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Old 10-31-07, 03:40 PM   #61
Chock
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Perhaps SC should be the focus of future modding as most of us are Subsimmers at heart.
Could a further development of SCX take place?
Unfortunately for me, if such an add-on were to go in SC rather than DW, I wouldn't be able to play, as one of my SC disks (rather bizarrely) cracked when it was in the DVD case (presumably some sort of wierd fault on it), so it's not been playable since then and was uninstalled with no possibility of me being able to reinstall it, bummer

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Old 10-31-07, 03:56 PM   #62
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Chock the same thing happened to me ,but I got EA games to send me a new one.Which disk was it as I may be able to help.
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Old 10-31-07, 04:30 PM   #63
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Well, luckily the case with the disks is still in my drawer, so I just checked and it was disk 1 which bust, it's odd that it happened to you too. The wierd thing is that it seems to have cracked from the centre to about halfway across its radius, rather than all the way to the edge, as you'd expect a disk to do if it broke.

I've never had any other disk do that, maybe there was a shaky batch if yours also broke, as you are in the UK too? And it just broke on its own, I opened the case to play it one day, and there it was, busted. That was in fact why I got DW via download rather than buying it on DVD!

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Old 10-31-07, 05:00 PM   #64
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Quote:
Originally Posted by clive bradbury
Apart from all the legal implications, can I ask a more practical question - why does it have to be DW? It is not completely unfair to say that DW is SC with skimmers added. The discussion appears to be about adding a sub -then why not add it to SC instead? SCS have chosen to permit, or at least not challenge, additional playable platforms in SC, so why not create the add-on for SC and avoid direct confrontation with a very creative company who should be encouraged to produce more excellent sims for us all to enjoy?
That is the most brilliant thing I've heard in a long time. What if the next big project wasn't a PCU for DW, but a PCU for SCXIIc? Starting with adding playable surface and air....

I'm guessing SCS would stop tolerating* SCU/PCU at that point and shut it down, but hey, I like this out of the box thinking!


*BTW, I don't think SCU was so much illegal as it was in the grey area. They hadn't made their wishes clear on that point, and in retrospect they decided it was a bad idea and that it wouldn't be allowed for DW. Calling SCU illegal, I think, is unfair to the SCX crew.
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Old 10-31-07, 06:53 PM   #65
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I think most of us are submarine skippers.Why else would we be on this forum?
Whilst we wait for SCS lets continue the work on SC.This is work that would have happened if DW had not come along and is tolerated by SCS.
http://www.subsim.com/radioroom/showthread.php?t=124359
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Old 11-01-07, 03:35 AM   #66
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Anyways new non-playable models are always welcome! Hope to see more new models on LW mod...
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Old 11-01-07, 03:51 AM   #67
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Quote:
Originally Posted by Linton
I think most of us are submarine skippers.Why else would we be on this forum?
Whilst we wait for SCS lets continue the work on SC.This is work that would have happened if DW had not come along and is tolerated by SCS.
http://www.subsim.com/radioroom/showthread.php?t=124359

Haven't figure out how to create a launchable SLBM act like a real ballistic missle instead of TLAM, otherwise I'll create a controllable Typhoon class


Beside: expect a far more detail accurate Astute modle will be released in coming LWAMI 3.09
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Old 11-02-07, 02:46 PM   #68
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Quote:
Originally Posted by goldorak
LWAMI is doing a very good job "fixing" DW and I think TLAM Strike is importing into the LWAMI database a very good portion of SCX 3D models.
When all this is done, the real modding of DW will begin extending the database to include new navies, new weapons, etc.. a new advanced model fort torpedoes and more....
So I don't think DW is dead with the community, testament to this is the games that are being played regularly over the web.
Well currently I'm not importing the DB, another is for the moment. Almost everyone involved in LWAMI has been buisy with real world things or are feeling a little burned out. In the next (major) edition of LWAMI you will see a lot of cool stuff, even if I have to shift the orbit of this planet all by my self you'll get some goodies.
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Old 11-02-07, 10:57 PM   #69
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Quote:
Originally Posted by TLAM Strike
In the next (major) edition of LWAMI you will see a lot of cool stuff, even if I have to shift the orbit of this planet all by my self you'll get some goodies.
Sounds promising. hope it can come soon
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Old 11-19-07, 11:28 AM   #70
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Default Evantually, I got it!

weeks effort, finally, I work it out!!!!

