SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
10-12-13, 07:04 AM | #61 |
Weps
Join Date: Sep 2005
Posts: 356
Downloads: 40
Uploads: 0
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Chrys - I'm the damage modeller for the TSWMSM - and I know, intimately, how to make dmage models work on surface chips. Most of my models are custoemr built, using Skwasjer's tools of course ;-)
Let me know what .zon file quesitn you have and I'll see if I can help. |
10-28-13, 05:23 PM | #62 |
Bilge Rat
Join Date: Oct 2013
Posts: 1
Downloads: 0
Uploads: 0
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new here!
hello all... first time for me on one of these websites...excuse me if I seem a dolt..
I served on SSBN 616 .... USS James Monroe...Blue.... Ive been playing sub games for a while... Im currently playing SH4 Has anyone created a way to run "astep" on the surface.. ie.. with only the conning tower above water...? Has anyone modified the game so you can do weapons control... submerged with passive sonar only...? thanks for your time... |
03-20-14, 08:58 AM | #63 |
Bilge Rat
Join Date: Aug 2006
Posts: 1
Downloads: 72
Uploads: 0
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Hello all back after a long time away, things have sure moved on just by looking at the vids on here. I got some catching up to do
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03-20-14, 01:47 PM | #64 |
Canadian Wolf
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I guess so, welcome back
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05-02-14, 07:35 AM | #65 |
Commander
Join Date: Jun 2006
Posts: 476
Downloads: 21
Uploads: 0
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Is real sinking mechanics out there still ? Or has it been included in any of the major mods ?
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10-31-14, 02:37 PM | #66 |
Grey Wolf
Join Date: Jan 2011
Location: greece
Posts: 820
Downloads: 488
Uploads: 0
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vroom vroom
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09-02-15, 06:50 AM | #67 | |
Navy Seal
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Quote:
It will work today with the following problems. When a ship is encountered that isn't in NSM's list, it sinks in the stock manner. Any ship which Wernersobe covered will sink the way he intended. No game crashes. No babies die.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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01-22-16, 02:02 PM | #68 |
Commodore
Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
Downloads: 135
Uploads: 0
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Please recommend some mods to go with TMO.
I have already decided to use Travellers mod for TMO and Optical Targetting Correction. I'm into realism and some minor eye candy too...
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Himmel, sukeltakaa! |
10-13-16, 04:16 AM | #69 |
Old man of the Sea
Join Date: Oct 2009
Location: Imus, Philippenes
Posts: 58
Downloads: 1288
Uploads: 0
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Need a compass
I would like to add “kill flags” on the tower of my sub. I have GIMP, .dds viewer and some things I found on the net. The problem is, once I make up a .dds file how do I add it to the sub tower. Just point me the right direction if there are sites that can show me how to do it? Thank you
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10-13-16, 05:47 PM | #70 |
Navy Seal
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Stand by. I'm assembling the toolkit..........job executing......
https://drive.google.com/open?id=0B_...E9GNzIydjVXMmM This is the entire DIY KillFlags kit sent to me by Digital Trucker when he left Subsim. I will also upload this to Subsim but that will be delayed a day or so.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 10-13-16 at 06:42 PM. |
10-14-16, 12:29 AM | #71 |
Old man of the Sea
Join Date: Oct 2009
Location: Imus, Philippenes
Posts: 58
Downloads: 1288
Uploads: 0
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What can one say?
I would like to say that at anytime I had a problem with SH-1,2,3 & 4, all I had to do is come to this web site and someone pulled me out of the mud hole.
I know must of the people here, not in face to face, by there forum names. Some of them have gone but most are still here and to each and everyone that still here....Thank you so very much!! |
05-21-17, 07:29 AM | #72 |
Sea Lord
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any good mods with Fotrs
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08-21-19, 02:54 AM | #73 |
Commander
Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 478
Downloads: 176
Uploads: 0
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Ralles lModPack for TMO_RSRDC_OTC full version CTD?
Hi everyone!
Been playing Ralles excellent version of the abovementioned modpack for long now. Am returning from patrol in May 1945 and have encountered a problem: At exactly 20:00 on the 9:th of May I get CTD. No radio on at this time and no Capt Midnight installed (has created problems before). I have a guess that it can be a message that maybe the problem but I have not tried to check yet. Does anyone have a clue about this??? Regards GOZO
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SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack SHIV: WDAD, Med Campaign SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD SHIII: LSH3 2015 Cold Waters with all bells and whistles Finally SHV but still unmodded and still a noob.... |
10-06-21, 02:04 PM | #74 |
Duplicate account
Not Allowed Join Date: Nov 2019
Location: Russian Federation Nizhny Novgorod
Posts: 713
Downloads: 2338
Uploads: 0
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09-03-22, 11:13 AM | #75 |
Silent Hunter
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When a sub takes forever to come to a stop
I love this forum but the search tool is awful.
when we are driving a boat that seems to take half the Pacific to slow to a stop, what factors are involved with this performance? it cannot be just the drag factors in the .sim file, there have to be other parms that are more interrelated and complex that are behind it. another performance factor that may be related to the one above is that this RFB-Gato that i am driving will cut its speed in half to make a turn, especially when submerged...and i am trying to figure out what is different with this boat-model from the other Gato's in other mods that causes that. Sometimes, at low speed the boat almost comes to a stop in the middle of a turn.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 Last edited by KaleunMarco; 09-05-22 at 11:01 AM. |
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