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Old 12-14-13, 02:14 PM   #676
vdr1981
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Quote:
Originally Posted by vdr1981 View Post
* R.S.D. - Depth Charges Fix_attempt 1
- Attempt No1 to finally beat infamous SH5 bug. This patch aims to preserve realistic DC range settings and to drastically reduce destroyer's self-inflicted damage.
Install in port after main R.S.D. mod


* R.S.D. v5.5 - German Patch v1
- For better immersion, this patch will add correct German designations for the U-Boat equipment. Technical and General description areas are still written in English...
Enable it after R.S.D. - main mod. Start new campaign. Screenshots
Credits:
SnipersHunter
Skidman
I've uploaded revised German Patch for v5.5...Just a few minor changes, nothing special( plural for torpedo tubes and full German name for UZO station with appropriate tech. description). The patch can be installed anytime although changes will kick in after new campaign is started.

1st patch is a bit more interesting IMO, I'm waiting for some impressions... Install in port is recommended, possibly even in patrol but make sure there aren't any destroyers in the proximity...

Cheers!
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Old 12-14-13, 02:21 PM   #677
gap
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Quote:
Originally Posted by vdr1981 View Post
I've uploaded revised German Patch for v5.5...Just a few minor changes, nothing special( plural for torpedo tubes and full German name for UZO station with appropriate tech. description). The patch can be installed anytime although changes will kick in after new campaign is started.

1st patch is a bit more interesting IMO, I'm waiting for some impressions... Install in port is recommended, possibly even in patrol but make sure there aren't any destroyers in the proximity...

Cheers!
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Old 12-23-13, 12:15 PM   #678
vdr1981
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Added R.S.D. v5.5 - OHII v2.3 Compatibility Patch...
Check first post...
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Old 12-23-13, 02:06 PM   #679
gap
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Originally Posted by vdr1981 View Post
Added R.S.D. v5.5 - OHII v2.3 Compatibility Patch...
Check first post...
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Old 12-30-13, 10:10 AM   #680
Husksubsky
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Should I skip using "Depth Charge Fix Reduced Explosion Range" if I use "R.S.D. - Depth Charges Fix_attempt 1" ?
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Old 12-30-13, 11:11 AM   #681
vdr1981
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No need for that but make sure that "R.S.D. - Depth Charges Fix_attempt 1" is installed after Depth Charge Fix Reduced Explosion Range... You could also make few blasts in FX update mission and post your impressions...That would be nice.
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Old 12-30-13, 04:27 PM   #682
Husksubsky
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Thx Trev happy new year
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Old 01-07-14, 11:45 PM   #683
Raven_2012
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Do these two mods play into each other or is one better then other?

TDW_No_Hydrophone_On_Surface_1_1_0

R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)

I am using the R.S.D. main mod.

With TDW_No_Hydrophone_On_Surface_1_1_0 - you will not pickup hydrophone contacts unless you are at least ~9m depth.

Is there a depth at which I can start to pick up contacts with R.S.D. - GHG Hydrophone?
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Old 01-08-14, 08:14 AM   #684
vdr1981
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Quote:
Originally Posted by Raven_2012 View Post
Do these two mods play into each other or is one better then other?

TDW_No_Hydrophone_On_Surface_1_1_0

R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)

I am using the R.S.D. main mod.

With TDW_No_Hydrophone_On_Surface_1_1_0 - you will not pickup hydrophone contacts unless you are at least ~9m depth.

Is there a depth at which I can start to pick up contacts with R.S.D. - GHG Hydrophone?
I you don't have to use "TDW_No_Hydrophone_On_Surface_1_1_0" with RSD...

Check my modlist for reference...