now, I can create a brand new perfect subs on my own:rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: (program area, 3D&PS still suck)

of course, unfortunately, self-entertainment only
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Old 11-19-07, 11:46 AM   #71
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what speed you got the spearfish running at?
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Old 11-19-07, 03:01 PM   #72
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Quote:
Originally Posted by micky1up
what speed you got the spearfish running at?
that base on the tactic you use. normally, I like to set it at 45KTs, when it find target, well, it run at its godspeed. as we all know that when a torpedo run at more than 60KTs in the game, its speed is variable, faster or slower than its top speed suppose to be. so I write a doctrine for Spearfish base the MK48, make it act more realistically and steady.

actually, if Astute is as quiet as it said to be, Tigerfish is enough to do the job

It's said that the top speed of Spearfish is 70KTs, game's figure is 65KTs,the fastest heavy torpedo in the game
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Old 11-21-07, 05:24 AM   #73
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Quote:
Originally Posted by Linton
Quote:
Originally Posted by Bill Nichols

Seriously, folks. Sonalysts spent blood and treasure bringing DW to market. Sales were disappointing. If the community were to create new playables (as was done with Sub Command), it would make an official expansion or follow-on to DW less attractive from a business point-of-view, and ultimately harm the community.

Good explanation Bill.I will revisit this topic in a year's time to see if anything has happened from SCS to improve the game.If they have then I will owe you all an apology,but by then we will all probably be talking about SH5-The Cold War.
You're perpetuating three myths the detractors of SCS - and indeed every dev team - always fall back on. One, that a promise has been broken. Two ,that the game is broken. Three, that SCS are indebted to the consumer to tailor the game to specific requirements - infinitely varied, of course - otherwise it's crap.

Look at every flightsim forum, you find precisely the same hot air being vented.

DW is a great title. It was always going to be a niche product, even if it looked as fruity as SHIII/IV.
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Old 11-21-07, 06:11 AM   #74
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Quote:
Originally Posted by JamesT73J
DW is a great title. It was always going to be a niche product, even if it looked as fruity as SHIII/IV.

I'm not so sure on this particular point.
A good deal of marketing and stressing the "hunt for red october" cold war like experience goes a long way to opening this game to the masses.
Cold War theme is always interesting, its a genre that has been exploited quite a lot even before we started seeing 99,99% games based on WW II.
I think its time for a big publisher to go all out on a cold war subsim. (hopeing Ubisoft hears this ).
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Old 11-21-07, 06:46 AM   #75
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Frankly, I think having a sim along the lines of expanding a bit on the current situation in the world today would have more appeal than one based on the Cold War at its height, but it would still have to have the eye candy too in order to even have a chance of appealing to a mass market. The reason I say that is because, to many people (especially computer game/sim buyers), the Cold War is ancient history, and the Cold War without fancy graphics is ugly ancient history. Of course people are wrong in thinking that way, but it's a fact all the same that they do. Nevertheless, 'boring' history can be made appealing, one look at the success of the Total War series confirms that, so it's not impossible, but you have to have the budget to go with the desire if you want to produce something like that, and most software companies would regard that as too big a risk.

A complex submarine sim is always going to have a tough time appealing to a mass market though, unless it has the eye candy to go with the complexity, and even then, the complexity is a turn off to many, if it wasn't, we'd see a lot more mainstream movies about modern subs, which is of course why we don't. That's one thing Ubisoft are abundantly aware of as evidenced by SH4. They had a good shot at widening the genre's appeal with SH4, but if you check out the SH3 and SH4 forums on many websites (including this one), you don't have to look far to find someone asking for help on manual targeting or some other aspect of the Ubisoft range of submarine sims. If people have trouble with that, they certainly aren't going to go for manual TMA and four hours of manouevering to verify a contact, which is why the box art for SH4 has a sub blasting away on the surface with planes whizzing about all over the place. So any sub sim that hopes to have mass appeal would probably have to be one where the sub has a gun that you can blast away with.

We all know that playing about with a modern submarine is a rewarding simulation experience that offers a lot of challenges, but try convincing the average game/sim buyer who wants fast-paced action right now at the push of a button and spectacular eye candy to go with it, and you're probably doomed to failure. That's a shame, but read any trendy magazine or web-based software review of SH4, and you will find that they say it is boring, because they know that this is what the average game buyer will think of it.

I don't like that situation any more than any other fan of sub sims does, but you have to admit that it's true.

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