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Old 12-19-06, 04:52 AM   #1
Mav87th
Stowaway
 
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Mav's Mod collection

Ok - i have now finished and uploaded my mod to filefront.

It contains the following and are applicable over a stock GWX with JSGME.
  • Draggable Nomograph
  • Tools icons switched so the ones with bearings are in the default slot
  • 6 dials and Sim-feelings mod
  • Slideout TDC mod
  • Removal of the 3 dials and other redundant stuff from the console to only have the big dials. Only things visible are the officers icons and the Uboot detection level icon.
  • SP2 Res Fix (optional - is only used if you have installed microsoft's applications toolkit and run the bat.) !
!!DELETE the d3d9.cfg from the mod's folder before you install if you dont run in hires mode!!
  • Commands in english with keypresses usualy on F9-F11 now moved to new keys. Deck Gun on G and Flack Gun on F. Allso enabled a command for weapons officer to plot a locked ship (shift S) and identify a ship (Shift I) plus a lot more. Basicaly its the RuB 1.4 keyfile incorporated into GWX.
  • Torpedolaufzeiten sheet in Map view along with the knots sheets etc. Shows torpedo running times vs. distance for 4 type of german torpedos. Altered original page 34 from the Torpedo Schusstafel (VIIB Potada) document.
Hope you like it.

Its located on my filefront webspace http://hosted.filefront.com/Mav87th
hope thats the right link.....

Now bear with me - first time i have ziped up stuff for a mod for others.


-------------------------------------------------------------


Update up for my mod collection

http://files.filefront.com/UPDATE_fo.../fileinfo.html

Updates the menu1024 file for the Torpedolaufzeiten sheet to be placed and sized correctly.

Last edited by Mav87th; 12-28-06 at 09:35 AM.
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Old 12-19-06, 07:22 AM   #2
II./JG1_Rudi
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Clearly, I'm applying this mod incorrectly. I've got GWX installed and running well. I've enabled Integrated Orders through JSGME along with some of the other GWX mod options. But when I enable Mav's mod, the game crashes to desktop before it finishes loading. I've deleted the d3d9.cfg file since I'm not running in hi res mode, as Mav has instructed.

Any suggestions would be gratefully appreciated, thanks.
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Old 12-19-06, 11:31 AM   #3
Mav87th
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Quote:
Originally Posted by II./JG1_Rudi
Clearly, I'm applying this mod incorrectly. I've got GWX installed and running well. I've enabled Integrated Orders through JSGME along with some of the other GWX mod options. But when I enable Mav's mod, the game crashes to desktop before it finishes loading. I've deleted the d3d9.cfg file since I'm not running in hi res mode, as Mav has instructed.

Any suggestions would be gratefully appreciated, thanks.
Rudi would you be kind to try without the integrated orders mod?

I do not have that installed here - so i dont know if that is the problem for you. Does the game crash when loading to the User Interface or when trying to start loading a mission?
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Old 12-19-06, 12:51 PM   #4
II./JG1_Rudi
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Thanks, Mav. The game won't even get me to the opening videos (the GMX howlin' wolf and the SH III intro video)...it crashes to the desktop along with the thoughtful offer of sending an error report:hmm:.

I uninstalled the game, deleted the SH3 folder on the root drive, defragged the hard drive, reinstalled the game, the 1.4b patch, the GMX mod, and the game loads just fine. I then used JSGME to load your mod ONLY...no other GMX mods were loaded (i.e. GMX intergrated orders)...the game crashes as described.

I also tried setting my desktop resolution to match that of the game...no go.

I want to use your mod, but so far, I can't run the game with it.
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Old 12-19-06, 02:29 PM   #5
Mav87th
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Hmm that sounds really weired.

If you do not use the hires option - try deleting all files in the folder - \MODS\Mav's GWX addon mod\

But leave the directory data there. That would eliminate the possibility of the hires mod interferring.

In the data directory there are not really any files that would hinder SHIII from running at all - i could understand if it would not let you get into a mission.

If you want me to zip up a version without the formentioned files then just mail me and ill put it up besides the mod on filefront.
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Old 12-19-06, 03:45 PM   #6
II./JG1_Rudi
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Hey, Mav...your suggestion worked! I deleted those files but left the "data" directory and its files intact, loaded your mod, and the game loads and runs just fine, thanks.

Can I load the other GMX mods also?

