SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

View Poll Results: Shall the PE 2.1 be one big mod with all included or smaller mods?
release the new PE in small mods now, f.ex. clouds, special effects etc. 86 23.56%
release PE 2.1 as one big mod and let me wait for it! 279 76.44%
Voters: 365. You may not vote on this poll

Reply
 
Thread Tools Display Modes
Old 05-07-08, 07:00 AM   #691
ustahl
Watch Officer
 
Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
Downloads: 156
Uploads: 0
Default

Quote:
Originally Posted by vickers03
Quote:
Originally Posted by ustahl
Def, install the black smoke mod and the issue is fixed. Works great for me in 1.5. Make sure you install the black smoke mod after PE3.

link: http://www.subsim.com/radioroom/show...ht=black+smoke

Edit: I see from your JSGME snapshot that you have the Warships_retextured_v1_3 mod installed. That's unnecessary, as this mod is incorporated in PE nowadays. Was in PE2 as well as in PE3 now.
be aware that you will lose the other smoke&burning oil
effects included by kriller! the black smoke mod is not
ROW compatible. i'm working on another smoke mod
that will work with ROW. it will also include different
kind of smoke for merchants&warships.
Good to know. Actually, I was wondering a bit abt not seeing black oil on the water surface after sunk ships, only occasional flames directly on top of the water. So the black smoke mod must be the cause of that. Must try and see how it looks with the smoke mod disabled, ie. whether there'll be black oil leaks again like earlier in ROW.

Good to know also that you're working on a new better compatible smoke mod. Can't wait to have it. When do you expect it ready? Dalli-dalli!
__________________
Cheers
Uffe
ustahl is offline   Reply With Quote
Old 05-07-08, 07:17 AM   #692
Defiance
Grey Wolf
 
Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 673
Uploads: 0
Default

Heya Guys,

Never had to rescue downed aviators

Running TMo/RSRDC/PE:3 and odds n sods

I have 3 maybe 4 aviators in red smoke near me, I assume normally you use binoculars and when x goes red you press space key to get them

Now in TMo/RSRDC there's no x hair on the binocs

Any ideas ????

I've tried binocs and pressing space after different lengths of time but the poor blighters are still in the water he he

Maybe someone using same main mods as me knows the crack ?

Cheers

Ciao

Def
Defiance is offline   Reply With Quote
Old 05-07-08, 07:22 AM   #693
DrBeast
The Old Man
 
Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
Default

Quote:
Originally Posted by Defiance
Heya Guys,

Never had to rescue downed aviators

Running TMo/RSRDC/PE:3 and odds n sods

I have 3 maybe 4 aviators in red smoke near me, I assume normally you use binoculars and when x goes red you press space key to get them

Now in TMo/RSRDC there's no x hair on the binocs

Any ideas ????

I've tried binocs and pressing space after different lengths of time but the poor blighters are still in the water he he

Maybe someone using same main mods as me knows the crack ?

Cheers

Ciao

Def
That's from TMO. Ducimus has disabled a couple of lines in menu_1024.ini. I think he mentions how to get it back in his FAQ.

Oh and you'll be happy to know I've finished compiling the SFX for TMO and sent it to Kriller2
__________________



Let the Beast inside you free!
DrBeast is offline   Reply With Quote
Old 05-07-08, 07:28 AM   #694
Defiance
Grey Wolf
 
Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 673
Uploads: 0
Default

Heya DB,

Nice, Hopefully K2 will have your work up soon

Cheers for answer on TM

Just came across them outbound from midway so thought what the heck i see smoke i'll go save the flyboys

Will look at duci's readme (hope he don't read this he'll be pissed, you know what he's like with faq's n readme's lol)

Many Thanks

Have Fun

Def
Defiance is offline   Reply With Quote
Old 05-07-08, 07:44 AM   #695
DrBeast
The Old Man
 
Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
Default

Quote:
Originally Posted by Defiance
Will look at duci's readme (hope he don't read this he'll be pissed, you know what he's like with faq's n readme's lol)

Many Thanks

Have Fun

Def
Yeah, and I don't exactly blame him. Poor guy is getting bombarded with questions that are answered in the very FAQ. It's only our duty, as mod users, to read it Me, being Greek, would probably end up landing a frying pan on someone's head if I was being asked the same questions again and again, which I had already provided answers for! :rotfl:
__________________



Let the Beast inside you free!
DrBeast is offline   Reply With Quote
Old 05-07-08, 10:57 AM   #696
Defiance
Grey Wolf
 
Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 673
Uploads: 0
Default

Hiya's,
I had a run through the faq in TMo

No info on the menu change, Was gonna find what to change but thought ahh heck get on with some quality sh4 time lol

So alas i left the poor flyboys in the drink

Hopefully after a succesful mission my feelings of guilt will fade

Anyways, Got bro into SH4 (he has SH3) he's been over for some mods as he's not got the internet yet, Set him up for TMo/RSRDC/PE:3 and some other visuals

He's in for a fun learning curve :P

Cheers

Ciao

Def
Defiance is offline   Reply With Quote
Old 05-07-08, 05:29 PM   #697
Burstar
Watch
 
Join Date: Jun 2007
Location: Canada
Posts: 28
Downloads: 155
Uploads: 0
Default Giant stars


Normal stars change to giants when I perform the "display nearest sound contact" command while not in a view that looks outside (ie: map, sonar, radar).

Note that this occurs even with [RFB] not installed.

Also, I changed 'PE3 special effect zones for NSM4' to 'special effects for stock #2' and the same thing occurs.

I love both these mods and would very much like to know whats wrong. This is my first time modding. I am using JSGME v2.01.102.

