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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#706 | |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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Even here the question...is this a clean installation of sh5? Please give me some feedback about that Thank you so far... |
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#707 |
Sailor man
![]() Join Date: Jul 2009
Location: Neosho Wisconsin USA
Posts: 45
Downloads: 518
Uploads: 0
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I used other mods before, its not a clean install.
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#708 |
Planesman
![]() Join Date: Jul 2007
Location: Moline IL
Posts: 181
Downloads: 282
Uploads: 0
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I an same as driffers63 it not a clean install. your ver 2.0 worked perfect before I installed 3.0
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#709 | |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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I use a complete clean installation and does not have any of the problems. i just tested it with the schleichfahrtmod by uekel and had no problems with the combination with other mods. please try to make a new installation if you have the time and feedback the result please. Best Regards DrJones |
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#710 |
Sailor man
![]() Join Date: Jul 2009
Location: Neosho Wisconsin USA
Posts: 45
Downloads: 518
Uploads: 0
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Going to reinstall now
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#711 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Hi all,
What you're discussing here sounds very much like what happened to me a couple of times. The JSGME can get fed up with doing its job and simply mess things up. ![]() Even if you're running just one mod the JSGME install might have gone corrupt and won't work correctly. Especially if your JSGME install has been working hard for some time with a lot of activating/deactivating of mods. Without knowing more in detail what is happening I'd suggest you have a look at the How to Fix Mod Soup Issues by Webster Can't say if this is the answer to your issues but it could be worth a try. |
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#712 |
Lieutenant
![]() Join Date: Mar 2008
Location: the deep
Posts: 251
Downloads: 217
Uploads: 7
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since activating V3, cant keep boat at correct depth, either sinks and destroys boat or i blow ballast and surface, but wont go to like 80m and stay....is there something i'm doing wrong
![]() please help many thanks
__________________
it came fromhell |
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#713 |
Planesman
![]() Join Date: Jul 2007
Location: Moline IL
Posts: 181
Downloads: 282
Uploads: 0
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Hi DrJones I will try Silent Steel mod soup ideal first if it doesnt work I will do a clean install. I will let you know how it work Thanks again LW
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#714 | |
Planesman
![]() Join Date: Jul 2007
Location: Moline IL
Posts: 181
Downloads: 282
Uploads: 0
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Hi fromhell I had the same problem with V2 I could go to 100 meter if any deeper I would sink to the bottom unless I was going flank speed. I also was using OH2 so I wasnt sure which mod was doing it |
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#715 |
Sailor man
![]() Join Date: Jul 2009
Location: Neosho Wisconsin USA
Posts: 45
Downloads: 518
Uploads: 0
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Clean install and it works
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#716 | |
Planesman
![]() Join Date: Jul 2007
Location: Moline IL
Posts: 181
Downloads: 282
Uploads: 0
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#717 | |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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"the depth keeping problem fix" http://www.subsim.com/radioroom/showthread.php?t=179746 Please try this one... Best Regards DrJones ![]() |
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#718 | |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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i am very happy to read that you have been successfull... about the mods an their order there i don't have any experience yet. i just played around with the schleichfahrt mod by uekel with no problems... but i think you should have a look at the mod list sober has created. think you have only to leave out the tdw ui mod...then everything will work... So far DrJones ![]() |
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#719 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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If you're going to use Sober's Mod list tou find it here;Sober's Mod List (post #1)
And, just some remarks to adapt this list to CSP MaGui + one suggestion for Environment mod (yes I admit it, I am a great fan of the Dynamic Environment ![]() Accurate German Flags RemoveLogoIntroTheDarkWraith DBM Background Video sobers green spinning thing SH5 Real Environment - Revision_3 << Replace with Dynamic Environment SH5 sobers best ever fog V20 SH5 sobers base sky mechanics V1 sobers better terrain v3 SH5 sobers waves mod V6 07122012 North Atlantic Green 1.1 Small_trees_SH5_V1 sobers see thru wake fix sobers_realistic_underwater_FX2 Window_Lights_Redone_V1 SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch interior_mod_alpha Pascal-sh5-Crew-Uniforms SH5_7A_Conning_Fix Fuel Gauge WoGaDi_SteelViking's Interior Speech fixes and additions (english version) Equipment_Upgrades_Fix_v1_4_byTheBeast #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Eqp_Upgrades_fix_v1.4 dates by sober Patch V2 NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0 SH5 Longer Repairs v.1 AI_sub_crew_1_0_2_TheDarkWraith FX_Update_0_0_19_ByTheDarkWraith NewUIs_TDC_7_2_0_ByTheDarkWraith << De-activate and replace with CSP Magui NewUIs_TDC_7_2_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_2_0_Real_Navigation NewUIs_TDC_7_2_0_RadCapTools_0_2_alpha << De-activate TDW_Ship_Inertia_1_1_0 Manos Scopes-patch for 16x9 IRAI_0_0_37_ByTheDarkWraith TDW_No_Hydrophone_On_Surface_1_1_0 Cerberus62 Corrected Depth Charge Projector 1.0 KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith 3D_Deck_Splash_FX_v1_0_0_byTheBeast 3D_Deck_Splash_FX_v1_0_0_KZS_Compat_byTheBeast Sub_Bubbles_v0_0_3_ byTheBeast OPEN HORIZONS II_full v2 OHII v2 Mission Fix WA Expanded Navies by Cybermat47 v.1.0.0 Reworked Morale and Abilities v.1.1 MCCD_1.04 sobers green crew training V4 SH5 TDW FX Fix for Sobers chimney smoke Church's Compass Dials Mod v2.2 - Option Two OH II Minefield map for TDWs Ui << Replace with MineField Map for IO_StrategicMap_for_CSPMagui (You find it in this folder; OHII Minefield Map) Grossdeutscher Rundfunk sobers NO water drops V1 smaller flags for Warships 1_0b sobers Lights Cfg V5 SH5 Trevally Tutorial - All v0.2(for OHIIv1.3) << De-activate. Works only with the TDW's New UIs Trevally Automated Scripts v0.6 ) << De-activate. Works only with the TDW's New UIs Trevally Harbour & Kiel Canal Pilot v2.9 MadMaxs_SH5_Subdiesel (mono) v2 gap - Sonar Sound Collection v 1.0 for SH5 - Distorted sobers hud sounds V1 SH5 sobers no footstep sound mod sobers DOF V3 SH5 EQuaTool 01.01 by AvM - Large Style AOB slide ruller for TDW UIs and MO by stoianm gap - HD 1 deg Scope Bearing v 1.0 Shadow Improvement ModLR sobers bad weather deck gun V1 SH5 |
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#720 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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![]() Quote:
I've never had this depth keeping issue so I can't check it myself. Still, to make it possible to assist other mates around here who might run into this problem in the future - let us know ![]() |
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