SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-08-11, 04:01 AM   #646
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Quote:
Originally Posted by RedMonkey View Post
Firstly I cant move the RAOBF wheel, I've flicked the switch and do have manual targeting enabled.
Are you using the mouse wheel to move the RAOBF

Quote:
Originally Posted by Sartoris View Post
Does anybody know which submod by TDW should be installed to remove the ghost markers on the map? Sometimes when using the map (without visual cues such as ships or airplanes) or plotting the course, I will come across the markers that tell me where a ship is. I tried using "no symbols no tails" mod but it didn't help.
Try Real Navigation
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 10-08-11, 05:12 AM   #647
IAMGOOGLE
Nub
 
Join Date: Jul 2011
Posts: 2
Downloads: 59
Uploads: 0
Default

@Trevally

Just wanted to say a big thank you for your help with my list, I started it up today and it worked like a beauty
IAMGOOGLE is offline   Reply With Quote
Old 10-08-11, 05:18 AM   #648
Masterchen
Seaman
 
Join Date: Mar 2011
Location: Zürich, Switzerland
Posts: 38
Downloads: 111
Uploads: 0
Default My Modlist

Hi guys i have a few questions to you maybe someone can help me with that

My Modlist looks like this
Generic Mod Enabler - v2.6.0.157
[C:\Program Files\Ubisoft\Silent Hunter 5\MODS]

Magnum_Opus_v0_0_1
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
IRAI_0_0_30_ByTheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Waves (normal version) V2.1
OPEN HORIZONS II_full v1.4
DEUTSCHMOD_0.9.9
A Fistful of Emblems v1.51 (Weathered)
Speech Recognition_MiTons_NewUI_Editon_v0.4_deutsch
SH5Lifeboats_2.0
Grossdeutscher Rundfunk

so the problems now are that i have no speech recognition if i say something nothing happens.
(is it possible that i have to change settings in script or something?)

secoun problem i have much TDC and game crashes alot

3. there are never Lifeboats after sinking of a ship

I hope someone can help me and thank you
Masterchen is offline   Reply With Quote
Old 10-08-11, 05:36 AM   #649
RedMonkey
Nub
 
Join Date: Feb 2010
Location: England
Posts: 4
Downloads: 254
Uploads: 0
Default

Quote:
Originally Posted by Silent Steel View Post
...
Thanks Silent Steel, will try that when I get back to base

[QUOTE=Trevally.;1763188]Are you using the mouse wheel to move the RAOBF
Yeh I'm using the mouse wheel Trevally, everything else in the UI is working fine
RedMonkey is offline   Reply With Quote
Old 10-08-11, 06:57 AM   #650
0rpheus
Grey Wolf
 
Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
Default

Quote:
Originally Posted by 0rpheus View Post
Interesting, so the only difference in the stock code for the BOLD1 is the lack of - in the dates, and the number of intervals.. Thanks for posting that Sober.


@Silent - with regard to which one to use, I just don't know. It was my impression that Stoianm's mods were to be applied over TheBeast's one, as if Equip Upgrades altered the layout, then Upgrades Available would have to have the same (edited) layout to make them cost no renown. I thought the stock version of UA was to revert to vanilla, and the FFOA versions for those who've used fistful of emblems.

I'll pop a post in TheBeast's thread and see if he can help us.

Just to return to this earlier question briefly - during my new Op Drumbeat campaign (using silentotto), the BOLD2 launcher showed up as available at the right date (end jan '42). So it looks like a fresh campaign using silentotto will activate Equip Upgrades properly, with everything showing up at the right date... maybe it's only when you continue through from one campaign to the next (Eg Happy Times > Mare Nostrum) that Equip Upgrades starts to fail.

Something in the campaigns themselves that's preventing it from working? Not sure. Thought it might be useful anyway.
0rpheus is offline   Reply With Quote
Old 10-08-11, 09:23 AM   #651
Silent Steel
Sea Lord
 
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
Default

Quote:
Originally Posted by 0rpheus View Post
...the BOLD2 launcher showed up as available at the right date (end jan '42).
- This can be tweaked, see below

...maybe it's only when you continue through from one campaign to the next (Eg Happy Times > Mare Nostrum) that Equip Upgrades starts to fail...
- This is related to the dates in the default version so it's solved by tweaking as I tell below.
-
This is what I did. And it works so far.

