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Old 06-30-08, 12:48 PM   #61
longdog499
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I sincerely hope you get all the support you need in this Gotmilk. There are a lot of great mods out there that add to the realism of the game, some beautiful ones that add immeasurably to the environment and sound mods that create great ambience but I think that if there's one area in which the game is lacking it is the submarine interiors. Power to you.
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Old 06-30-08, 12:54 PM   #62
Xantrokoles
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Quote:
Originally Posted by Gotmilk
Hello.

Can anyone confirm any development for this mod? I am scared that this thread will die off soon. I dont want this to happen. You got the solution for "camera out of sector problem" With little more of work you can make additional rooms for the subs. Lets start from the captains bunker.

I dont care if its just "eye candy" at first. If it will be done then people like Ducimus and etc. will add additional buttons and features to new rooms sooner or later. I can almost imagine that the 3d radio with buttons to play and stop music. Or pictures where you can put your custom pictures. Use the "bed" feature to forward time and etc.

I can model the rooms. Sadly i am not familiar with coding. Basicly give me any room to model. All this mod needs is a chance. And i am willing to give a try. I belive that we could do a litte team and put some new rooms in SH4.

Dont let this mod to die.

Please.
I recommend you to download Skwasjer's S3d.
then you export some 3d files out of the Gato interior.

After this you tell us, wether you still wanna model the rooms
When you confirm and when you made some rooms, and when you show here the results 3d rendered by the 3d program, I confirm you the community bring it into the *. dat file

I am sure Skwasjer makes the camera square and there are several people who are able to bring it into the game files.

The biggest problem is finding a 3d modeler.
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Old 06-30-08, 02:21 PM   #63
Gotmilk
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Hello.

Thank you for your reply. Can you or anyone else point me to the source where i could find authentic Gato captain cabins pictures so i could use them as a reference for my 3d model.
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Old 06-30-08, 03:23 PM   #64
Ducimus
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I do not think there is any form of surfaced or submerged controller where the interior is concerned.

Where the exterior is concerned, when you create an object/node with many controllers associated to it, What order you index them, DOES matter. Just an FYI. Learned this the hard way.
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Old 07-04-08, 07:11 AM   #65
Gotmilk
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Hello.

I wanted to give a litte bump to this topic and also update my current status. I got SH addon pack today. I will try it out as soon as i get home from work. I also got some captain bunker pictures for reference.

I will start to model as soon as i get my RoboBall animation project done. I hope to release some WIP screens soon here to get feedback from you guys. Also it is gonna be a challenge to model low poly cabinet so it still would look good in game.
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Old 07-05-08, 01:31 AM   #66
msalama
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Thanks for getting yer hands dirty with this Gotmilk, we owe you one - or ten
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Old 07-05-08, 05:10 AM   #67
Anvart
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Quote:
Originally Posted by Schroeder
Quote:
Originally Posted by privateer
I don't think the interiors are connected to surfaced or submurged controller?
With out that connection, you can not kill an animation.
Well, I think they are, because when you are submerged the guy at the plane wheel sometimes raises his finger to hush the others. So at least that guy must somehow be connected to the depth status of the sub.:hmm:
You have (for this) submarine status and animation graphs (for characters) in StateMachineCtl controller ...

P.S. @Privateer ...
You have:
...
[Warning9]
ID=SubmarineUnderwater

...
and others
...
in Layout Warning System ..., and it's necessary to think as it to use ...
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Last edited by Anvart; 07-09-08 at 05:36 AM.
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