![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#61 |
Seasoned Skipper
![]() Join Date: Nov 2008
Location: Colorado and California
Posts: 726
Downloads: 358
Uploads: 0
|
![]()
Please i PM you my e mail with many many thanks
![]()
__________________
Erlaubnis an Bord zu kommen.
|
![]() |
![]() |
![]() |
#62 |
Sailor man
![]() Join Date: Apr 2008
Location: Deutschland
Posts: 43
Downloads: 40
Uploads: 0
|
![]()
how do i add the japanese flag to the ship? i think it makes the ship more realistic.
or what about the sign on the bow of the yamato does anyone have an idea to put it on? Or does anyone know a mod that has such a skin for the yamato? Last edited by Rene; 11-19-08 at 03:36 PM. |
![]() |
![]() |
![]() |
#63 |
Weps
![]() Join Date: Sep 2005
Posts: 359
Downloads: 43
Uploads: 0
|
![]()
Tom - great work, downloaded this and am enjoying using it. I have also downloaded many of the other playable surface ship mods. I have extensive modding experience with Freelancer, and am trying to learn how to contribute to SH mods. I've been looking at how you got the damage models working (which I have to say works really well compared to the other BB's I've downloaded).
From what I can figure, you added some custom zones in zones.cfg ? And the index number of these zones is assigned to boxes in yamato.zon ? For example Box 50 is type 113 which is KeelBB ? What I'm trying to work out is how these match up to entries in yamato.dat (or dop they ?). I'm guessing the only way to match things up is to extract the 3d model into a 3d tool ? I'm either looking in the wrong places, or there is much less online information about how to get into the more detailed modding of SH than Freelancer. I'd love to be able to take some of the 3D work people do and finish it off in the way you have done so well. Any chance of any pointers as to how you've done it ?? Before you reply I'll point out my 3D skills are awfull (limited to creating cutom .SUR files for freelancer ships, roughly drawn around the 3D shape of the ship ... essentially just providing a collision object which matches the shape of ships). I've also had some success in touching up FL textures (speciality was creating illuminated textures). I really want to contribute but am struggling to learn.... any answers / help greatfully received ![]() |
![]() |
![]() |
![]() |
#64 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
|
![]()
@ Rene,
i have made a pair of skins for the yamato, as you can probably see, but unfortunately i cannot find where to place the Crysanthemum on the lightmap
__________________
Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
![]() |
![]() |
![]() |
#65 |
Planesman
![]() Join Date: Sep 2008
Posts: 184
Downloads: 23
Uploads: 0
|
![]()
The crysanthnum cant be put on as the piece that is uses is use in several place apparently. The dat file doesnt really have anything to do with damage modeling , what you need is in the .upc or .upcger file , each damage box corisponds to a system added there. For example a bulk head id 198 in the upc file corisponds so the damage box with the same id in the zone file. The real trick with damage models is balancing the sinking aspect to be realistic and also balance how each system takes damage.
For the yamato I spent days sitting on a custom mission taking damage from 3 bbs observing till i sunk , then adjusting values till they felt right. At the moment I have a KGV with a working damage model which hasnt been balanced yet ![]() |
![]() |
![]() |
![]() |
#66 | |
Gunner
![]() Join Date: Dec 2008
Location: Australia
Posts: 92
Downloads: 85
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#67 | |
Ensign
![]() Join Date: Apr 2008
Posts: 222
Downloads: 46
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#68 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
|
![]() Quote:
![]() ![]() Peabody
__________________
System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
|
![]() |
![]() |
![]() |
#69 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
|
![]()
*whistles*
a little harsh dudes...
__________________
Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
![]() |
![]() |
![]() |
#70 |
Gunner
![]() Join Date: Dec 2008
Location: Australia
Posts: 92
Downloads: 85
Uploads: 0
|
well wat ever then your skins looks pretty sweat sledgehammer good stuff!
![]() ![]() Last edited by mickey117; 12-21-08 at 08:51 PM. |
![]() |
![]() |
![]() |
#71 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
|
![]()
It isn't my mod, I'm not THAT great, the credit goes to Tomhugill, a fellow modder who is on the Surface Warfare Super-Mod Team along with myself. All I have done is make a couple skins for the Yamato because I got bored.
![]()
__________________
Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
![]() |
![]() |
![]() |
#72 |
Gunner
![]() Join Date: Dec 2008
Location: Australia
Posts: 92
Downloads: 85
Uploads: 0
|
kk
well my congrats goes tom then good stuff
![]() ![]()
__________________
SH3 WARSHIP MOD WITH GWX 3.0 > http://www.bts-mods.com/?page=sh3user=mickey117 PART OF SUPER SURFACE WARFARE MOD > http://www.subsim.com/radioroom/showthread.php?t=144946 {FIGHT TO THE LAST SHELL} ![]() |
![]() |
![]() |
![]() |
#73 | ||
Gunner
![]() Join Date: Dec 2008
Location: Australia
Posts: 92
Downloads: 85
Uploads: 0
|
![]() Quote:
__________________
SH3 WARSHIP MOD WITH GWX 3.0 > http://www.bts-mods.com/?page=sh3user=mickey117 PART OF SUPER SURFACE WARFARE MOD > http://www.subsim.com/radioroom/showthread.php?t=144946 {FIGHT TO THE LAST SHELL} ![]() |
||
![]() |
![]() |
![]() |
#74 |
Seaman
![]() Join Date: Feb 2009
Location: Russia
Posts: 31
Downloads: 7
Uploads: 0
|
![]()
Somebody FIX a UZO Please!!!!
|
![]() |
![]() |
![]() |
#75 |
Seaman
![]() Join Date: Feb 2009
Location: Russia
Posts: 31
Downloads: 7
Uploads: 0
|
![]()
OK. How I can add UZO on this ship myself?
|
![]() |
![]() |
![]() |
|
|