File; Equipment_Upgrades_Fix_1_2_byTheBeast \Data\UPCDataGE\UPCUnitsData\UpgradePacks.upc

I here take the UpgradePack 2 as an example for comparison. Adjusted lines in yellow.

This is the default file that comes with the mod;

[UpgradePack 2]
ID= UpackUb7FUMO30Radar
NameDisplayable=Funkmessortungsgerat FuMO-30 GEMA
FunctionalType= UpFTypeSensorRadar
UpgradePackSlotType= UboatType7RadarAdvanced
Type=NULL
ImageIndex=15
;UpgradePackInterval=1939-12-01, 1945-08-01
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1=1942-12-01, NULL, 1500 From left to right this stands for: Starting date, ending date (NULL = No end date), Renown cost (1500)
UnitUpgradePackIntervalOptions2=1943-06-01, NULL, 300 As you can see this is 'Options2' regarding availability dates. As this occurs later in the war this radar now isn't top of the line and has become cheaper (300)
IDLinkUpgradePackElements= EqpFumo30RadarApp, EqpFuMO30, NULL
Info=Configuration: one antenna (1,4 x 1 meter)|Field of view: 60 degrees|Wavelength: 82 cm|Range:8 km / surface vessels|15 km / aircraft
Notes=An improvement over the FuMO-29, the FuMO-30 is equipped with a rotatable and retractable antenna which can be manually turned by a hand wheel in the radio room.
TrackingID=602


This is my tweaked version;

[UpgradePack 2]
ID= UpackUb7FUMO30Radar
NameDisplayable=Funkmessortungsgerat FuMO-30 GEMA
FunctionalType= UpFTypeSensorRadar
UpgradePackSlotType= UboatType7RadarAdvanced
Type=NULL
ImageIndex=15
;UpgradePackInterval=1939-12-01, 1945-08-01
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1=1939-01-01, NULL, 0 Here we just need one line so I deleted the second one and then I changed the starting date to 1939-01-01 and changed the renown cost to 0.
IDLinkUpgradePackElements= EqpFumo30RadarApp, EqpFuMO30, NULL
Info=Configuration: one antenna (1,4 x 1 meter)|Field of view: 60 degrees|Wavelength: 82 cm|Range:8 km / surface vessels|15 km / aircraft
Notes=An improvement over the FuMO-29, the FuMO-30 is equipped with a rotatable and retractable antenna which can be manually turned by a hand wheel in the radio room.
TrackingID=602

Silent Steel is offline   Reply With Quote
Old 10-08-11, 09:46 AM   #652
0rpheus
Grey Wolf
 
Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
Default

Ok cheers Silent I'll give that a go, I guess if it's all there from the start and stays there (I still get the original start-of-war loadout options for the 7c on my 'progressed' campaign) then it's a partial win. SHame to lose the historical dates activation though. The thing to test is whether it continues to work when you end one campaign and progress to another.

You're probably right though, it's a promising line of thought. If the date difference in OHII somehow knocks the equipment calendar out of whack when moving to a new campaign, it would mean that to have proper access to upgrades, you'd have to start a fresh campaign each time, losing all your renown/crew upgrades/tonnage score etc (it might be worth checking to see if this happens with just the stock upgrades too).

This is basically what I've done with Op Drumbeat, and so far all upgrades are appearing normally. But I'm a bit miffed to lose my score and medals etc (I still have the save, of course). Hopefully the above will work, but if the problem isn't the dates listed for each equipment piece, but rather something in the transition between campaigns that's causing it, it might not make any difference.

Any thoughts on this Trevally? You know the campaign better than anyone here!
0rpheus is offline   Reply With Quote
Old 10-08-11, 10:23 AM   #653
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Upgrade packs are save here as well as in the main SH5 folder.
C:\Users\Owner\Documents\SH5\data\cfg\UserPlayerCo ntextGE

So any changes to UpgradePacks - should be made in the bunker and saved.
It is like when you change your gameoptions (no map contacts etc)

I do not think OHII has any effect on this.

