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Old 10-12-13, 07:04 AM   #61
polyfiller
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Chrys - I'm the damage modeller for the TSWMSM - and I know, intimately, how to make dmage models work on surface chips. Most of my models are custoemr built, using Skwasjer's tools of course ;-)

Let me know what .zon file quesitn you have and I'll see if I can help.
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Old 10-28-13, 05:23 PM   #62
shaithus
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Default new here!

hello all... first time for me on one of these websites...excuse me if I seem a dolt..

I served on SSBN 616 .... USS James Monroe...Blue....
Ive been playing sub games for a while... Im currently playing SH4

Has anyone created a way to run "astep" on the surface.. ie.. with only the conning tower above water...?

Has anyone modified the game so you can do weapons control... submerged with passive sonar only...?

thanks for your time...
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Old 03-20-14, 08:58 AM   #63
Captain-Pugwash
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Hello all back after a long time away, things have sure moved on just by looking at the vids on here. I got some catching up to do
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Old 03-20-14, 01:47 PM   #64
ReallyDedPoet
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Quote:
Originally Posted by Captain-Pugwash View Post
Hello all back after a long time away, things have sure moved on just by looking at the vids on here. I got some catching up to do
I guess so, welcome back
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Old 05-02-14, 07:35 AM   #65
Kruger
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Is real sinking mechanics out there still ? Or has it been included in any of the major mods ?
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Old 10-31-14, 02:37 PM   #66
chrysanthos
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vroom vroom
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Old 09-02-15, 06:50 AM   #67
Rockin Robbins
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Quote:
Originally Posted by Kruger View Post
Is real sinking mechanics out there still ? Or has it been included in any of the major mods ?
No major mods include Wernersobe's Natural Sinking Mechanics. I've looked at the mod enough to know that I don't understand it. I want to update it to work with the modern 1.5 game with supermods but first I have to wrap my head around its working.

It will work today with the following problems. When a ship is encountered that isn't in NSM's list, it sinks in the stock manner. Any ship which Wernersobe covered will sink the way he intended. No game crashes. No babies die.
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Old 01-22-16, 02:02 PM   #68
Obltn Strand
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Please recommend some mods to go with TMO.
I have already decided to use Travellers mod for TMO and Optical Targetting Correction.

I'm into realism and some minor eye candy too...
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Old 10-13-16, 04:16 AM   #69
Carrollsue
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Icon9 Need a compass

I would like to add “kill flags” on the tower of my sub. I have GIMP, .dds viewer and some things I found on the net. The problem is, once I make up a .dds file how do I add it to the sub tower. Just point me the right direction if there are sites that can show me how to do it? Thank you

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Old 10-13-16, 05:47 PM   #70
Rockin Robbins
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Stand by. I'm assembling the toolkit..........job executing......

https://drive.google.com/open?id=0B_...E9GNzIydjVXMmM

This is the entire DIY KillFlags kit sent to me by Digital Trucker when he left Subsim. I will also upload this to Subsim but that will be delayed a day or so.

Last edited by Rockin Robbins; 10-13-16 at 06:42 PM.
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Old 10-14-16, 12:29 AM   #71
Carrollsue
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Icon11 What can one say?

I would like to say that at anytime I had a problem with SH-1,2,3 & 4, all I had to do is come to this web site and someone pulled me out of the mud hole.

I know must of the people here, not in face to face, by there forum names. Some of them have gone but most are still here and to each and everyone that still here....Thank you so very much!!
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Old 05-21-17, 07:29 AM   #72
Niume
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any good mods with Fotrs
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Old 08-21-19, 02:54 AM   #73
GOZO
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Default Ralles lModPack for TMO_RSRDC_OTC full version CTD?

Hi everyone!

Been playing Ralles excellent version of the abovementioned modpack for long now.

Am returning from patrol in May 1945 and have encountered a problem:

At exactly 20:00 on the 9:th of May I get CTD. No radio on at this time and no Capt Midnight installed (has created problems before).

I have a guess that it can be a message that maybe the problem but I have not tried to check yet.

Does anyone have a clue about this???

Regards GOZO
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Old 10-06-21, 02:04 PM   #74
U-190
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Old 09-03-22, 11:13 AM   #75
KaleunMarco
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Default When a sub takes forever to come to a stop

I love this forum but the search tool is awful.

when we are driving a boat that seems to take half the Pacific to slow to a stop, what factors are involved with this performance?
it cannot be just the drag factors in the .sim file, there have to be other parms that are more interrelated and complex that are behind it.

another performance factor that may be related to the one above is that this RFB-Gato that i am driving will cut its speed in half to make a turn, especially when submerged...and i am trying to figure out what is different with this boat-model from the other Gato's in other mods that causes that. Sometimes, at low speed the boat almost comes to a stop in the middle of a turn.
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