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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Shall the PE 2.1 be one big mod with all included or smaller mods? | |||
release the new PE in small mods now, f.ex. clouds, special effects etc. |
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86 | 23.56% |
release PE 2.1 as one big mod and let me wait for it! |
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279 | 76.44% |
Voters: 365. You may not vote on this poll |
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Thread Tools | Display Modes |
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#691 | ||
Watch Officer
![]() Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
Downloads: 156
Uploads: 0
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Good to know also that you're working on a new better compatible smoke mod. ![]() ![]() ![]()
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Cheers Uffe |
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#692 |
Grey Wolf
![]() Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 673
Uploads: 0
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Heya Guys,
Never had to rescue downed aviators Running TMo/RSRDC/PE:3 and odds n sods I have 3 maybe 4 aviators in red smoke near me, I assume normally you use binoculars and when x goes red you press space key to get them Now in TMo/RSRDC there's no x hair on the binocs Any ideas ???? I've tried binocs and pressing space after different lengths of time but the poor blighters are still in the water he he Maybe someone using same main mods as me knows the crack ? Cheers Ciao Def |
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#693 | |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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Oh and you'll be happy to know I've finished compiling the SFX for TMO and sent it to Kriller2 ![]()
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#694 |
Grey Wolf
![]() Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 673
Uploads: 0
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Heya DB,
Nice, Hopefully K2 will have your work up soon ![]() Cheers for answer on TM Just came across them outbound from midway so thought what the heck i see smoke i'll go save the flyboys Will look at duci's readme (hope he don't read this he'll be pissed, you know what he's like with faq's n readme's lol) Many Thanks Have Fun Def |
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#695 | |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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#696 |
Grey Wolf
![]() Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 673
Uploads: 0
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Hiya's,
I had a run through the faq in TMo No info on the menu change, Was gonna find what to change but thought ahh heck get on with some quality sh4 time lol So alas i left the poor flyboys in the drink ![]() Hopefully after a succesful mission my feelings of guilt will fade ![]() Anyways, Got bro into SH4 (he has SH3) he's been over for some mods as he's not got the internet yet, Set him up for TMo/RSRDC/PE:3 and some other visuals He's in for a fun learning curve :P Cheers Ciao Def |
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#697 |
Watch
![]() Join Date: Jun 2007
Location: Canada
Posts: 28
Downloads: 155
Uploads: 0
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![]() ![]() Normal stars change to giants when I perform the "display nearest sound contact" command while not in a view that looks outside (ie: map, sonar, radar). Note that this occurs even with [RFB] not installed. Also, I changed 'PE3 special effect zones for NSM4' to 'special effects for stock #2' and the same thing occurs. I love both these mods and would very much like to know whats wrong. This is my first time modding. I am using JSGME v2.01.102. My apologies in advance if I have breached any forum etiquette, or this is the wrong spot to post this... |
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#698 |
Mr. Bad Wolf
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Try disable your mods, then enable RFB first and then the ROW mods. You should get a more normal look then.
Though I admit this looks cool in an avantgarde way of fashion ![]()
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![]() ![]() Download my mods from SHMF Follow my photography here taler dansk, speak English, spreche Deutsch, parle français, forstår svenska/norsk, comprendo castellano |
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#699 |
Grey Wolf
![]() Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 673
Uploads: 0
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Hiya,
EDIT: Forgot to say Welcome Aboard Burstar ![]() Classic thing those very large stars had them a few times last year lol Got it yesterday he he (i know what i had done) What i had done was removed a mod maybe 2 and shuffled a few around, Then i went onto a saved game and off i set to complete a few hours of fun, Then at night i had those So i just loaded an earlier save from in port (office) and went out and it was fixed Obviously if you've tried this just ignore lol PS: As Carotio says try visual mod/s last, Rule of thumb Shove stuff like TMO/RSRDC/RFB etc 1st then visual skins then stuff like row/pe This generally works i've found (most times he he) Maybe that may help Ciao Def |
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#700 |
Grey Wolf
![]() Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 673
Uploads: 0
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PS: You're not running SH4 1.5 are you ???
Not sure if RFB is 1.5 sorted yet Ciao Def |
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#701 |
Watch
![]() Join Date: Jun 2007
Location: Canada
Posts: 28
Downloads: 155
Uploads: 0
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Thanks for the welcome.
Avant garde? more like 'in yer face' To clarify... SHIV v1.4 on an Athlon 2200 with an ATI x2600xt and 2GB ram. OS: Vista x64 I have meticulously ruled out RFB mod. It seems to be directly related to the PE3 mods as I can repeat the event easily when it is installed alone. Also, stars normalize the next night unless I call for a "nearest sound contact report" again. Oh, and it does occur when I'm on the bridge too... |
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#702 |
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
Downloads: 0
Uploads: 0
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Any progress on ship reflections Kriller? (or did this prove too big a task?)
edit: nm, been gone for 5 days and just found the postings in other threads on this topic.
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-AKD Last edited by akdavis; 05-07-08 at 09:31 PM. |
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#703 |
Watch Officer
![]() Join Date: May 2005
Posts: 335
Downloads: 52
Uploads: 0
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Here is another little oddity for ya:
![]() After I installed all the PE patches I fired up my carreer and now my sub as the wrong conning tower paint scheme. See how I am two-tone now? Does anyone know what I need to tweak to get back to the "blue" scheme? THANKS! .
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The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums A sad day has dawned... |
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#704 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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It should have been written in the readme, but this is a huge mod and it's not so easy remembering everything when 1000 users are screaming for an update for Trigger Maru and submarines that tipping over! :rotfl: Last edited by kriller2; 05-08-08 at 01:34 AM. |
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#705 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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