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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
Commodore
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
Uploads: 0
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The version I used IIRC has no changes in the sim.cfg file, since JSGME would have alerted me because I use a modded sim.cfg file. can't be 100% sure though. I wont be home the next two nights, so I can't test it, and I also wanted to test a convoy encounter with your "old" settings. Will take a single mission for that!
With a little luck I will find some time on Wednesday night for that. ![]() |
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#62 | |
Rear Admiral
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You did give me an idea though - make two versions of this mod. One, try and work with the GWX wave attunement settings the other, use NYGM settings. That way, one can use whichever one they think is best, and there's no need for any debates between the two. |
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#63 |
Commodore
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
Uploads: 0
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Good idea
![]() Of course when I mod a file I used JSGME to enable it. I don't write around in the installed files anymore. Gets me in trouble because I tend to forget what I do ![]() But in this case I just found out I DIDN'T Mod the sim.cfg file but the basic.cfg file ... Sorry. And the version I'm using has the sim.cfg file modded. |
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