![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#61 | ||
Samurai Navy
![]() Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
|
Quote:
![]() It's nice but... ![]() |
||
![]() |
![]() |
![]() |
#62 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]() Quote:
Try asking for permission is all I am saying Do you even know who made those units you included ? As you havent credited ANY of them JU88 and Ref are responsible for the Adua\T class and Sclass Ref for the Fiume Dont see AG124s name there either for the NPRT\NCHT or NRC So dont tell me all are credited when obvious they are not Dont get me wrong The mod is ok Just like playing stock but with a lot better enviromentals and a couple of extra ships with some new graphics ( Subs and Fiume wont ever show in campaign as not scripted anyway so only usefull from the MP side ) Sea looks good\nights are dark and ship wakes stand out very well but smoke is a lil too grey ![]() If users were to delete the Sea\Roster and Submarine folders would probably work with GWX Not tried that Just ran it in stock - yes it does JSGME in Not sure I like the sensor work though My crew spotted a destroyer 12KM away at night - which I sank with a shot from 12 KM away But merchants couldnt spot me travelling flank from under 1KM |
|
![]() |
![]() |
![]() |
#64 |
Navy Dude
![]() Join Date: Jul 2008
Location: ITALY
Posts: 170
Downloads: 87
Uploads: 0
|
![]()
Yes Yes
Last edited by Desga; 02-12-09 at 05:04 AM. |
![]() |
![]() |
![]() |
#65 | |||
Navy Dude
![]() Join Date: Jul 2008
Location: ITALY
Posts: 170
Downloads: 87
Uploads: 0
|
![]() Quote:
There is one mission in our match that will start in march that we will use XXI so I think that your mod will work in this mission! ![]() Thank again Evan Ciao Desga ![]() |
|||
![]() |
![]() |
![]() |
#66 | ||||
Samurai Navy
![]() Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
|
Quote:
![]() ![]() |
||||
![]() |
![]() |
![]() |
#67 |
Navy Dude
![]() Join Date: Jul 2008
Location: ITALY
Posts: 170
Downloads: 87
Uploads: 0
|
![]()
It's not problem we will write your name and the name of your MOD like
thanks when we will write the breefing for the mission with XXI!!
![]() |
![]() |
![]() |
![]() |
#68 | |
Navy Dude
![]() Join Date: Jul 2008
Location: ITALY
Posts: 170
Downloads: 87
Uploads: 0
|
![]() Quote:
young masters can be use to play on line with us and have fun .So when we discovered the work Thomsen's Water V4.0 .. we worked for a way to improve the visibility of boats ...may be that now is too light !
![]() I know that Subs and Fiume can't be show in campaign but I told you MEG is made to play on line we make a big mission pack and in this pack there are different missions with different targets so you will found in every mission different units boats or submarines ! Thank bigboywooly for your opinion ![]() Last edited by Desga; 02-14-09 at 07:09 AM. |
|
![]() |
![]() |
![]() |
#69 |
Navy Dude
![]() Join Date: Jul 2008
Location: ITALY
Posts: 170
Downloads: 87
Uploads: 0
|
MEG 2.0 - ICE - Mas Edition Grupsom released is out
M.E.G-2.0-ice is out ...go to the first page and after download... if you want, try it and tell me what do you think!!
![]() Ciao Desga Last edited by Desga; 03-23-09 at 09:40 AM. |
![]() |
![]() |
![]() |
#70 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
|
![]()
I have one question. Why do you have wolfehunter's and wolfehunter in credits? Are there two different wolfehunters to give credits too?
![]() Is there a cloned me out there.. ![]() I'm confused. By the way this mod looks great. ![]() |
![]() |
![]() |
![]() |
#71 |
Black Magic
![]() |
![]()
People still bringing up this permissions crap huh? Get off your high horses and be thankful that someone is using your mod/work. In my view giving the original author credit is all that is needed (and all that I will ever do). If you feel you haven't received credit for your work then a simple PM to the person responsible of the mod asking for your name to be added should suffice. If you don't want your work ever to be used then don't post it - keep it to yourself!
Desga keep on truckin....looks good ![]() |
![]() |
![]() |
![]() |
#72 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
|
![]()
You're right, mate. It's in your view, period. We respect your way of looking at things, please respect ours.
Keep modding the game, stop looking for an argument. Respectfully, Alex
__________________
![]() |
![]() |
![]() |
![]() |
#73 |
Navy Dude
![]() Join Date: Jul 2008
Location: ITALY
Posts: 170
Downloads: 87
Uploads: 0
|
![]()
Wolfehunter is my error excuse me ...only you!
thank ![]() |
![]() |
![]() |
![]() |
#74 |
Admiral
![]() |
![]()
is this a combination of existing mods or are there some previously unreleased parts in it?
|
![]() |
![]() |
![]() |
#75 |
Navy Dude
![]() Join Date: Jul 2008
Location: ITALY
Posts: 170
Downloads: 87
Uploads: 0
|
![]()
MEG 1.0 like MEG 2.0 - ice - arise from a combination of many mod found on the web. These mod are fantastic.
In MEG 2.0 ice there is just a mod created entirely by Desga and Duval and this Mod " DD-Wakemod " you will found in a new topic that I will make this evening !! |
![]() |
![]() |
![]() |
|
|