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03-30-21, 09:40 AM | #7366 |
Chief
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I have a question concerning GUI's available for GWX. About a year and a half ago I tried installing ARB's 1920x1080 and couldn't get Tycho's patch to work, so I was stuck with the small nav and attack maps. I finally just gave up and played SH4 and it's mega mod Dark Waters.
I want to try GWX again but I'm wondering if there are alternate large resolution GUI's available that might be easier to install? Thanks,
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03-30-21, 09:58 AM | #7367 | |
Ocean Warrior
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Quote:
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03-30-21, 10:01 AM | #7368 |
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[QUOTE=John Pancoast;2739452]Simply swapping campaign files won't work; they may contain ships, planes, etc. that you wouldn't have in your install which would cause ctds.
But adding individual ships, etc. isn't hard to do. There are many links of info. about doing such; instead of listing them here might be best to google the subject. There is an excellent "adding new ships.pdf" but I can't recall who/where it is.[/QUOTE Thanks for your reply but i haven't prob to add ships and see them in game, but to see more often capital ships such as BB,CL and DD's in groups cheers |
03-30-21, 10:04 AM | #7369 | |
Ocean Warrior
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[QUOTE=nik112;2739466]
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- add them to the .rnd file. - add them to the .scr file. Both can be done however you'd like; by themselves, with other groups, with groups of their own, etc.
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03-30-21, 10:26 AM | #7370 |
Chief
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@John Pancoast
Thanks for the prompt answer! Do you need to run it in a window or does it look acceptable in full screen?
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03-30-21, 11:14 AM | #7371 |
Ocean Warrior
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Looks fine full screen if your montors resolution/aspect ratio fits it.
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03-30-21, 02:22 PM | #7372 | |
Lieutenant
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Quote:
I was able to install the DGUI 1900X1080 widescreen fix to my NYGM installation and successfully patch it with Tyco's patch. I don't know of any reason why it wouldn't work on GWX, so you might consider giving it a try. Just make sure you are in port when you do it. |
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03-30-21, 08:50 PM | #7373 | |
Chief
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Quote:
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03-30-21, 09:09 PM | #7374 |
Lieutenant
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Diego's Wide Screen Mod for LSH, although it works fine with NYGM and I would assume GWX.
Look here: https://www.subsim.com/radioroom/sho...d.php?t=248512 |
03-30-21, 09:21 PM | #7375 |
Chief
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Thanks for all the help!!
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03-31-21, 04:37 PM | #7376 |
Lieutenant
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03-31-21, 09:48 PM | #7377 |
Soundman
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Hello,
I made DGUI for GWX and I think that it is very stable and bug free with it. Here is the link: https://www.subsim.com/radioroom/sho...d.php?t=247186 Some people have adapted it for other super mods and I understand it works fine with them. The one for NYGM was adapted by ericlea. If you need help with it just post a comment in that thread and I will get an email. Regards, Diego |
05-21-21, 08:49 AM | #7378 | |
Rear Admiral
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Quote:
Different units to currently ingame Or Add more capital ship movements Both are possible, the first one, replacing placeholder units with another correct unit, is the easiest. The second requires scripting Adding new ships, written a long time ago https://www.mediafire.com/file/5xzlx...ships.pdf/file |
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05-21-21, 11:40 AM | #7379 |
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BBW
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05-21-21, 01:34 PM | #7380 |
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Anvart |
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