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Old 12-09-12, 02:31 PM   #691
DrJones
Samurai Navy
 
Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
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Quote:
Originally Posted by gap View Post
I agree: this mod is a little masterwork.



Well done flostt



Thank you DrJones, with this last piece of information, and after confrontation with the english version by flostt, the italian version will follow shortly

Thank you very much...

Best Regards

DrJones
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Old 12-09-12, 02:34 PM   #692
DrJones
Samurai Navy
 
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Location: Germany, 50 Kilometers away from Kiel
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Is there anyone who can make some true Material on this so that we can implement this one?

Thanks so far

DrJones



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Old 12-09-12, 02:43 PM   #693
Lewis Wingerter
Planesman
 
Join Date: Jul 2007
Location: Moline IL
Posts: 181
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Default 3.0 not working

Hi Drjones Your CSPMI 2.0 beta works great. I am using it with OH2. I downloaded CPMI 3.0 and cant get it to work. When I load it up and try to go to the bunker The sound and video bog down like it stuck in a loop. The mouse has guite await in movement and when it move it jump. I tried both file of CSPMI3.0 that you had posted on your post one and both does the same. From reading the other post it appears that I an the only one having this problem at this time. Thanks in advance for any help.
Keep up the great work LW
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Old 12-09-12, 03:19 PM   #694
DrJones
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Quote:
Originally Posted by Lewis Wingerter View Post
Hi Drjones Your CSPMI 2.0 beta works great. I am using it with OH2. I downloaded CPMI 3.0 and cant get it to work. When I load it up and try to go to the bunker The sound and video bog down like it stuck in a loop. The mouse has guite await in movement and when it move it jump. I tried both file of CSPMI3.0 that you had posted on your post one and both does the same. From reading the other post it appears that I an the only one having this problem at this time. Thanks in advance for any help.
Keep up the great work LW
#

Hey Mate,

that sounds interesting.

can you post the mods and their order you are using?

Thank you

Best Regards

DrJones
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Old 12-09-12, 08:37 PM   #695
Lewis Wingerter
Planesman
 
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Location: Moline IL
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Quote:
Originally Posted by DrJones View Post
#

Hey Mate,

that sounds interesting.

can you post the mods and their order you are using?

Thank you

Best Regards

DrJones



Hi DrJones. Here my mod list I hope this will help


IRAI 0037
OH Full V2
TDW mines subnet detectible in hydro OH v2
radio messages 1-2-0 german voice
radio messages 1-2-0 non new UI stock
part magul v3.0
part magul v 3.0 eng text ver
gap mano scope reduced lt zeiss
advance shift key 2.1
dbsm music 1-0-4
realistic ammo amount for aa &deck gun
remove logo intro tdw
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Old 12-09-12, 10:37 PM   #696
drifter63
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Join Date: Jul 2009
Location: Neosho Wisconsin USA
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Default CTD

When I install to a stock game I get a crash to desktop, what is the best order to install with other mods? thanks!
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Old 12-10-12, 12:04 AM   #697
LemonA
Lieutenant
 
Join Date: Jan 2012
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My rating for this release is at best 2/5 points.
To say that this mod is a chistmas present ... is bold statement.
IMO it has alpha-status with bunch of errors, some design-failures but also some nice features such as the changeable course/rudder etc. changer (by clicking on the pin-extend), the fold-away command-line, sin-cos-tables etc.

I could not open/not find the "Angriefschibe" but from the pictures above i can say the errors in there a not corrected (markings are ca. 0.5° off). Also i bet the maneuvering board (created by sublynx) has also marking-errors (ca. 1 degree off) in there and this is not corrected. I have tried that ManeuveringBoard 3 or 4 months ago.
__________________
Robert Schmidt, LTJG
U-43
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Old 12-10-12, 05:55 AM   #698
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
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Default

Italian texts for CSP Magui v3:

http://www.mediafire.com/?o2alg9higqbpjwj

Quote:
Originally Posted by DrJones View Post
Is there anyone who can make some true Material on this so that we can implement this one?
Well I could try, but I would like to see a good picture of the real thing before committing myself on it
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Old 12-10-12, 01:28 PM   #699
DrJones
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Quote:
Originally Posted by drifter63 View Post
When I install to a stock game I get a crash to desktop, what is the best order to install with other mods? thanks!
Is the stock game Updated to version 1.2????
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Old 12-10-12, 01:30 PM   #700
DrJones
Samurai Navy
 
Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
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Default

Quote:
Originally Posted by gap View Post
Italian texts for CSP Magui v3:

http://www.mediafire.com/?o2alg9higqbpjwj



Well I could try, but I would like to see a good picture of the real thing before committing myself on it

Thank you very much mate...i will add an downloadlink to the first post tomorrow

Best Regards

DrJones
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Old 12-10-12, 01:33 PM   #701
DrJones
Samurai Navy
 
Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 341
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Default

Quote:
Originally Posted by Lewis Wingerter View Post
Hi DrJones. Here my mod list I hope this will help


IRAI 0037
OH Full V2
TDW mines subnet detectible in hydro OH v2
radio messages 1-2-0 german voice put this after magui v3
radio messages 1-2-0 non new UI stock put this after magui v3
part magul v3.0
part magul v 3.0 eng text ver
gap mano scope reduced lt zeiss
advance shift key 2.1
dbsm music 1-0-4
realistic ammo amount for aa &deck gun
remove logo intro tdw
Hey Mate,

please test if the magui v3 is working as a stand alone modification with the stock game.

radio messages 1-2-0 german voice and radio messages 1-2-0 non new UI stock has to be added after magui v3

please give me some feedback

Best Regards

DrJones
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Old 12-10-12, 02:07 PM   #702
Lewis Wingerter
Planesman
 
Join Date: Jul 2007
Location: Moline IL
Posts: 181
Downloads: 282
Uploads: 0
Default

Quote:
Originally Posted by DrJones View Post
Hey Mate,

please test if the magui v3 is working as a stand alone modification with the stock game.

radio messages 1-2-0 german voice and radio messages 1-2-0 non new UI stock has to be added after magui v3

please give me some feedback

Best Regards

DrJones
Hey mate. I tried it as a stand alone. I tried going from my campaign bunker and it CTD same as driffer63. I then tried from a historical mission it work except the big compass was in middle of screen and I could not get it to move. I then tried a new campaign and I got the big comass in the middle of screen which I couldn't close or move, and I could not get the control under the speech box in the lower rt corner. I hope this will help you . Thank LW
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Old 12-10-12, 02:08 PM   #703
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by DrJones View Post
Thank you very much mate...i will add an downloadlink to the first post tomorrow

Best Regards

DrJones
Thank you too pal
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Old 12-10-12, 04:21 PM   #704
drifter63
Sailor man
 
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Location: Neosho Wisconsin USA
Posts: 45
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Default CTD

The game is 1.2 if I put CSP Maqui v3 with just the stock game no mods it loads to the main screen ok but when I go to exit the game it says exit and back together and I can't exit the game? no missions work either I hope I can get this great mod working.
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Old 12-10-12, 04:27 PM   #705
DrJones
Samurai Navy
 
Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 341
Uploads: 0
Default

Quote:
Originally Posted by drifter63 View Post
The game is 1.2 if I put CSP Maqui v3 with just the stock game no mods it loads to the main screen ok but when I go to exit the game it says exit and back together and I can't exit the game? no missions work either I hope I can get this great mod working.
Hey Mate,

thanks for you response. I don't really know why the game doing so...mybe here is the problem wich often posted here.

Is this a new clean installation of sh5 or have you still used some other mods before....
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