Code:
Accurate German Flags
Das Boot Departure Theme
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 2. Main Mod Low Resolution Patch
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.d Ambient Settings - Brighter Nights
DynEnv v2.9 - 12. Sounds
DynEnv v2.9 - No U-Mark
Water reflections intensity varied by available sunlight by TheDarkWraith
SH5_7A_Conning_Fix
Fix clock rear torpedo room VIIA
Fuel Gauge WoGaDi_SteelViking's Interior
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FXU_0_0_22_No Starshells (.eqp Files)
FXU_0_0_22_Ship zon Files
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_5_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_7_5_0_New_radio_messages_German
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_5_0_Real_Navigation
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7_1_0_To_7_5_0
No Sonar Ping & Auto Ship Recog. - for TDW NewUIs 7_5_0
Large Optics for TDW UI
Large Optics for TDW UI 8 by 5
Large Optics for TDW UI Darkened Scopes Alt Attack Scope
TDC Graphics by Naights v1.0
Realistic_Hydrophone_1_1
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith patch 1
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
R.E.M_by_Xrundel_TheBeast_1.2
Cerberus62 Corrected Depth Charge Projector 1.0
OPEN HORIZONS II v2.3
OPEN HORIZONS II v2.3 patch1 beta
SkyBaron's Leigh Light for SH5 1.1
AAguns_12_20_40mm
Rocket_3InchGB_&_5InchUS
RPM Hydrophone v2.2 -for OHII full v2.2-
SH5 External Cargo 1.0
sobers green crew training V4 SH5
Church's Compass Dials Mod v2.2 - Option Two
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
EQuaTool 01.01 by AvM - Large Style
Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z
Real U-Boat Performance - Type VII v1.2
sobers best ever fog  V22 SH5
Reworked Morale and Abilities v.1.1
MFCMCCDLite
Reworked U-boat Guns (incomplete version)
gap - armaments & equipments patch v 0.2
Bullet_spark_test
R.S.D. - Reworked Submarine Damage v5.5 by vdr1981
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)
R.S.D. v5.5 - OHII v2.3 Compatibility Patch
R.S.D. v5.5 - German Patch v1
R.S.D. - Less Accurate AI Gunners
R.S.D. - Depth Charges Fix_attempt 3
DBSM_Speech_1_0_4
DBSM_Music_1_0_4
sobers no footstep sound mod SH5 V2
Shadow Improvement ModLR
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Old 01-21-14, 10:47 AM   #685
Husksubsky
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Quote:
Originally Posted by vdr1981 View Post
No need for that but make sure that "R.S.D. - Depth Charges Fix_attempt 1" is installed after Depth Charge Fix Reduced Explosion Range... You could also make few blasts in FX update mission and post your impressions...That would be nice.
Sorry for calling you Trev I must have been drunk. I will try out some missions.
I put my order different than you daoes it matter?:
R.S.D. - Reworked Submarine Damage v5.5 by vdr1981
R.S.D. v5.5 - German Patch v1
R.S.D. - Depth Charges Fix_attempt 1
R.S.D. v5.5 - OHII v2.3 Compatibility Patch
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)

Only main mod is overwritten so it should be ok right?

anyway I can t find any attempt 3 download I put this on hold a bit.


I can change these without starting new campaign right?:
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)
R.S.D. - Depth Charges Fix_attempt 1

The hyd plays with me.I get contacts on surface anyway with this one. I might add the one from REM, but I see you don t use it. My sonarman gets the contacts but I cant hear anything before diving.

Last edited by Husksubsky; 01-21-14 at 12:15 PM.
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Old 01-21-14, 12:05 PM   #686
vdr1981
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Quote:
Originally Posted by Husksubsky View Post
Sorry for calling you Trev I must have been drunk. I will try out some missions.
I put my order different than you daoes it matter?:
R.S.D. - Reworked Submarine Damage v5.5 by vdr1981
R.S.D. v5.5 - German Patch v1
R.S.D. - Depth Charges Fix_attempt 1
R.S.D. v5.5 - OHII v2.3 Compatibility Patch
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)

Only main mod is overwritten so it should be ok right?
Right!

Quote:
Originally Posted by Husksubsky View Post
I can change this without starting new campaign right?:
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)
I'm not sure, try install in bunker, if some strange things starts to happen, start new campaign...
Quote:
Originally Posted by Husksubsky View Post
The hyd plays with me.I get contacts on surface anyway with this one. I might add the one from REM, but I see you don t use it. My sonarman gets the contacts but I cant hear anything before diving.
Hm, strange...Show me your current modlist.
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Old 01-21-14, 01:52 PM   #687
gap
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Quote:
Originally Posted by Husksubsky View Post
I can change these without starting new campaign right?:
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)
R.S.D. - Depth Charges Fix_attempt 1
Quote:
Originally Posted by vdr1981 View Post
I'm not sure, try install in bunker, if some strange things starts to happen, start new campaign...
Unless I am very much mistaken, data from binary files (sim, zon, val, etc.) is read on the fly every time the game needs to, i.e. mods which only affect this kind of files can be safely enabled during campaign or even in mid-patrol

Quote:
Originally Posted by vdr1981 View Post
The hyd plays with me.I get contacts on surface anyway with this one. I might add the one from REM, but I see you don t use it. My sonarman gets the contacts but I cant hear anything before diving.
Quote:
Originally Posted by vdr1981 View Post
Hm, strange...Show me your current modlist.
That is odd indeed.

