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View Poll Results: Shall the PE 2.1 be one big mod with all included or smaller mods?
release the new PE in small mods now, f.ex. clouds, special effects etc. 86 23.56%
release PE 2.1 as one big mod and let me wait for it! 279 76.44%
Voters: 365. You may not vote on this poll

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Old 05-08-08, 03:12 PM   #721
kriller2
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Quote:
Originally Posted by akdavis
"PE3_2 submarine bubbles and caustics and roll pitch" like the PE3_1 patch wants to alter some files already altered by RSRDC. Is this a potential conflict? I believe they are the Narwhal and Tench files.
The PE3_2 submarine bubbles and caustics and roll pitch, contains a new data file with the enhanced bubbles for the sub and a ".sim" file to enhance the roll pitch it should be ok to overwrite RSRD's file.
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Old 05-08-08, 03:19 PM   #722
akdavis
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Quote:
Originally Posted by kriller2
Quote:
Originally Posted by akdavis
"PE3_2 submarine bubbles and caustics and roll pitch" like the PE3_1 patch wants to alter some files already altered by RSRDC. Is this a potential conflict? I believe they are the Narwhal and Tench files.
The PE3_2 submarine bubbles and caustics and roll pitch, contains a new data file with the enhanced bubbles for the sub and a ".sim" file to enhance the roll pitch it should be ok to overwrite RSRD's file.
So we should install RSRD first, then PE3 and patches, correct?
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Old 05-08-08, 03:24 PM   #723
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yep, this way:
1. Trigger Maru ( if you use TM)
2. RSWD
3. PE 3
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Old 05-08-08, 03:40 PM   #724
akdavis
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Thanks! Just out of curiosity, why do you refer to it as "RSWD"? I figure there is some history I am missing.
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Old 05-08-08, 08:19 PM   #725
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Just a typo i think.

I have already installed in that order and still have my problem.
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Old 05-08-08, 09:09 PM   #726
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Hiya's,
Page 35 shows my mods

Removed a few (think i noted on a post during/after which ones)

My problem is i can't run sh4 1.5 on vista x64 but all those mods n more work fine in xp

Also, Whenever you mess with mods don't jump back into a sea-saved game just goto last entry autosave entering base or as i do when in port i save as 1 in base 2 in base etc etc so i can go back n mess with mods, also at sea i save 1 at sea 2 at sea etc

Think some weirdness happens when jumping into a sea saved scenario

Have Fun

Ciao

Def

ps: whack a screenshot of JSGME up so we can all have a squint over it
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Old 05-09-08, 09:04 AM   #727
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Quote:
Originally Posted by kriller2
Quote:
Originally Posted by Burstar
Normal stars change to giants when I perform the "display nearest sound contact" command while not in a view that looks outside (ie: map, sonar, radar).

Note that this occurs even with [RFB] not installed.

Also, I changed 'PE3 special effect zones for NSM4' to 'special effects for stock #2' and the same thing occurs.

I love both these mods and would very much like to know whats wrong. This is my first time modding. I am using JSGME v2.01.102.

My apologies in advance if I have breached any forum etiquette, or this is the wrong spot to post this...
Yep I allso have this when I press ctrl+n, the solution for that was to stop using ctrl+n (new weather) or in your case not using the nearest contact key, try use the icon and see if it happens again? - it's a very odd thing which happens because the SH4 loose track of the two textures controling the sky suddenly, when 2 custom textures are used for the sky, Daves solution was to simply include the same texture for the sky 2 times, but I found out it slows the game down to have 2 highres sky textures... :hmm:
I have stopped using the Ctrl+n key for contact updates and this has solved the problem. I'm now wondering how to install the two high-res graphics to see if that will also fix the issue... Perhaps my vidcard could handle it?
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Old 05-09-08, 09:19 AM   #728
Defiance
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Heya Burstar,

Which 2 high-end graphics you mean ?? the PE:3 Special Effects optionals ??

