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Old 10-26-07, 10:46 PM   #691
JCWolf
Admiral
 
Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
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Quote:
Originally Posted by d@rk51d3
Quote:
Originally Posted by Racerboy
I have discovered a way to add a ship's horn to the ships in the game. Each ship can have it's own unique horn. Please see here http://www.subsim.com/radioroom/show...47&postcount=1
if you have any information that may help me develop this part of the SH4 effects (and more) for SH3 mod.
I have a unique one too....... waiting for this mod to be released.


Yep as the rest of us I guess!
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Old 10-26-07, 11:25 PM   #692
Kptlt. Neuerburg
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KEEP ON KEEPIN' ON RB!!! Its mods like this that SH3 so much better than SHIV.
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Old 10-27-07, 03:00 AM   #693
tommyk
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Quote:
Originally Posted by JCWolf
Yep as the rest of us I guess!
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Old 10-27-07, 05:11 AM   #694
sh3rules
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If they revisit Germany in SHV (I think they'll model Japanese subs instead) the bar will be incredibly high.
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Old 10-27-07, 08:47 AM   #695
onelifecrisis
Maverick Modder
 
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FINALLY I've started a career with your mod RB, and my GUI , like I wanted to several days ago but got kinda swamped with questions on here.

SH4 Effects for SH3: I know I will be about the millionth person to say that this mod is amazing, but I must say, this mod is amazing

Unbelievable work. Early on in it's development I thought it was starting to stray towards slightly overdoing it and ending up looking like WW3, but boy was I wrong, it has turned out to be a refined and beautifully crafted work, totally immersive. Brilliant!

Only one problem I saw, and I don't know if this is a bug or an intentional change, but there is no background noise now on the hydrophones (I'm using the version you PM'd me BTW).

Thanks for the brilliant work!
OLC
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Old 10-27-07, 10:15 AM   #696
TheDarkWraith
Black Magic
 
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Quote:
Originally Posted by onelifecrisis
FINALLY I've started a career with your mod RB, and my GUI , like I wanted to several days ago but got kinda swamped with questions on here.

SH4 Effects for SH3: I know I will be about the millionth person to say that this mod is amazing, but I must say, this mod is amazing

Unbelievable work. Early on in it's development I thought it was starting to stray towards slightly overdoing it and ending up looking like WW3, but boy was I wrong, it has turned out to be a refined and beautifully crafted work, totally immersive. Brilliant!

Only one problem I saw, and I don't know if this is a bug or an intentional change, but there is no background noise now on the hydrophones (I'm using the version you PM'd me BTW).

Thanks for the brilliant work!
OLC
The no background noise for hydrophone is correct on the version I sent you. It's so that it was easier for you all to hear the new hydrophone sounds and evaluate them. It will be back to normal in the released version to all.
The bug you spoke about in your PM is being investigated also.
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Old 10-27-07, 03:17 PM   #697
tommyk
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Quote:
Originally Posted by onelifecrisis
...it has turned out to be a refined and beautifully crafted work, totally immersive. Brilliant!
patience is a virtue but I am all out...
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Old 10-27-07, 03:24 PM   #698
Samwolf
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Quote:
Originally Posted by tommyk
Quote:
Originally Posted by onelifecrisis
...it has turned out to be a refined and beautifully crafted work, totally immersive. Brilliant!
patience is a virtue but I am all out...
God grant me patience, but do it right now!!
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Old 10-27-07, 03:42 PM   #699
TheDarkWraith
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I'm finishing up the new whistle sounds for the ships. Just a few more little odds and end after that and I'll be done with v2.02. I'll start working on v2.03 right afterwards.
Let me inform you all that use GWX that you will not get all the features that the SH3 1.4b users do. I'm awaiting for something to happen first before I can enable these features (and it's NOT the release of GWX 1.04 ). The features you all will not get currently are:
- the new ship's whistle
- the AI flare gun

Sorry, but it's out of my control currently.

Last edited by TheDarkWraith; 10-27-07 at 04:08 PM.
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Old 10-27-07, 04:00 PM   #700
Samwolf
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<sarcasm> No whistles or flares!!!! Man!!! Now I don't know if I even want this mod </sarcasm>

I think I can manage to live without those for now. Waiting anxiously for 2.02
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Old 10-27-07, 05:21 PM   #701
sh3rules
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Quote:
Originally Posted by Racerboy
I'm awaiting for something to happen first before I can enable these features [...]
Hopefully it's not this:




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Old 10-27-07, 05:58 PM   #702
Hawk U-375
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So Race what are you running if you don't uses GWX? NYGM?....Stock?:hmm:
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Old 10-28-07, 04:57 AM   #703
Tuddley3
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I finally broke down and thought I would give this mod a try. Holy crap !!!

I also have SH4, but the effects looks better in SH3. And just like Sh3rules said, the explosions are pretty knarly, I about fell off my chair in disbelief. This was a great idea incorporating SH4 into SH3. SH3 was starting to get old while waiting for WAC 3.0 and GWX 1.4 patch, but now you guys put the excitement back.
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Old 10-28-07, 10:45 AM   #704
TheDarkWraith
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I'm so thankful for the beta testers that I have testing this evolving mod. They provide great feedback, suggestions, additions, and bug reports. A6Intruder reported a bug today that had the potential of being very embarrassing on my part. I will not disclose what the bug was (it didn't cause a CTD) but it has been fixed. I will tell you that it dealt with aircraft. I went back and tested the fix. Here are some screenies of an aircraft that decided to attack my VIIc sub and the results of that attack:

plane was spotted and I drew first blood:


my gunners keep shooting and score a critical hit:


the plane is splintering apart:


oh boy, we got an explosion here!


view from the sub:


debris is being thrown and raining down:






burning plane strikes the water and explodes again:


the fuel-oil from it's tanks ruptures and oozes to the surface catching fire:


sub: 1
plane: 0

what do you think A6Intruder, bug fixed??
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Old 10-28-07, 11:26 AM   #705
Samwolf
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Looking good.

Do I get to start my next patrol today with this mod or not?
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