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Old 03-05-07, 05:02 AM   #61
Woof1701
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The version I used IIRC has no changes in the sim.cfg file, since JSGME would have alerted me because I use a modded sim.cfg file. can't be 100% sure though. I wont be home the next two nights, so I can't test it, and I also wanted to test a convoy encounter with your "old" settings. Will take a single mission for that!

With a little luck I will find some time on Wednesday night for that.
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Old 03-05-07, 12:58 PM   #62
Ducimus
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Quote:
ince JSGME would have alerted me because I use a modded sim.cfg file.
It would only alert if you, if you already have a mod enabled that is using that file. If no mods your running are using a new sim.cfg, then JSGME won't pop up any alert.



You did give me an idea though - make two versions of this mod.
One, try and work with the GWX wave attunement settings
the other, use NYGM settings.

That way, one can use whichever one they think is best, and there's no need for any debates between the two.
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Old 03-06-07, 02:04 PM   #63
Woof1701
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Good idea

Of course when I mod a file I used JSGME to enable it. I don't write around in the installed files anymore. Gets me in trouble because I tend to forget what I do

But in this case I just found out I DIDN'T Mod the sim.cfg file but the basic.cfg file ... Sorry. And the version I'm using has the sim.cfg file modded.
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