As i use TMO the Ctrl+N = next scene (kinda like in bad weather then use those keys and it goes to the next weather pattern) (lol i was in a storm last year maybe october time, Thick fog/rain vis was down to almost nought, then i saw a smoke trail so went n had a look, It was a destroyer, then as we were gunning each other a damn task force behind it emerged, Like a fool i hit ctrl+n and there i was in calm weather with a whole task force firing on me lol i died pretty quickly)

For my nearest contact surface/air i use Ctrl+V

Ohh which card have you got ??

Unless your right in the explosion effects etc i can't see many modern'ish cards having major problems (mines the older 640meg 8800gts and she slows when i'm taking pics up close but nothing drastic)

Get a screenshot of jsgme uploaded to photobucket and we can take it from there

Have Fun

Ciao

Def
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Old 05-09-08, 09:41 AM   #729
Husksubsky
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Quote:
Originally Posted by kriller2
Quote:
Originally Posted by banjo
Just so you know--I had 1.4, TMO, PE3, PE3.1 and PE3.2 installed. Prior to PE 3.2 I was experiencing CTD's whenever I took serious damage. Taking damage and then boom, CTD. I installed PE 3.2 as soon as it was released. The next time I took serious damage I CTD again; however, this time it was such a dramatic crash I was unable to get back into that career. First time that happened. I had that career saved under three different names and they were all corrupted. Everytime I attempted to load that career, any of them, I CTD before getting into it.

I now use only TMO. I haven't been seriously damaged yet with this loadout so can't report whether this fixed the problem.
I would realy like to know if anyone else have experienced such CTD's with the new patch for TM in PE 3.2? the mod is downloaded 1000 times and I haven't had any reports about such a serious crash.

Here is the right installation order of TM with PE3:

TM
ROW PE3 Install #1
PE3 (any of the special effects mods)
PE3_1 Ship_debris_SH4_fixed_with bodies
PE3_1 Sky and reflection controls and textures
PE3_2_reflections_mod for harbour and objects
PE3_2 submarine bubbles and caustics and roll pitch for TM (important!)
PE3_2 patch for TM (important!)

It's important to install the 2 above as the last mods if you want to use PE3 with TM.
Hmm thx but I m still not 100 percent sure..FIrst of all it seem when ppl write sequence PE3 PE3patch 1 then PE3patch2 they mean that the files should be opened and we pick from them right?
not like TMO and RSDS where we put the hole thing..
my list now is
TMO 15_b
RSDS 371
RSDS 371 patch
ROW PE 3 install#1
ROW PE 3 install sunflare
ROW PE 3 install less floater
PE3_1 ship_debris_SH4_fixed_with bodies
PE3_1 sky and reflection controls and texture
PE3_1 sub and roll pitch caustics refletion mod....
Wasnt sure if this was needed before PE3_2 or if it was standalone
PE3_2 reflection mod for harbour and objects
PE3_2 patch for TM
PE3_2 submarine bubblesand caustics and roll pitch for TM

Then... about the last two is in the sequence readme says but I should put patch for TM before the submarine caustics and rollpitch.is it correct to put the patch last like you put it now?

should I remove the roll pitch mod from PE3_1?it seemed to contain more folders than the PE3_2 version

the original PE3 say that special effects are not compatible with TM.is that fixed with the PE3_2 patch?

I really like the maxoptics that came with the scaf 1.5 but I get conflict with TMO.could it work if I put the optics first?and if so...will the TDC work correct?
I really struggle with ship ID and all suggestions are welcome :hmm:
(this should have been posted under TMO or RSDS maybe)

It also troubles me that in the RSDS forum they claim that RSDS MUST be put last but PE doesn t owerwrite anything so it should be correct yeah? or can TDC readings be slightly incorrect..