What kind of hydrophone are you currently using? R.S.D only affects the GHG (i.e. the default hydrophone).
Before switching to R.S.D, was REM's no hydrophone on surface version working for you as the name says?
I might have made a mistake while working on it, but GHG's detection settings used in RSD should be identical to the ones of REM - no hydrophone etc; the one difference is that they are applied to a destructible copy of the sensor
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Old 01-21-14, 04:46 PM   #688
Husksubsky
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Thx both of you. I m at work atm but I had sobers list with some exeptions:
I use Realenvironment, steelvikings interior,german patches here and there, see thru wake fix. I had depth charges fix attempt too as stated....Grossdeutcher rundfunk, skipped realistic hyrophone, reduced filesize, storm clouds, trees...Cant think of anything that should give me contacts on surface unless realistic hydrophone does something weird.. I used GHG
I got contact reports all the way out from Memel towards Danzig. It seemed to dissappear after a save/load. I now use REM no hyd patch too and havent got contacts on surface yet.
I ll tell if it happens again. I even went in to check that I didn t do the old "folder in folder"mistake with JSGME.
I ll put my modlist when I come home

Last edited by Husksubsky; 01-21-14 at 05:38 PM.
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Old 01-22-14, 02:09 PM   #689
Husksubsky
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HTML Code:
Accurate German Flags
sobers game loading tips V8 SH5
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Real Environment - Revision_3
sobers best ever fog  V27 SH5
Moon_light_mod
sobers base sky mechanics V1
Water reflections intensity varied by available sunlight by TheDarkWraith
sobers see thru wake fix
SH5_7A_Conning_Fix
Fuel Gauge WoGaDi_SteelViking's Interior
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04
MCCD_1.04_GER
Reworked Morale and Abilities v.1.1
EMCCD v0.3.1 by archer9
Speech fixes and additions (german version)
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FXU_0_0_22_Ship zon files
NewUIs_TDC_7_4_2_ByTheDarkWraith
NewUIs_TDC_7_4_2_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_4_2_Real_Navigation
NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraithpatch1
Large Optics for TDW UI
Large Optics for TDW UI 16 by 9
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7_1_0_To_7_5_0
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
Equip_Upgrade_Dates_Chart
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
sobers green crew training V4 SH5
Church's Compass Dials Mod v2.2 - Option Two
OPEN HORIZONS II v2.3.1
OPEN HORIZONS II v2.3.1 - Serge65 and gap's compatibility patch + fixes v 1
R.S.D. - Reworked Submarine Damage v5.5 by vdr1981
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)
R.S.D. v5.5 - OHII v2.3 Compatibility Patch
R.S.D. v5.5 - German Patch v1
Chart Colour Scheme 3
sobers Lights Cfg V10 SH5
AFFOE_v1.51_EUF(available by date) V9 by sober
A Fistful of Emblems v1.51 (Weathered)
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
Patrolsearch autoscriptsV04
MadMaxs_SH5_Subdiesel (mono) v2
sobers hud sounds V1 SH5
sobers no footstep sound mod SH5 V2
sobers Realistic contrast V10 SH5
sobers waves mod V29  SH5
EQuaTool 01.01 by AvM - Large Style
AOB slide ruller for TDW UIs and MO by stoianm
gap - HD 1 deg Scope Bearing v 1.0
AMMO_v1.0_SH5_by_Raven_2012
Grossdeutscher Rundfunk
Radio_Messages_1_2_0_German_Voices
Heres the list. I) had a silly mistake forgetting to put the MFCM compatible
MCCD_1.04. maybe that resulted in me getting contact reports while I should have got other reports?
BTW RSD depth barge fix attempt lacks here.Otherwise it s the same
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Old 01-22-14, 02:35 PM   #690
GenericHeavy
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This is pretty cool, good work. I hope you continue to improve it as you see fit.
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