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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#691 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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#692 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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Is there anyone who can make some true Material on this so that we can implement this one?
Thanks so far DrJones ![]() ![]() |
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#693 |
Planesman
![]() Join Date: Jul 2007
Location: Moline IL
Posts: 181
Downloads: 282
Uploads: 0
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Hi Drjones Your CSPMI 2.0 beta works great. I am using it with OH2. I downloaded CPMI 3.0 and cant get it to work. When I load it up and try to go to the bunker The sound and video bog down like it stuck in a loop. The mouse has guite await in movement and when it move it jump. I tried both file of CSPMI3.0 that you had posted on your post one and both does the same. From reading the other post it appears that I an the only one having this problem at this time. Thanks in advance for any help.
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#694 | |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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Hey Mate, that sounds interesting. ![]() can you post the mods and their order you are using? Thank you Best Regards DrJones ![]() |
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#695 | |
Planesman
![]() Join Date: Jul 2007
Location: Moline IL
Posts: 181
Downloads: 282
Uploads: 0
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Quote:
Hi DrJones. Here my mod list I hope this will help IRAI 0037 OH Full V2 TDW mines subnet detectible in hydro OH v2 radio messages 1-2-0 german voice radio messages 1-2-0 non new UI stock part magul v3.0 part magul v 3.0 eng text ver gap mano scope reduced lt zeiss advance shift key 2.1 dbsm music 1-0-4 realistic ammo amount for aa &deck gun remove logo intro tdw |
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#696 |
Sailor man
![]() Join Date: Jul 2009
Location: Neosho Wisconsin USA
Posts: 45
Downloads: 518
Uploads: 0
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When I install to a stock game I get a crash to desktop, what is the best order to install with other mods? thanks!
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#697 |
Lieutenant
![]() Join Date: Jan 2012
Posts: 252
Downloads: 66
Uploads: 0
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My rating for this release is at best 2/5 points.
To say that this mod is a chistmas present ... is bold statement. IMO it has alpha-status with bunch of errors, some design-failures but also some nice features such as the changeable course/rudder etc. changer (by clicking on the pin-extend), the fold-away command-line, sin-cos-tables etc. I could not open/not find the "Angriefschibe" but from the pictures above i can say the errors in there a not corrected (markings are ca. 0.5° off). Also i bet the maneuvering board (created by sublynx) has also marking-errors (ca. 1 degree off) in there and this is not corrected. I have tried that ManeuveringBoard 3 or 4 months ago.
__________________
Robert Schmidt, LTJG U-43 |
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#698 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Italian texts for CSP Magui v3:
![]() http://www.mediafire.com/?o2alg9higqbpjwj Quote:
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#699 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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#700 | |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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![]() Quote:
Thank you very much mate...i will add an downloadlink to the first post tomorrow Best Regards DrJones ![]() |
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#701 | |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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![]() Quote:
please test if the magui v3 is working as a stand alone modification with the stock game. radio messages 1-2-0 german voice and radio messages 1-2-0 non new UI stock has to be added after magui v3 please give me some feedback Best Regards DrJones |
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#702 |
Planesman
![]() Join Date: Jul 2007
Location: Moline IL
Posts: 181
Downloads: 282
Uploads: 0
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Hey mate. I tried it as a stand alone. I tried going from my campaign bunker and it CTD same as driffer63. I then tried from a historical mission it work except the big compass was in middle of screen and I could not get it to move. I then tried a new campaign and I got the big comass in the middle of screen which I couldn't close or move, and I could not get the control under the speech box in the lower rt corner. I hope this will help you . Thank LW
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#703 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#704 |
Sailor man
![]() Join Date: Jul 2009
Location: Neosho Wisconsin USA
Posts: 45
Downloads: 518
Uploads: 0
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The game is 1.2 if I put CSP Maqui v3 with just the stock game no mods it loads to the main screen ok but when I go to exit the game it says exit and back together and I can't exit the game? no missions work either I hope I can get this great mod working.
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#705 | |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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![]() Quote:
thanks for you response. I don't really know why the game doing so...mybe here is the problem wich often posted here. Is this a new clean installation of sh5 or have you still used some other mods before.... |
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