Last night I sailed for hours before I got shipcontact and then it was visual..wonder why my sonarman didn t give me any notice, but I suspect this too is an RSDS matter...

pls help the noob
and thx for great mods
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Old 05-09-08, 09:56 AM   #730
kriller2
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Quote:
Originally Posted by Husksubsky
Quote:
Originally Posted by kriller2
Quote:
Originally Posted by banjo
Just so you know--I had 1.4, TMO, PE3, PE3.1 and PE3.2 installed. Prior to PE 3.2 I was experiencing CTD's whenever I took serious damage. Taking damage and then boom, CTD. I installed PE 3.2 as soon as it was released. The next time I took serious damage I CTD again; however, this time it was such a dramatic crash I was unable to get back into that career. First time that happened. I had that career saved under three different names and they were all corrupted. Everytime I attempted to load that career, any of them, I CTD before getting into it.

I now use only TMO. I haven't been seriously damaged yet with this loadout so can't report whether this fixed the problem.
I would realy like to know if anyone else have experienced such CTD's with the new patch for TM in PE 3.2? the mod is downloaded 1000 times and I haven't had any reports about such a serious crash.

Here is the right installation order of TM with PE3:

TM
ROW PE3 Install #1
PE3 (any of the special effects mods)
PE3_1 Ship_debris_SH4_fixed_with bodies
PE3_1 Sky and reflection controls and textures
PE3_2_reflections_mod for harbour and objects
PE3_2 submarine bubbles and caustics and roll pitch for TM (important!)
PE3_2 patch for TM (important!)

It's important to install the 2 above as the last mods if you want to use PE3 with TM.
Hmm thx but I m still not 100 percent sure..FIrst of all it seem when ppl write sequence PE3 PE3patch 1 then PE3patch2 they mean that the files should be opened and we pick from them right?
not like TMO and RSDS where we put the hole thing..
my list now is
TMO 15_b
RSDS 371
RSDS 371 patch
ROW PE 3 install#1
ROW PE 3 install sunflare
ROW PE 3 install less floater
PE3_1 ship_debris_SH4_fixed_with bodies
PE3_1 sky and reflection controls and texture
PE3_1 sub and roll pitch caustics refletion mod....
Wasnt sure if this was needed before PE3_2 or if it was standalone
PE3_2 reflection mod for harbour and objects
PE3_2 patch for TM
PE3_2 submarine bubblesand caustics and roll pitch for TM

Then... about the last two is in the sequence readme says but I should put patch for TM before the submarine caustics and rollpitch.is it correct to put the patch last like you put it now?

should I remove the roll pitch mod from PE3_1?it seemed to contain more folders than the PE3_2 version

the original PE3 say that special effects are not compatible with TM.is that fixed with the PE3_2 patch?

I really like the maxoptics that came with the scaf 1.5 but I get conflict with TMO.could it work if I put the optics first?and if so...will the TDC work correct?
I really struggle with ship ID and all suggestions are welcome :hmm:
(this should have been posted under TMO or RSDS maybe)

It also troubles me that in the RSDS forum they claim that RSDS MUST be put last but PE doesn t owerwrite anything so it should be correct yeah? or can TDC readings be slightly incorrect..

Last night I sailed for hours before I got shipcontact and then it was visual..wonder why my sonarman didn t give me any notice, but I suspect this too is an RSDS matter...

pls help the noob
and thx for great mods
your installation is perfect Husksubsky, the installation order of the 2 last mods are not important, the most important thing is that you install the 2 last mods after TM.

Quote:
should I remove the roll pitch mod from PE3_1?it seemed to contain more folders than the PE3_2 version
No that's not nesecary, because the patch 3_2 replaces the submarine files / roll pitch.

Quote:
I really like the maxoptics that came with the scaf 1.5 but I get conflict with TMO.could it work if I put the optics first?and if so...will the TDC work correct
Scaf 1.5 what's that?