Thanks for your help on this.
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Old 12-19-06, 08:38 PM   #7
Letum
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Quote:
Originally Posted by II./JG1_Rudi
Thanks, Mav. The game won't even get me to the opening videos (the GMX howlin' wolf and the SH III intro video)...it crashes to the desktop along with the thoughtful offer of sending an error report:hmm:.

I uninstalled the game, deleted the SH3 folder on the root drive, defragged the hard drive, reinstalled the game, the 1.4b patch, the GMX mod, and the game loads just fine. I then used JSGME to load your mod ONLY...no other GMX mods were loaded (i.e. GMX intergrated orders)...the game crashes as described.

I also tried setting my desktop resolution to match that of the game...no go.

I want to use your mod, but so far, I can't run the game with it.
Are you useing a "cracked" .exe file to run the game?
They have produced this issue for some people.
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Old 12-19-06, 09:06 PM   #8
Tuddley3
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This is a cool new feature, nice work. I have really enjoyed what you have done with this mod, keep up the good work, hope to see future projects from you.

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Old 12-19-06, 09:20 PM   #9
II./JG1_Rudi
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Quote:
Originally Posted by Letum
Are you useing a "cracked" .exe file to run the game?
They have produced this issue for some people.
Nope...a legitimate copy all the way, and now, with Mav's help, it's running with his mod just fine.
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Old 12-19-06, 10:49 AM   #10
JCWolf
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Quote:
Originally Posted by Mav87th
Ok - i have now finished and uploaded my mod to filefront.

It contains the following and are applicable over a stock GWX with JSGME.
  • Draggable Nomograph
  • Tools icons switched so the ones with bearings are in the default slot
  • 6 dials and Sim-feelings mod
  • Slideout TDC mod
  • Removal of the 3 dials and other redundant stuff from the console to only have the big dials. Only things visible are the officers icons and the Uboot detection level icon.
  • SP2 Res Fix (optional - is only used if you have installed microsoft's applications toolkit and run the bat.) !
!!DELETE the d3d9.cfg from the mod's folder before you install if you dont run in hires mode!!
  • Commands in english with keypresses usualy on F9-F11 now moved to new keys. Deck Gun on G and Flack Gun on F. Allso enabled a command for weapons officer to plot a locked ship (shift S) and identify a ship (Shift I) plus a lot more. Basicaly its the RuB 1.4 keyfile incorporated into GWX.
  • Torpedolaufzeiten sheet in Map view along with the knots sheets etc. Shows torpedo running times vs. distance for 4 type of german torpedos. Altered original page 34 from the Torpedo Schusstafel (VIIB Potada) document.
Hope you like it.

Its located on my filefront webspace http://files.filefront.com/Mavs_GWX_.../fileinfo.html

hope thats the right link.....

Now bear with me - first time i have ziped up stuff for a mod for others.


-------------------------------------------------------------


Update up for my mod collection

http://files.filefront.com/UPDATE_fo.../fileinfo.html

Updates the menu1024 file for the Torpedolaufzeiten sheet to be placed and sized correctly.

Great work bro...
Didn't tryed so far...
Apears that some people might have a problem instaling this Mod,
Maybe it would be good for you to include a Readme file with all the changes made,
credits, and mostly instal instructions bro...
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Old 12-21-06, 05:40 AM   #11
Murdock
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Exellent Mav ill give it a go and post some feedback thanks mate
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Old 02-07-07, 04:15 PM   #12
Kumando
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I have only two little problems with this mod, im using Gwx and the issues are the pointers of the fuel batteries and Co2 gauges are no longer black but are in a pale grey. The other issue is that i can barely see the side bar and the console when im in the navigation map. How can i fix these?
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Old 06-02-09, 12:22 PM   #13
Tuddley3
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Wow, FileFront just can't wait to delete stuff anymore. I've finally lost faith in that place. What a shame.
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Old 06-02-09, 12:26 PM   #14
SeaWolf U-57
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Quote:
Originally Posted by Tuddley3 View Post
Wow, FileFront just can't wait to delete stuff anymore. I've finally lost faith in that place. What a shame.
Yes Bro but when these post were posted all was good
(check the dates)
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Old 06-02-09, 12:31 PM   #15
Tuddley3
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Ok, 2 1/2 years I guess is long enough.

But then explain my FileFront account. Last week everything got wiped out, and I didn't even receive the deletion que notice they normally send a few days before.
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