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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#661 | |
Black Magic
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All these additions will impact the FPS some, but not much and not for very long. I haven't noticed any slowdowns yet and let me tell you, when an oil_explosion happens it's awesome! Bodies, helmets, lifejackets, debris, it all goes flying... ![]() Let me give you a perspective of the additions: - particles.dat file size is just under 0.5 meg - materials.dat file size is right around 13 meg compare those file sizes to what you have currently... ![]() I just sent out the revised v2.02 BETA to my BETA testers. If all is well it will be released this weekend. The liferaft hasn't made it into the mod yet, hopefully I can get it done before this weekend. ![]() |
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#662 |
Sea Lord
![]() Join Date: Jul 2006
Location: Canberra, ACT, Down Under (really On Top)
Posts: 1,880
Downloads: 7
Uploads: 0
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You're a champion RB, deadset
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#663 |
Silent Hunter
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The figures have been modified, Racerboy - check your PM.
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#664 |
Silent Hunter
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I just gave the latest beta a try and the results were pretty dramatic. Apologies to anyone affected by the picture size...
It was tested on a modern tanker, which was anchored in the North Sea while loaded with 90,000 barrels of aviation fuel... ![]() ![]() Debris and bodies everywhere as the two forward tank sections blow up. The new explosion graphics work quite well. ![]() The final death throes were shockingly dramatic. I was panning the free camera around the sinking stern when the aft tank section suddenly detonated. Apparently some of the crew had fled to the after deckhouse to escape the flames amidships - about 25-30 of these sailors were blown right off the ship. ![]() ![]() Burning corpses littered the water. I liked how a group of men and life jackets popped up as soon as the ship sank, along with the usual crates. ![]() The aftermath... ![]() ![]() In all seriousness, adding this mod to SH3 gives the game a much more grim atmosphere. It reminds you that IRL those ships weren't a bunch of self-propelled drones. Sinking one of them all too often meant taking peoples' lives, and editing this aspect of warfare out (as was done in stock SH3) doesn't change that reality. Last edited by iambecomelife; 10-26-07 at 01:18 AM. |
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#665 |
Sea Lord
![]() Join Date: Jul 2006
Location: Canberra, ACT, Down Under (really On Top)
Posts: 1,880
Downloads: 7
Uploads: 0
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I can see a lot of people not liking that aspect to the game. I can both respect and understand that.
Personally, I'll be installing it as soon as i get back from my work trip this weekend (presuming its released, im not trying to rush you RB). I almost never use the external camera anyway, so i wont see tooo much of the additional debris etc, but i do like the new explosions and so on. |
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#666 |
Commodore
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
Uploads: 0
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It's a kind of macabre feeling to look at these pics. Thanks IABL. I feel a little ambivalent about that mod at the moment, because it makes me think over the game a little more. I guess that's a good thing! Thanks.
@RB THANK YOU BIG TIME (and hopefully it's ready this weekend, please ![]() |
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#667 |
Stowaway
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Why anyone would want to shield themselves from the horror of war is beyond me. If I had my way, watching grim WWI and WWII footage would be made compulsary.
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#668 |
Sonar Guy
![]() Join Date: Aug 2006
Location: Sailing the Seas of Lies
Posts: 393
Downloads: 24
Uploads: 0
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"A single death is a tragedy. A million deaths is a statistic."
-Joseph Stalin Probably only a genocidal monster would not blink at the deaths of many human beings. I guess it's safe to say that we understand this mod not as a way of reveling in death, but simply as an attempt to not trivialize war. |
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#669 | |
Black Magic
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For those that do not wish to see the real aspects of what war does and/or do not want to see the effects of blowing a ship up I would not use this mod that I am making. |
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#670 | |
Black Magic
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#671 |
Watch Officer
![]() Join Date: Apr 2007
Posts: 333
Downloads: 225
Uploads: 0
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Very good Work Racerboy, very realistic !!!!!
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#672 | |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
Downloads: 0
Uploads: 0
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It's all brilliant Racerboy. Stay the course.
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#673 |
Officer
![]() Join Date: Apr 2005
Location: Astoria , Oregon
Posts: 246
Downloads: 0
Uploads: 0
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Keep going RB ... Looks great ... Bodies are common in any war ... only thing missing is the sharks showing up and having a feeding frenzy as a friend of mine once told me, when he was in the water after thier ship got torpedoed near Japan .....
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#674 |
Ace of the Deep
![]() Join Date: Sep 2006
Location: York. Northern England.
Posts: 1,004
Downloads: 0
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I am sure the avarage SHIII player is more than capable of appreciating the realities of war without the addition of such elements. The imagination is a far more powerfull tool that literal illustration. Far from making it more realistic, I feel it in fact reduces the sense of realism founded in the immersion of such a sim/game. It is precisely the immersion and the atmosphere which SHIII creates which would be undermined by the addition of such things which are to my mind rather 'arcade' elements.
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![]() Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles. So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me. (http://hosted.filefront.com/KatherineRowan) |
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#675 |
Loader
![]() Join Date: Oct 2007
Location: Dallas Texas
Posts: 81
Downloads: 0
Uploads: 0
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Great job RB
When I was a young Petty Officer standing on the hanger deck of the Kitty Hawk watching body bags highlined over, the real war of Viet Nam hit me.. |
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