SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
11-19-18, 05:13 PM | #6751 | |
CTD - it's not just a job
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Some quick research yields some interesting points (no utility though) - The "modern" computer has variable-speed processors, that are sped up and slowed down, as demand dictates... I also wonder if there is a "frame rate limiter" in the game that might be useable from a launch command... ?? |
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11-20-18, 11:00 AM | #6752 |
Captain
Join Date: May 2005
Location: Greece
Posts: 537
Downloads: 370
Uploads: 0
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Hi guys
Is there any ETA for the update or a solution for dd's firing torps against subs? I have stop playing and waiting cheers |
11-20-18, 02:12 PM | #6753 |
CTD - it's not just a job
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Why have you stopped playing? You are missing all of the fun! Just keep your scope down except when you need it. The next release will hopefully reduce the occurrences of that, but they will still shoot torpedoes at you, just from closer in. If they see your scope and you are within a weapon platform's range, they will shoot at your scope with all they have at their disposal. Be aware that a cannon shell can travel through water also, and can impact your conn, sinking you just as easily as a torpedo can... As soon as you are finished shooting at them, dive to get out of the way of anything the enemy shoots at you...
We hope RR doesn't have writer's cramps, and hasn't gone blind or cross-eyed from trying to keep up with the ReadMe files from several other modders... We should see it before Christmas, but Thanksgiving might be overly optimistic... too much food to prepare and eat here in the US of A. PS: I am knocking on wood after having stated that... |
11-21-18, 12:40 AM | #6754 | |
Village Idiot
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Did you arrive at said position earlier IN GAME on the Win 10 system then the Win XP system IN GAME under the exact same conditions? I do know that some Games base their clocks on the processor clocks. |
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11-21-18, 10:24 AM | #6755 | ||
Admiral
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I was timing (with a handheld stopwatch) going from point A to B on the slower XP computer (Intel Pentium 4 @ 2.40GHz, 2GB Ram, Radeon 4670 1GB) compared to my Windows 10 (Intel i5 6500 @ 3.20 GHz, 16GB Ram, Radeon RX 460 2GB), and found the Win 10 computer got me there faster than the XP......in real time. However, I don't remember if it put me earlier in-game time or not?? Maybe I'll run the same test to see!?! I understand the clock speed between these two computers are vastly off, which can cause the same differences, however I can't say for sure if it caused the game to run "differently" in its timing process.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
Last edited by CapnScurvy; 11-21-18 at 03:07 PM. |
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11-21-18, 12:40 PM | #6756 | |
Captain
Join Date: May 2005
Location: Greece
Posts: 537
Downloads: 370
Uploads: 0
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Hi again Firstly i want to say that is your mod and you can do everything you like. Secondly i want to ask if user has the option to not facing this and if answer is negative then can you give details how to dissable this? ps am familiar with s3d and doing changes in ship files cheers Keep up the good work |
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11-22-18, 01:34 AM | #6757 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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11-24-18, 03:39 PM | #6758 |
Village Idiot
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A faster system with more memory will always do that to an extent.
Older Games sometimes will not run on faster/newer systems IF they are linked to processor clock in some way. Or they may show wrong times in Game. That's why I asked. |
11-28-18, 09:52 AM | #6759 |
Argentinian Skipper
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FOTRSU Team, please see this:
http://www.subsim.com/radioroom/showthread.php?t=239270 More ships, more ships..... Fitzcarraldo |
11-28-18, 01:43 PM | #6760 |
Officer
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Hello there people!
Real life almost sunk me but me and my crew saved the ship, somehow. I'll check out the mod as soon as possible. CHEERS great team!!!
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1912 December 9 – Greek submarine Delfin became the first submarine to launch a torpedo at an enemy ship, though the ship did not sink due to a weapons malfunction. |
11-28-18, 02:32 PM | #6761 |
CTD - it's not just a job
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Billy!!! Great to "see / hear" from you brother!
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11-28-18, 02:54 PM | #6762 | |
Village Idiot
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I gave them that awhile back. |
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11-28-18, 03:42 PM | #6763 |
CTD - it's not just a job
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11-30-18, 10:01 PM | #6764 |
Nub
Join Date: Oct 2013
Posts: 2
Downloads: 88
Uploads: 0
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Greetings skippers.
I was very glad to find and install this mod since I wanted to come back to the game after a long time. Last time I played I was on RFB. It seems nice but there is only one shocking thing and I need confirmation before I go on and ger wrecked due to rustiness: Just as I got in the menu and then a mission the soundtrack did sound familiar, is it really an orchestral arrangement of metroid ost or have I completely lost it? |
12-01-18, 02:19 AM | #6765 |
Gefallen Engel U-666
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welcome aboard!
Nikeforus!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
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