SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-09-07, 10:06 AM   #61
kriller2
Ace of the Deep
 
Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
Default

Quote:
Originally Posted by miner1436
You can get an idea of the chrysanthemum from the Kuma.
Thanks Miner, I now which part you want me to add, but I can't find the frontplate of the Yamato in the textures maybe thats the reason the devs didn't add the chrysanthemum.

EDIT:
I think i found the place to look , will try something now and test if it works.
__________________
Kriller2.
[MODs]

Real Environment mod

and Pacific Enviroments 4 mod

Last edited by kriller2; 12-09-07 at 10:47 AM.
kriller2 is offline   Reply With Quote
Old 12-09-07, 10:59 AM   #62
Hawk_345
Medic
 
Join Date: May 2007
Posts: 160
Downloads: 3
Uploads: 0
Default

amazing work Kriller, keep it up.
__________________
Hawk_345 is offline   Reply With Quote
Old 12-09-07, 11:45 AM   #63
kriller2
Ace of the Deep
 
Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
Default 1.3 released at page 1

This new version is up!
__________________
Kriller2.
[MODs]

Real Environment mod

and Pacific Enviroments 4 mod

Last edited by kriller2; 12-09-07 at 12:09 PM.
kriller2 is offline   Reply With Quote
Old 12-09-07, 01:08 PM   #64
miner1436
Grey Wolf
 
Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
Default

The yamato is all messed up.
miner1436 is offline   Reply With Quote
Old 12-09-07, 01:52 PM   #65
kriller2
Ace of the Deep
 
Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
Default no chysanthemum then

Sorry. New download coming up the texture with the chrysanthemum repeated itself onto the ship (how could I miss that!! :p ) BTW Miner please be more specific when you report a bug!

EDIT: new download is up with the fix for the Yamato.
__________________
Kriller2.
[MODs]

Real Environment mod

and Pacific Enviroments 4 mod

Last edited by kriller2; 12-09-07 at 02:30 PM.
kriller2 is offline   Reply With Quote
Old 12-09-07, 08:28 PM   #66
Archie
Medic
 
Join Date: Jul 2007
Location: The South Pacific, No, Really.... The South Pacific
Posts: 165
Downloads: 73
Uploads: 0
Default

Quote:
Originally Posted by kriller2
Sorry. New download coming up the texture with the chrysanthemum repeated itself onto the ship (how could I miss that!! :p ) BTW Miner please be more specific when you report a bug!

EDIT: new download is up with the fix for the Yamato.
Fantastic work as always Kriller!

ps, you may want to change the header in the thread to show 1.3 is up!
__________________

__________________
"I can imagine no more rewarding a career. And any man who may be asked in this century what he did to make his life worthwhile, I think can respond with a good deal of pride and satisfaction: 'I served in the United States Navy.'"
President John F. Kennedy,
Archie is offline   Reply With Quote
Old 12-10-07, 12:21 AM   #67
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default

Excellent!

Just an FYI, you ommitted the Akitsu Maru. I know, it's technically an aircraft ferry, but the game lists it as an escort carrier.

(I know...I always have to nag about something... ).
LukeFF is offline   Reply With Quote
Old 12-10-07, 03:39 AM   #68
kriller2
Ace of the Deep
 
Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
Default

Quote:
Originally Posted by LukeFF
Excellent!

Just an FYI, you ommitted the Akitsu Maru. I know, it's technically an aircraft ferry, but the game lists it as an escort carrier.

(I know...I always have to nag about something... ).
Thanks Luke The Akitsu is in the pack, but I forgot to put it on the list.
__________________
Kriller2.
[MODs]

Real Environment mod

and Pacific Enviroments 4 mod
kriller2 is offline   Reply With Quote
Old 12-10-07, 07:18 AM   #69
ustahl
Watch Officer
 
Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
Downloads: 156
Uploads: 0
Default Still old portholes on Yamato

Thanks for taking on to fix the portholes after all.

I just downloaded and installed vs 1.3 after first unloading vs. 1.2 with JSGME, then loaded for testing th single Battle off Samar. Unfortunately Yamato did not show the new reduced & replaced portholes (nor Chrysanthemum).

I'm a bit confused. Were the porthole changes withdrawn, awaiting some further fix, or could there be a conflict with the Trigger_Maru_GFX_PAK_2_2?

