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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 | |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
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#62 |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
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Stunning visuals Reece... this is "thread of the year" by all means! Simulation dreams are coming true!
Could you PLEASE present, step by step, what have you done (tweaker? file mix&format? versions/modes...?) to achieve this graphics level? We are "more than willing" to further test options of SH3/4, but we should fully understand the present achieved level,... as a starting point. Could somebody present "read me" for such a beauty? (Order/format/tweaker/mod...etc...in a clear presentation) |
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#63 |
Swabbie
![]() Join Date: May 2007
Posts: 13
Downloads: 1
Uploads: 0
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Outstanding research guys! I had hoped people would embrace this and look further down the road. Good work everyone!
It's looking great! |
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#64 |
Commodore
![]() Join Date: Apr 2005
Location: Brewsky, Galore
Posts: 618
Downloads: 19
Uploads: 0
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It does look great....
All the visual enhancements of this 'other sim' into SH III. It is becoming even better, a couple of years after its release..... ![]()
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Daddy cool ![]() |
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#65 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,723
Downloads: 171
Uploads: 0
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Hi, unfortunately I have to go down to the big smoke & wont be able to upload anything for several hours, I just got a notice that my PM box was full so I've cleaned it up a bit & can now recieve PM's again.
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Sub captains go down with their ship! |
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#66 |
Stowaway
Posts: n/a
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I have not looked deep into the SH4 files but,
I did dig somewhat the day after it came out. Here is what I see: There ARE somethings we can adjust that will improve SH3. There ARE a whole lot of clues as to how to do things abit differently, that will work in Sh3. We have to look at several areas, being: Is it Vanilla we are adjusting? Or GWX? (I am very adapted to Vanilla but not GWX, so let's keep that in mind) Vanilla is very easy to adjust for me as I know what does what. GWX has so many changes that I am not schooled in. So to speak. Another issue is the tweak files. They truely only touch on what they were written to find. You can not fix the vortex issue with standard tweak files. A proper tweak file might allow this but it requires hex edit skills just to be able to know what to point the tweak files to. Remember, the tweak files were written for SH3, and as such, did not take into account any new additions to file being tweaked! So you are most LIKELY not getting the full picture by depending on this approach. Not trying to be the bearer of bad news here, just don't want to see you guys give up!! |
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#67 |
Engineer
![]() Join Date: Mar 2007
Location: I think I'm lost?
Posts: 206
Downloads: 4
Uploads: 0
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Hmm, it does look really good, but does anyone know how to fix the problem where it does not render as far as you can see?
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![]() "YES! Everything I do is a surprise! EVEN TO ME!" ![]() "Laws are like sausages, it is better not to see them being made." ~Otto von Bismarck "I thought so little, they rewarded me by making me the ruler of the Queen's Navy." ~Sir Joseph Porter (HMS Pinafore) |
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#68 | |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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Last edited by dcb; 05-20-07 at 12:05 AM. |
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#69 |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
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If this will work I'll consider to put away Silent Hunter 4 to play number 3 again. It looks awesome!
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![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
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#70 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,723
Downloads: 171
Uploads: 0
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I am seeking permission to release a modded GWX version of the scene.dat file.
![]() I am also waiting for permission from others to use their files in an environment mod. To those doing tests the most important thing is to keep all wave state (X, Y & Z) variables set to original SHIII version! ![]() Cheers. Edit: Just read your post dcb! ![]()
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Sub captains go down with their ship! |
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#71 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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Wow, keep pushing it guys. Cant wait to get back home to do the voodoo myself.
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#72 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,723
Downloads: 171
Uploads: 0
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I'm going out on a limb here posting a download before all persons credited with various included mods have been contacted, some have & replied, some I cannot find & others I haven't recieved confirmation from, If there is any problems please contact me, the last thing I want to do is step on toes!
![]() Credits & Special thanks to: Ailantd. Kriller. Marhkimov. Sale999. Seeadler. Sergbuto. Stager00. Anyone else I may have forgotten. This is a beta version of a combined environment mod & should work with most supermods & stock, it is JSGME ready & readme supplied with instructions & Credits. If there is any problems just uninstall, also please experiment with minitweaker & post any findings, this really is a comunity mod & the main reason for this mod is for those who don't like experimenting but want to give it a go! ![]() Cheers. Download: http://files.filefront.com/New_SHIII.../fileinfo.html Edit: Forgot to mention This is an 8k environment version.
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Sub captains go down with their ship! Last edited by Reece; 05-20-07 at 07:31 AM. |
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#73 |
Lucky Jack
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Well... let's give it a try then.
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#74 |
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
Downloads: 86
Uploads: 0
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would this conflict with sobers 3D wave mod?
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#75 | |
Chief of the Boat
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Was going to give it a spin till I saw the edit
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