Quote:
thx for great mods
It's good you like the work

Regarding RSRD, I don't know, haven't had time to look into RSRD, because of the work getting PE3 to run with TM.
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Old 05-09-08, 10:18 AM   #731
Husksubsky
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Quote:
Originally Posted by kriller2
Quote:
Originally Posted by Husksubsky
Quote:
Originally Posted by kriller2
Quote:
Originally Posted by banjo
Just so you know--I had 1.4, TMO, PE3, PE3.1 and PE3.2 installed. Prior to PE 3.2 I was experiencing CTD's whenever I took serious damage. Taking damage and then boom, CTD. I installed PE 3.2 as soon as it was released. The next time I took serious damage I CTD again; however, this time it was such a dramatic crash I was unable to get back into that career. First time that happened. I had that career saved under three different names and they were all corrupted. Everytime I attempted to load that career, any of them, I CTD before getting into it.

I now use only TMO. I haven't been seriously damaged yet with this loadout so can't report whether this fixed the problem.
I would realy like to know if anyone else have experienced such CTD's with the new patch for TM in PE 3.2? the mod is downloaded 1000 times and I haven't had any reports about such a serious crash.

Here is the right installation order of TM with PE3:

TM
ROW PE3 Install #1
PE3 (any of the special effects mods)
PE3_1 Ship_debris_SH4_fixed_with bodies
PE3_1 Sky and reflection controls and textures
PE3_2_reflections_mod for harbour and objects
PE3_2 submarine bubbles and caustics and roll pitch for TM (important!)
PE3_2 patch for TM (important!)

It's important to install the 2 above as the last mods if you want to use PE3 with TM.
Hmm thx but I m still not 100 percent sure..FIrst of all it seem when ppl write sequence PE3 PE3patch 1 then PE3patch2 they mean that the files should be opened and we pick from them right?
not like TMO and RSDS where we put the hole thing..
my list now is
TMO 15_b
RSDS 371
RSDS 371 patch
ROW PE 3 install#1
ROW PE 3 install sunflare
ROW PE 3 install less floater
PE3_1 ship_debris_SH4_fixed_with bodies
PE3_1 sky and reflection controls and texture
PE3_1 sub and roll pitch caustics refletion mod....
Wasnt sure if this was needed before PE3_2 or if it was standalone
PE3_2 reflection mod for harbour and objects
PE3_2 patch for TM
PE3_2 submarine bubblesand caustics and roll pitch for TM

Then... about the last two is in the sequence readme says but I should put patch for TM before the submarine caustics and rollpitch.is it correct to put the patch last like you put it now?

should I remove the roll pitch mod from PE3_1?it seemed to contain more folders than the PE3_2 version

the original PE3 say that special effects are not compatible with TM.is that fixed with the PE3_2 patch?

I really like the maxoptics that came with the scaf 1.5 but I get conflict with TMO.could it work if I put the optics first?and if so...will the TDC work correct?
I really struggle with ship ID and all suggestions are welcome :hmm:
(this should have been posted under TMO or RSDS maybe)

It also troubles me that in the RSDS forum they claim that RSDS MUST be put last but PE doesn t owerwrite anything so it should be correct yeah? or can TDC readings be slightly incorrect..

Last night I sailed for hours before I got shipcontact and then it was visual..wonder why my sonarman didn t give me any notice, but I suspect this too is an RSDS matter...

pls help the noob
and thx for great mods
your installation is perfect Husksubsky, the installation order of the 2 last mods are not important, the most important thing is that you install the 2 last mods after TM.

Quote:
should I remove the roll pitch mod from PE3_1?it seemed to contain more folders than the PE3_2 version
No that's not nesecary, because the patch 3_2 replaces the submarine files / roll pitch.

Quote:
I really like the maxoptics that came with the scaf 1.5 but I get conflict with TMO.could it work if I put the optics first?and if so...will the TDC work correct
Scaf 1.5 what's that?

