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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#676 | |
Sea Lord
![]() Join Date: Sep 2006
Location: Adelaide, South Australia
Posts: 1,954
Downloads: 207
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Contact colours were done away with in the origianl GWX too, if I recall correctly. You could enable it again via a JSGME mod. This mod doesn't seem to be available for the new KC edition yet........... but.......... if you get the popup box when a ship is sighted that asks if you want to attack, dive or ignore...... it's an enemy vessel. ![]() Not quite as helpful in a convoy situation though. ![]() |
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#677 | |
GWX Project Director
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You were right. It did make at least one collar hot. We will not be implementing UNREALISTIC color coded contacts that automatically identify friend, foe, or neutral. That is for you to figure out REALISTICALLY in GWX and GWX-KC, as we have always intended and implemented, using your MK1 eyeball, your available optics, and ship flags, just as the real U-boat captains were expected to do. It is an intentional realism feature... not a realism deficit. I personally made scores of grey contacts for our very first release of GWX... originally titled TGW 1.0 in 2006, and well over 100 for GWX-KC They are a staple item for GWX/GWX-KC from the beginning, and I've no intention of changing them. One thing that we have noted, is that you complain a lot relating to your personal preferences, and are now dictating to us what your interpretation of 'realism' is. Criticism is one thing, while just saying a thing is 'wrong' is another. Some time ago, well over a year now, some random idiot referring to GWX 3.0 made the FALSE claim that British Submarines weren't involved in convoy escort duty during the Battle of the Atlantic, and that they shouldn't be in GWX. They absolutely did so in real life. The fool didn't bother to do any homework.... he just shot his mouth off without thinking, going on about how he felt that GWX was unrealistic. I kept my mouth shut and kept working on GWX-KC. There are intentional reasons, behind virtually everything we have done. If you are so unhappy that you feel it to be unsatisfactory for your use... no one is forcing you to use GWX-Knight's Cross. We spent a little over 2.5 years building it, and you remain welcome to get the money back that you paid for it. |
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#678 | |
Watch
![]() Join Date: Aug 2003
Location: Germany
Posts: 26
Downloads: 88
Uploads: 0
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C´mon... look at the Subsim.com's editorial policies A. The Radio Room forum is not the place for flaming, spewing, or otherwise mouthing off. We do not allow posts where people are called idiots, morons, etc. We respect your freedom of speech, we ask that you respect our rules. Please Ave |
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#679 |
GLOBAL MODDING TERRORIST
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Obviously you don't read the General Topics Thread.
![]() Kpt. Lehmann did NOT point out, nor attack, a specific member at SubSim. So since he did not do that? I don't see a violation of any rules. ![]() |
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#680 | |
Loader
![]() Join Date: Jul 2023
Posts: 89
Downloads: 25
Uploads: 0
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I was using the NVidia GeForce recording tool. I didn't know it picked up my machine noise from the microphone. Sorry about that. That whine is from the cooling system in the Alienware laptop starting up. If the external mic is on, then it probably also picked up the fans in the cooling mat I put the laptop on. Thanks for looking into it. |
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#681 | |
Captain
![]() Join Date: Jun 2005
Location: Near La Rochelle - On board U-205
Posts: 540
Downloads: 679
Uploads: 0
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#682 | |
Loader
![]() Join Date: Jul 2023
Posts: 89
Downloads: 25
Uploads: 0
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Some programs (I suspect SH3 to be among them) use a lot of RAM at startup, and then that RAM sits allocated from now on. Process Lasso has another feature called "Process Watchdog" which monitors the performance of specific programs and can set triggers to perform certain actions. For SH3, I set Watchdog to monitor SH3.exe for virtual memory exceeding 3,200 Mb (3.2Gb) for 1 second and then Trimming SH3 memory. The specific settings are: Process Match: sh3.exe for: virtual memory Greater than: 3,200 megabytes for: 1 seconds then: trim virtual memory Virtual memory metric to use: Working set Then click on Add Rule. If you're CTD is memory related, this might help free up memory while the program is loading, certainly while you're playing. I wonder if this might also address late game issues that I've read when lots of vessels might be loaded into memory. |
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#683 |
Captain
![]() Join Date: Mar 2008
Posts: 516
Downloads: 70
Uploads: 0
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Cheers all
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#684 |
GWX Project Director
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Added GWX - KC No Crew Fatigue for v1.0 mod to the 'Important Notes' section of the first post.
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#685 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 921
Downloads: 362
Uploads: 0
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A BIG Thanx.
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ONEALEX 1.53 ARB / NYGM "ENHANCED Steel Coffin Edition" v7.8 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI / GWX Knight's Cross v1 |
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#686 |
Medic
![]() Join Date: Aug 2014
Location: New Orleans, LA
Posts: 168
Downloads: 40
Uploads: 0
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I followed all of the steps in from the installation instructions, the "I remember..." video starts playing, but when I click to move on from it I get a pop up saying "can not initialize 3d engine".
I am using a clean install in a new folder, is there a fix for this? I can provide more info if needed, just not sure what I need to provide that could help. |
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#687 | |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,488
Downloads: 882
Uploads: 0
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2. Run SH3.exe to start the game 3. In the video setting menu, uncheck the full screen option 4. Save your game settings and exit the game 5. Return your Windows desktop resolution to its normal value 6. Re-run the game and it will appear in a 1024x768 window 7. Check the full screen setting in the game's options, and 8. Exit and restart. SH3 now transitions from your native desktop resolution to full screen 1024x768 and back, no issues.
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#688 |
Medic
![]() Join Date: Aug 2014
Location: New Orleans, LA
Posts: 168
Downloads: 40
Uploads: 0
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Thanks, would I need to do this with my clean install of SH3 BEFORE unzipping the mod file over? When I follow these steps right now, I get the same error message.
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#689 |
Medic
![]() Join Date: Aug 2014
Location: New Orleans, LA
Posts: 168
Downloads: 40
Uploads: 0
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I tried the steps you gave me ANVAR, and I'm still getting the same error. Do I have to run this in compatability mode for Windows 7 or 8?
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#690 | |
CTD - it's not just a job
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However, do you have a valid install of SH3?? That is where the DirectX v9.0c dll file and codecs come from to run the game. Lacking that, you will get that (or a similar) error. Also, stay out of the Program Files folders for your KC modded game. Do not forget to either use MultiSH3 (included in modded game folder) to create a new Save folder with 3-characters you enter, or delete the stock SH3 folder in My Documents. If none of the experimenting with those settings work, post back with your computer specs, including cpu, amount of ram, where you have KC set-up, what video card you are using, and the display monitor. ![]()
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"...and bollocks to the naysayers" - Jimbuna |
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