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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#691 | ||
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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Yep as the rest of us I guess! ![]() |
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#692 |
Admiral
![]() Join Date: Apr 2007
Location: Florida
Posts: 2,281
Downloads: 54
Uploads: 0
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KEEP ON KEEPIN' ON RB!!!
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"When you're born into this world, you're given a ticket to the freak show. If you're born in America you get a front row seat." - George Carlin |
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#693 | |
Watch Officer
![]() Join Date: Apr 2005
Location: Near U-995 (Kiel, Germany)
Posts: 337
Downloads: 5
Uploads: 0
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Gute Jagd und fette Beute! |
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#694 |
Sonar Guy
![]() Join Date: Aug 2006
Location: Sailing the Seas of Lies
Posts: 393
Downloads: 24
Uploads: 0
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If they revisit Germany in SHV (I think they'll model Japanese subs instead) the bar will be incredibly high.
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#695 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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FINALLY I've started a career with your mod RB, and my GUI
![]() SH4 Effects for SH3: I know I will be about the millionth person to say that this mod is amazing, but I must say, this mod is amazing ![]() Unbelievable work. Early on in it's development I thought it was starting to stray towards slightly overdoing it and ending up looking like WW3, but boy was I wrong, it has turned out to be a refined and beautifully crafted work, totally immersive. Brilliant! Only one problem I saw, and I don't know if this is a bug or an intentional change, but there is no background noise now on the hydrophones (I'm using the version you PM'd me BTW). Thanks for the brilliant work! OLC
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#696 | |
Black Magic
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The bug you spoke about in your PM is being investigated also. |
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#697 | |
Watch Officer
![]() Join Date: Apr 2005
Location: Near U-995 (Kiel, Germany)
Posts: 337
Downloads: 5
Uploads: 0
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Gute Jagd und fette Beute! |
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#698 | ||
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
Uploads: 0
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__________________
![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#699 |
Black Magic
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I'm finishing up the new whistle sounds for the ships. Just a few more little odds and end after that and I'll be done with v2.02. I'll start working on v2.03 right afterwards.
Let me inform you all that use GWX that you will not get all the features that the SH3 1.4b users do. I'm awaiting for something to happen first before I can enable these features (and it's NOT the release of GWX 1.04 ![]() - the new ship's whistle - the AI flare gun ![]() Last edited by TheDarkWraith; 10-27-07 at 04:08 PM. |
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#700 |
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
Uploads: 0
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<sarcasm> No whistles or flares!!!! Man!!! Now I don't know if I even want this mod </sarcasm>
![]() I think I can manage to live without those for now. Waiting anxiously for 2.02 ![]()
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![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#701 | |
Sonar Guy
![]() Join Date: Aug 2006
Location: Sailing the Seas of Lies
Posts: 393
Downloads: 24
Uploads: 0
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#702 |
Engineer
![]() Join Date: May 2003
Location: Bottom of New York Harbor
Posts: 203
Downloads: 518
Uploads: 0
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So Race what are you running if you don't uses GWX? NYGM?....Stock?:hmm:
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#703 |
Grey Wolf
![]() Join Date: Aug 2006
Location: Augusta, Maine USA
Posts: 905
Downloads: 170
Uploads: 0
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I finally broke down and thought I would give this mod a try. Holy crap !!!
![]() I also have SH4, but the effects looks better in SH3. And just like Sh3rules said, the explosions are pretty knarly, I about fell off my chair in disbelief. This was a great idea incorporating SH4 into SH3. SH3 was starting to get old while waiting for WAC 3.0 and GWX 1.4 patch, but now you guys put the excitement back. ![]() |
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#704 |
Black Magic
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I'm so thankful for the beta testers that I have testing this evolving mod. They provide great feedback, suggestions, additions, and bug reports. A6Intruder reported a bug today that had the potential of being very embarrassing on my part. I will not disclose what the bug was (it didn't cause a CTD) but it has been fixed. I will tell you that it dealt with aircraft. I went back and tested the fix. Here are some screenies of an aircraft that decided to attack my VIIc sub and the results of that attack:
plane was spotted and I drew first blood: ![]() my gunners keep shooting and score a critical hit: ![]() the plane is splintering apart: ![]() oh boy, we got an explosion here! ![]() view from the sub: ![]() debris is being thrown and raining down: ![]() ![]() ![]() burning plane strikes the water and explodes again: ![]() the fuel-oil from it's tanks ruptures and oozes to the surface catching fire: ![]() sub: 1 plane: 0 what do you think A6Intruder, bug fixed?? ![]() ![]() |
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#705 |
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
Uploads: 0
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Looking good.
![]() Do I get to start my next patrol today with this mod or not?
__________________
![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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