Warships_retextured_v1_3 is installed last, and JSGME did not report any file replacement related to any other mod during installation.:hmm:
__________________
Cheers
Uffe
ustahl is offline   Reply With Quote
Old 12-10-07, 07:52 AM   #70
mrbeast
Ace of the Deep
 
Join Date: Aug 2007
Location: Bolton, UK
Posts: 1,236
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by ustahl
Thanks for taking on to fix the portholes after all.

I just downloaded and installed vs 1.3 after first unloading vs. 1.2 with JSGME, then loaded for testing th single Battle off Samar. Unfortunately Yamato did not show the new reduced & replaced portholes (nor Chrysanthemum).

I'm a bit confused. Were the porthole changes withdrawn, awaiting some further fix, or could there be a conflict with the Trigger_Maru_GFX_PAK_2_2?

Warships_retextured_v1_3 is installed last, and JSGME did not report any file replacement related to any other mod during installation.:hmm:
Did you just install the file as you DL it or did you extract the individual folders for each ship. In the earlier releases you had to do this for the files to work in JSGME. I've not unpacked the latest release yet, so I don't know if its any different.
__________________
mrbeast is offline   Reply With Quote
Old 12-10-07, 08:55 AM   #71
kriller2
Ace of the Deep
 
Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
Default Answer

Quote:
I just downloaded and installed vs 1.3 after first unloading vs. 1.2 with JSGME, then loaded for testing th single Battle off Samar. Unfortunately Yamato did not show the new reduced & replaced portholes (nor Chrysanthemum).
You should see the reduced portholes,Sorry but the chrysanthemum where removed because of a bug.

Quote:
I'm a bit confused. Were the porthole changes withdrawn, awaiting some further fix, or could there be a conflict with the Trigger_Maru_GFX_PAK_2_2?
no

Quote:
Warships_retextured_v1_3 is installed last, and JSGME did not report any file replacement related to any other mod during installation.:hmm:
Did you move the "warships_retextured_v1_3" to the MOD folder and enable it? - try look inside the folders there should be a readme beside the correct directory.

I will uploade a new version without doubledirectories, don't know why this happens in WinRAR...
__________________
Kriller2.
[MODs]

Real Environment mod

and Pacific Enviroments 4 mod
kriller2 is offline   Reply With Quote
Old 12-10-07, 09:21 AM   #72
Digital_Trucker
Silent Hunter
 
Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
Default

Quote:
Originally Posted by kriller2
I will uploade a new version without doubledirectories, don't know why this happens in WinRAR...
Sometimes it's not how it's compressed, but how it's decompressed. If you select "extract here" you get the correct folder layout, but if you just choose "extract" and let it name the location, you end up with an additional folder layer.
__________________

RSM-GIEP-Killflags-LV Tribute-Playable Elco __Peace be with you, Dave.

Digital_Trucker is offline   Reply With Quote
Old 12-10-07, 11:35 AM   #73
ustahl
Watch Officer
 
Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
Downloads: 156
Uploads: 0
Sorted out now

[/quote] Did you move the "warships_retextured_v1_3" to the MOD folder and enable it? - try look inside the folders there should be a readme beside the correct directory.
[/quote]

Yes, I moved the "warships_retextured_v1_3" to the MODS folder and enabled it - to no effect, really.
Being in a hurry to see the new beauties in action, I did not look inside and pick the "Warships retextured_install1_3" instead.
Now it looks as it should. It's simply brilliant, way to go!
Now I can enjoy all the destructive aesthetics to the fullest.
Thanks all!
__________________
Cheers
Uffe
ustahl is offline   Reply With Quote
Old 12-10-07, 11:35 AM   #74
mavmcleod
Watch
 
Join Date: Jun 2005
Location: Frankfurt/Germany
Posts: 16
Downloads: 34
Uploads: 0
Default

It's most comfortable to just open the mod-folder in your SH4-directory and drag-&-dropp from winzip.

Good hunting!
Maverick
mavmcleod is offline   Reply With Quote
Old 12-10-07, 11:53 AM   #75
kiwi_2005
Eternal Patrol
 
Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
Default

Wow! How did i miss this, downloading now. Thanks
__________________
RIP kiwi_2005



Those who can't laugh at themselves leave the job to others.



kiwi_2005 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:17 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.