Quote:
thx for great mods
It's good you like the work

Regarding RSRD, I don't know, haven't had time to look into RSRD, because of the work getting PE3 to run with TM.
wow thx for very quick reply
scaf 1.5 is an accuracy fix that If I understood right is a part of the RFB mod.the mod contain a maxoptics scope that have 3 magnifier steps and one version is PE compatible.(excuse my english).
but there are tons of others ..I ll just seek and try..again thx
Regards
regards

opps one thing..the special effects that PE3 original readme say is not compatible with TMO.you added one in your list now.it s ok to put one anyway then?
copied from readme:
"27/04/2008 v3
Now includes ROW special effects in three versions for better smoke and fire and oil leaks. (look in the options folder, special effects are not compatible with TM !) this mod includes new depth charge effects, shell hit effects, oil leaks and smoke, explosions on the sub before game."

another regards

Last edited by Husksubsky; 05-09-08 at 10:38 AM.
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Old 05-09-08, 05:58 PM   #732
NoiR
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Quote:
Originally Posted by kriller2

So your install order should be something like this in JSGME:
  • TMO 15_b
  • RSDS 371
  • RSDS 371 patch
  • ROW PE 3 install#1
  • ROW PE 3 install sunflare
  • ROW PE 3 install less floater
  • PE3_1 ship_debris_SH4_fixed_with bodies
  • PE3_1 sky and reflection controls and texture
  • PE3_1 sub and roll pitch caustics refletion mod
  • PE3_2 reflection mod for harbour and objects
  • PE3_2 patch for TM
  • PE3_2 submarine bubblesand caustics and roll pitch for TM
  • ROW PE3 Special Effects For TMO

Hello all, first time poster here and first I'd like to thank all the modders who make SH4 what it's supposed to be! Been reading quite a bit about SH4 mods and I can't figure out what is causing this annoying problem for me. Tried a few searches, but didn't find any solution for this...

I have this exact install order in SH4 1.5 that you wrote about in your post. When I install the mods in this order I am missing a graphical effect for deck gun hit and the sound effect is "cut short" too. I narrowed down the cause to something in PE3_2 patch for TM, since when I uninstall this patch both effects are back.

Am I missing something obvious? Anyone know a solution for this?
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Old 05-09-08, 06:22 PM   #733
kriller2
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I think it's because you need the RSRD that works with TM, RSRDC_TMOv15_V371 maybe?
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Last edited by kriller2; 05-09-08 at 07:34 PM.
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Old 05-09-08, 06:58 PM   #734
Defiance
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Hiya's,
K2 got it

You also need the patch for that TMO version of RSRDC

Remove all with the remove all arrow in jsgme

Redo mods in order that you had but with TMO version/patch of RSRDC

Start afresh or at least load a port/office save

Go sink em !! he he


BIG EDIT: K2, I'm using TMO/RSRDC/PE:3 and some skins/huds etc And i Can use deckgun and machinegun !!!!!!!!!!!

Want a JSGME screeny uploaded of my working setup ??? (did DL from tmo patch you linked for someone earlier but could still use deckgun before that, Though i always have my maingun at the stern (maybe bow maingun is not working ?? ))


I just had a hell of a time with 4 destroyers after my rudder lol

After they were sunk i surfaced and watch the sunrise Brilliant

I tell you what kriller the ship reflections are great, Sunrise/set on merchants etc make the sunny side of them dazzle with the suns hue colour and t'other sides nice n natural shaded colour

Well Have Fun All

Ciao

Def

Last edited by Defiance; 05-09-08 at 07:21 PM.
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Old 05-09-08, 07:34 PM   #735
kriller2
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Hi Defiance,

Thanks for the support! I just found out it wasn't a conflict but my SH4 installation somehow got screwed up

So now I will install SH4 again and check the mods one by one and release PE3_3 as one big one mod without patches and a better installaion procedurer to avoid conflict headaches and threads with installation orders :rotfl:

It's nice to hear you enjoy PE3, it brightens up my thundercloud above my head right now
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