My apologies in advance if I have breached any forum etiquette, or this is the wrong spot to post this...
Burstar is offline   Reply With Quote
Old 05-07-08, 06:15 PM   #698
Carotio
Mr. Bad Wolf
 
Carotio's Avatar
 
Join Date: Aug 2005
Location: Aabenraa, Denmark
Posts: 1,488
Downloads: 47
Uploads: 0


Default

Try disable your mods, then enable RFB first and then the ROW mods. You should get a more normal look then.

Though I admit this looks cool in an avantgarde way of fashion
__________________

Download my mods from SHMF
Follow my photography here
taler dansk, speak English, spreche Deutsch, parle fraais, forstår svenska/norsk, comprendo castellano
Carotio is offline   Reply With Quote
Old 05-07-08, 07:39 PM   #699
Defiance
Grey Wolf
 
Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 673
Uploads: 0
Default

Hiya,

EDIT: Forgot to say Welcome Aboard Burstar


Classic thing those very large stars had them a few times last year lol

Got it yesterday he he (i know what i had done)

What i had done was removed a mod maybe 2 and shuffled a few around, Then i went onto a saved game and off i set to complete a few hours of fun, Then at night i had those

So i just loaded an earlier save from in port (office) and went out and it was fixed

Obviously if you've tried this just ignore lol

PS: As Carotio says try visual mod/s last, Rule of thumb Shove stuff like TMO/RSRDC/RFB etc 1st then visual skins then stuff like row/pe This generally works i've found (most times he he)

Maybe that may help

Ciao

Def
Defiance is offline   Reply With Quote
Old 05-07-08, 07:46 PM   #700
Defiance
Grey Wolf
 
Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 673
Uploads: 0
Default

PS: You're not running SH4 1.5 are you ???

Not sure if RFB is 1.5 sorted yet

Ciao

Def
Defiance is offline   Reply With Quote
Old 05-07-08, 09:01 PM   #701
Burstar
Watch
 
Join Date: Jun 2007
Location: Canada
Posts: 28
Downloads: 155
Uploads: 0
Default

Thanks for the welcome.

Avant garde? more like 'in yer face'

To clarify...

SHIV v1.4 on an Athlon 2200 with an ATI x2600xt and 2GB ram. OS: Vista x64

I have meticulously ruled out RFB mod. It seems to be directly related to the PE3 mods as I can repeat the event easily when it is installed alone.

Also, stars normalize the next night unless I call for a "nearest sound contact report" again. Oh, and it does occur when I'm on the bridge too...
Burstar is offline   Reply With Quote
Old 05-07-08, 09:10 PM   #702
akdavis
Samurai Navy
 
Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
Downloads: 0
Uploads: 0
Default

Any progress on ship reflections Kriller? (or did this prove too big a task?)

edit: nm, been gone for 5 days and just found the postings in other threads on this topic.
__________________
-AKD

Last edited by akdavis; 05-07-08 at 09:31 PM.
akdavis is offline   Reply With Quote
Old 05-07-08, 11:51 PM   #703
Quagmire
Watch Officer
 
Join Date: May 2005
Posts: 335
Downloads: 52
Uploads: 0
Default

Here is another little oddity for ya:



After I installed all the PE patches I fired up my carreer and now my sub as the wrong conning tower paint scheme. See how I am two-tone now?

Does anyone know what I need to tweak to get back to the "blue" scheme? THANKS!
.
__________________
The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums

I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums

A sad day has dawned...
Quagmire is offline   Reply With Quote
Old 05-08-08, 01:20 AM   #704
kriller2
Ace of the Deep
 
Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
Default

Quote:
Originally Posted by Quagmire
Here is another little oddity for ya:



After I installed all the PE patches I fired up my carreer and now my sub as the wrong conning tower paint scheme. See how I am two-tone now?

Does anyone know what I need to tweak to get back to the "blue" scheme? THANKS!
.
The subs conning tower reflection is a hack where Sergbuto has added the missing conning tower the devs forgot to make, so we have a nice reflection of the conning tower in the water, it will not work with skins that changes the colour.

It should have been written in the readme, but this is a huge mod and it's not so easy remembering everything when 1000 users are screaming for an update for Trigger Maru and submarines that tipping over! :rotfl:
__________________
Kriller2.
[MODs]

Real Environment mod

and Pacific Enviroments 4 mod

Last edited by kriller2; 05-08-08 at 01:34 AM.
kriller2 is offline   Reply With Quote
Old 05-08-08, 01:25 AM   #705
kriller2
Ace of the Deep
 
Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
Default

Quote:
Originally Posted by Burstar

Normal stars change to giants when I perform the "display nearest sound contact" command while not in a view that looks outside (ie: map, sonar, radar).

Note that this occurs even with [RFB] not installed.

Also, I changed 'PE3 special effect zones for NSM4' to 'special effects for stock #2' and the same thing occurs.

I love both these mods and would very much like to know whats wrong. This is my first time modding. I am using JSGME v2.01.102.

My apologies in advance if I have breached any forum etiquette, or this is the wrong spot to post this...
Yep I allso have this when I press ctrl+n, the solution for that was to stop using ctrl+n (new weather) or in your case not using the nearest contact key, try use the icon and see if it happens again? - it's a very odd thing which happens because the SH4 loose track of the two textures controling the sky suddenly, when 2 custom textures are used for the sky, Daves solution was to simply include the same texture for the sky 2 times, but I found out it slows the game down to have 2 highres sky textures... :hmm:
__________________
Kriller2.
[MODs]

Real Environment mod

and Pacific Enviroments 4 mod
kriller2 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:21 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.