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Old 08-13-07, 01:33 AM   #61
Fearless
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Quote:
Originally Posted by Misfit138
Anyone else running this mod with Ati 1950XT? I'm experiencing a MAJOR fps drop with this

The funnel smoke doesn't seem to effect on my fps that much but it's completely different thing when I look at burning ships. Instead of that usual 40-60fps I get about 12-20fps
I'm having the same prob with my GeForce GFX card.
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Old 08-13-07, 01:47 AM   #62
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Quote:
Originally Posted by Jmack
very nice !!!

just one thing

my game runs at about 12fps ... will this make it even worse ?
Turn off Volumetric Fog in graphic settings. It will double your FPS when viewing anything outside, without really upsetting graphical splendour.
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Old 08-13-07, 01:50 AM   #63
Misfit138
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Quote:
Originally Posted by Fearless
Quote:
Originally Posted by Misfit138
Anyone else running this mod with Ati 1950XT? I'm experiencing a MAJOR fps drop with this

The funnel smoke doesn't seem to effect on my fps that much but it's completely different thing when I look at burning ships. Instead of that usual 40-60fps I get about 12-20fps
I'm having the same prob with my GeForce GFX card.
Lol, this Ati crap of mine seems to be equivalent to Nvidia GF 6200!
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Old 08-13-07, 05:48 AM   #64
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Quote:
Originally Posted by Fearless
Quote:
Originally Posted by Misfit138
Anyone else running this mod with Ati 1950XT? I'm experiencing a MAJOR fps drop with this

The funnel smoke doesn't seem to effect on my fps that much but it's completely different thing when I look at burning ships. Instead of that usual 40-60fps I get about 12-20fps
I'm having the same prob with my GeForce GFX card.
i've been getting up to about a 50 fps drop at times on my 2900XT when up close to a burning ship
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Old 08-13-07, 09:46 AM   #65
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To be honest, it's nearly unplayable for me when there are multiple ships burning.
I always tested with only one or two burning ships.

I think I have to make the smoke less dense with fewer particles. This means that I have to test several setups again. So I need a day or so before a better version is released.
Thanks for your patience ...

Tell
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Old 08-13-07, 10:53 AM   #66
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Yeah, I get a frame rate drop too on SLI'ed 8800GTXs with a Q6600 to about 10-20 FPS when I lit up a Mogami and 3 escorts all in the same area.

Love the extra height the smoke can reach.

This is at 1920x1200 resolution.
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Old 08-13-07, 02:24 PM   #67
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@WilhelmTell

Which parts of that particles.dat file you've tweaked? There's so much info about everything!
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Old 08-13-07, 03:08 PM   #68
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THe giant smoke cloud does not look right to me. Should it not dissipate and spread out more towards the upper part? More like a funnel? It just seems to hang together very thick all the way up.

Trout
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Old 08-13-07, 05:25 PM   #69
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Quote:
Originally Posted by Misfit138
@WilhelmTell

Which parts of that particles.dat file you've tweaked? There's so much info about everything!
I've tweaked nearly everything in FastParticleGenerator of the node #Smoke_big, #Burning_oil_smoke, #Burning_oil_smoke_small and #Funnel_smoke. Speaking of the Silent3ditor structure.

Quote:
Originally Posted by Trout
THe giant smoke cloud does not look right to me. Should it not dissipate and spread out more towards the upper part? More like a funnel? It just seems to hang together very thick all the way up.

Trout
I think you are right, but it isn't too easy to find a balance of all the values to make it look really realistic. Changing one value means to change another and another ...
Though I think you will like the next version I release much better.

Regards,
Tell
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Old 08-13-07, 05:42 PM   #70
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Quote:
Originally Posted by WilhelmTell
Quote:
Originally Posted by Misfit138
@WilhelmTell

Which parts of that particles.dat file you've tweaked? There's so much info about everything!
I've tweaked nearly everything in FastParticleGenerator of the node #Smoke_big, #Burning_oil_smoke, #Burning_oil_smoke_small and #Funnel_smoke. Speaking of the Silent3ditor structure.
Ok, thanks! I'll see what kind of tweaking I can come up. Haven't done this kind of modding ever before but with Silent 3ditor it's so ridiculously easy :p
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Old 08-13-07, 06:33 PM   #71
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Smoke On The Water -beta5-
ready to download !
(See the first post of the thread for further info and screenshots)

The smoke isn't that gigantic anymore but looks in my opinion more realistic. And you should have much better framerates now.
So give it a try ...

The previous version beta4 can still be downloaded though if you like it better.

Regards,
WilhelmTell
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Old 08-13-07, 07:36 PM   #72
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Did some quick testing with the latest version and it's much better now. No AA or AF and lowest fps I got was 28 and the smoke itself looked much, much better. Nice job!

And did this running with stock clocks of my GPU. All the other test were when I had overclocked it to core@682Mhz, Mem@992Mhz and once again, with Ati X1950XT 256Mb
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Old 08-14-07, 11:40 AM   #73
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Quote:
Originally Posted by Misfit138
Did some quick testing with the latest version and it's much better now. No AA or AF and lowest fps I got was 28 and the smoke itself looked much, much better. Nice job!

And did this running with stock clocks of my GPU. All the other test were when I had overclocked it to core@682Mhz, Mem@992Mhz and once again, with Ati X1950XT 256Mb
Thanks alot !
The consequence is that the smoke isn't as voluminous than before, but I think it's a lot better than the vanilla smoke.
Maybe I continue working on the smoke mod later this weak but for now I play the game with all the other great mods that recently have been released.

Thank you all for your constructive criticism and adulation

Regards,
WilhelmTell
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Old 08-14-07, 10:20 PM   #74
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Awesome, Thanks WT
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Old 08-21-07, 11:55 PM   #75
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Default great work WilhelmTell

I know that changing things and checking them is a total pain so the effert you put into this is great and totaly apreciated.

Sorry it took me so long to say anything been busy!
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