you command continuing running it
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Old 10-06-09, 06:49 PM   #52
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"Taschenbuch der Handelsflotten" by Erich Groner. 1940 edition IIRC - left the book at work.

I was wondering how much time it would take you guys to notice the Gegnerfahrt inscription
Dan, there are only 237 rivets on the outer hull, there needs to be 238. I have no idea how you can call yourselves a development team when you miss such an obvious detail such as this.
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Old 10-06-09, 06:55 PM   #53
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Dan, there are only 237 rivets on the outer hull, there needs to be 238. I have no idea how you can call yourselves a development team when you miss such an obvious detail such as this.
Darn rivet counters Next they will be complaining about the soup.
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Old 10-06-09, 07:03 PM   #54
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ohh yes i forgot to mention, what about the soap
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Old 10-06-09, 07:21 PM   #55
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Don't like the new mouse cursor but what the hey.....
hello Danlisa,

you think that the existance of scary storm around your sub but ....a peacefull water to all other environment is adding to impressions ??

don't worry about the mouse cursor....it is easily fixable! you know...

bye
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Old 10-06-09, 08:09 PM   #56
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purtty.
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Old 10-07-09, 12:56 AM   #57
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So, will our crew members have the ability to mold the snow into clever shapes so they can avoid onerous watch duty? Gotta have something to fill those long empty hours of winter patrolling.

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Old 10-07-09, 01:13 AM   #58
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Torplexed... I always love your little doodles
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Old 10-07-09, 01:55 AM   #59
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nice screens, thank you for the this little update...



...but i wonder how this bugs made it in ?

"Gegnerfahr(t)" means "speed of opponent" and shouldn`t measured in Ampere
Congratulations! I'm not sure: for you or for DEV team...
Bug detected before game is released...
"Bugs on the Atlantic" is comming?
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Old 10-07-09, 02:08 AM   #60
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these guys still have a good six months to release.

i promise you it wont be bug free... but i also promise you it will be damn good.

if you consider they work from 9:00am to about 5:00pm (with one hour for lunch) working on various aspects of programming, correcting errors, continuing research etc this would mean that they worked 7 hours per day.

Assuming March 1st is the earliest possible release date they theoretically have about...

735 hours of work left to put into development.

minimum.
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