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Old 02-09-09, 04:33 AM   #61
evan82
Samurai Navy
 
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Quote:
Originally Posted by jimbuna
Quote:
Originally Posted by Desga
I am here for any question
I'm a little confused....this is the first I've heard of this but you have me credited as having helped you.

Can you enlighten/explain to me?
Maybe I missed something, but "evan82" nick is also there, but I don't remember why?
It's nice but...
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Old 02-09-09, 04:28 PM   #62
bigboywooly
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Quote:
Originally Posted by Etna
Which are the reasons of these claims?
Every Modder has been duly mentioned into the credits. Wrong
Are you claiming on their behalf ? Have you received a
special proxy from any of them ? Not claiming anything on anyones behalf - fact is fact - and yes have spoken to both JU88 and Ref
Are you trying to arise useless flames or polemics ? Why ? No flames from me
This is my question : why ? Because the mod has taken other peoples work with no permission asked or given and no credits
I remember suddenly someone who can get interest from this
with its past behaviour.Am I wrong by chance ? Not sure what you mean but am guessing at another mod that " gathered " most of GWX without permission
So pls stay with serene soul man. Always serene - man
There's nothing of wrong in MEG.As already told many times,
we've gathered only "The best of...." and duly mentioned the
modder. That's all. But you didnt ask OR credit
In other way try to explain and clear what are you doing now ! Try READING this http://www.subsim.com/radioroom/showthread.php?t=115983

KK ETNA
You may have " gathered the best "
Try asking for permission is all I am saying

Do you even know who made those units you included ?
As you havent credited ANY of them

JU88 and Ref are responsible for the Adua\T class and Sclass
Ref for the Fiume
Dont see AG124s name there either for the NPRT\NCHT or NRC

So dont tell me all are credited when obvious they are not

Dont get me wrong
The mod is ok
Just like playing stock but with a lot better enviromentals and a couple of extra ships with some new graphics ( Subs and Fiume wont ever show in campaign as not scripted anyway so only usefull from the MP side )
Sea looks good\nights are dark and ship wakes stand out very well but smoke is a lil too grey



If users were to delete the Sea\Roster and Submarine folders would probably work with GWX
Not tried that
Just ran it in stock - yes it does JSGME in

Not sure I like the sensor work though
My crew spotted a destroyer 12KM away at night - which I sank with a shot from 12 KM away
But merchants couldnt spot me travelling flank from under 1KM
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Old 02-09-09, 08:01 PM   #63
evan82
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I must check this mod for some graphics to my game.
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Old 02-11-09, 02:06 PM   #64
Desga
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Yes Yes
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Old 02-11-09, 02:08 PM   #65
Desga
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Quote:
Originally Posted by evan82
Quote:
Originally Posted by jimbuna
Quote:
Originally Posted by Desga
I am here for any question
I'm a little confused....this is the first I've heard of this but you have me credited as having helped you.

Can you enlighten/explain to me?
Maybe I missed something, but "evan82" nick is also there, but I don't remember why?
It's nice but...
Yes yes now I can tell you!!
There is one mission in our match that will start in march that we will use XXI so I think that your mod will work in this mission!

Thank again Evan

Ciao Desga
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Old 02-11-09, 06:33 PM   #66
evan82
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Quote:
Originally Posted by Desga
Quote:
Originally Posted by evan82
Quote:
Originally Posted by jimbuna
Quote:
Originally Posted by Desga
I am here for any question
I'm a little confused....this is the first I've heard of this but you have me credited as having helped you.

Can you enlighten/explain to me?
Maybe I missed something, but "evan82" nick is also there, but I don't remember why?
It's nice but...
Yes yes now I can tell you!!
There is one mission in our match that will start in march that we will use XXI so I think that your mod will work in this mission!

Thank again Evan

Ciao Desga
So. Little note about me in readme file or in the something simmilar will be nice.
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Old 02-12-09, 07:57 AM   #67
Desga
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It's not problem we will write your name and the name of your MOD like
thanks when we will write the breefing for the mission with XXI!!
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Old 02-12-09, 08:57 AM   #68
Desga
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Quote:
Dont get me wrong
The mod is ok
Just like playing stock but with a lot better enviromentals and a couple of extra ships with some new graphics ( Subs and Fiume wont ever show in campaign as not scripted anyway so only usefull from the MP side )
Sea looks good\nights are dark and ship wakes stand out very well but smoke is a lil too grey
Not sure I like the sensor work though
My crew spotted a destroyer 12KM away at night - which I sank with a shot from 12 KM away
But merchants couldnt spot me travelling flank from under 1KM
Yes bigboywooly I understand what you want say ....when we have product MEG we say MEG must be a work that all Veteran captains or
young masters can be use to play on line with us and have fun .So when we discovered the work Thomsen's Water V4.0 .. we worked for a way to improve the visibility of boats ...may be that now is too light !

I know that Subs and Fiume can't be show in campaign but I told you MEG is made to play on line we make a big mission pack and in this pack there are different missions with different targets so you will found in every mission different units boats or submarines !


Thank bigboywooly for your opinion

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Old 03-23-09, 09:15 AM   #69
Desga
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MEG 2.0 - ICE - Mas Edition Grupsom released is out

M.E.G-2.0-ice is out ...go to the first page and after download... if you want, try it and tell me what do you think!!

Ciao Desga
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Old 03-23-09, 10:21 AM   #70
Wolfehunter
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I have one question. Why do you have wolfehunter's and wolfehunter in credits? Are there two different wolfehunters to give credits too?

Is there a cloned me out there..

I'm confused.

By the way this mod looks great.
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Old 03-23-09, 10:30 AM   #71
TheDarkWraith
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People still bringing up this permissions crap huh? Get off your high horses and be thankful that someone is using your mod/work. In my view giving the original author credit is all that is needed (and all that I will ever do). If you feel you haven't received credit for your work then a simple PM to the person responsible of the mod asking for your name to be added should suffice. If you don't want your work ever to be used then don't post it - keep it to yourself!
Desga keep on truckin....looks good
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Old 03-23-09, 10:40 AM   #72
Alex
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Quote:
Originally Posted by Racerboy View Post
In my view
You're right, mate. It's in your view, period. We respect your way of looking at things, please respect ours.
Keep modding the game, stop looking for an argument.

Respectfully,


Alex
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Old 03-23-09, 11:02 AM   #73
Desga
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Wolfehunter is my error excuse me ...only you!
thank
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Old 03-23-09, 11:04 AM   #74
h.sie
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is this a combination of existing mods or are there some previously unreleased parts in it?
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Old 03-23-09, 11:31 AM   #75
Desga
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MEG 1.0 like MEG 2.0 - ice - arise from a combination of many mod found on the web. These mod are fantastic.
In MEG 2.0 ice there is just a mod created entirely by Desga and Duval and this Mod " DD-Wakemod " you will found in a new topic that I will make this evening !!
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