Try
Save game in bunker and exit game
Apply thebeast equip mod 1.2 (download a fresh copy to be sure)
Load bunker save.

Remember about the bunker bug. If you cant speak to the upgrade officer - save/load game.
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 10-08-11, 10:41 AM   #654
0rpheus
Grey Wolf
 
Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
Default

Quote:
Originally Posted by Trevally. View Post
Upgrade packs are save here as well as in the main SH5 folder.
C:\Users\Owner\Documents\SH5\data\cfg\UserPlayerCo ntextGE

So any changes to UpgradePacks - should be made in the bunker and saved.
It is like when you change your gameoptions (no map contacts etc)

I do not think OHII has any effect on this.

Try
Save game in bunker and exit game
Apply thebeast equip mod 1.2 (download a fresh copy to be sure)
Load bunker save.

Remember about the bunker bug. If you cant speak to the upgrade officer - save/load game.
I've always tested with a bunker save in that manner, and have tried the save/install/load/save/load cycle before too I'm afraid, no luck. The Upgrade Pack file in the folder you mentioned looks like this:

Quote:
[UpgradePack 26]
ID=UpackUbBold1
NameDisplayable=BOLD 1
FunctionalType=UpFTypeDecoy
Type=NULL
ImageIndex=18
UpgradePackSlotType=GerDecoyLauncher
UnitUpgradePackIntervalOptionCurrent=19410101,1999 1231,300
UnitUpgradePackIntervalOptions1=19410101,19991231, 300
IDLinkUpgradePackElements=DecoyLaunchTube1
Info=Maximum launch depth: 75 m|Depletion time: 5 minutes|Foam surface: 250 sq. meters
Notes=This sonar decoy is a small metal canister measuring 10cm in diameter. It is filled with calcium hydride, which gives off large quantities of gas when mixed with sea water. To underwater locating devices such as sonar, the resulting bubble cloud could resemble a submerged U-boat.
TrackingID=801
Different date layout, but same dates, assuming 19991231 is the value given by NULL in the main file.

You mentioned before that you were speeding through the new campaign to test it, have you had access to the appropriately timed upgrades as you've progressed, or have you started a fresh one each time with Silentotto?
0rpheus is offline   Reply With Quote
Old 10-08-11, 11:06 AM   #655
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Hi Orpheus

It is good to bring this up so others can report or confirm errors with their equipment upgrades if using OHII with thebeast equip fix 1.2

I am still on happytimes and have a type 7b
I am getting the equip allowed to be installed on that boat
When I get a better boat - I will get more equip.
This is because I am using a cheat mod with the beast's mod

This sets all equip to 1939 and no cost points
DOWNLOAD Only use with thebeast equip1.2
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 10-08-11, 11:29 AM   #656
Silent Steel
Sea Lord
 
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
Default

Quote:
Originally Posted by 0rpheus View Post
The Upgrade Pack file in the folder you mentioned looks like this:

[UpgradePack 26]
ID=UpackUbBold1
NameDisplayable=BOLD 1
FunctionalType=UpFTypeDecoy
Type=NULL
ImageIndex=18
UpgradePackSlotType=GerDecoyLauncher
UnitUpgradePackIntervalOptionCurrent=19410101,1999 1231,300
UnitUpgradePackIntervalOptions1=19410101,19991231, 300
IDLinkUpgradePackElements=DecoyLaunchTube1
Info=Maximum launch depth: 75 m|Depletion time: 5 minutes|Foam surface: 250 sq. meters
Notes=This sonar decoy is a small metal canister measuring 10cm in diameter. It is filled with calcium hydride, which gives off large quantities of gas when mixed with sea water. To underwater locating devices such as sonar, the resulting bubble cloud could resemble a submerged U-boat.
TrackingID=801

Different date layout, but same dates, assuming 19991231 is the value given by NULL in the main file.

- In my copy time format is YYYY-MM-DD with dashes
- That date, 1999-12-31, is the availability end date. As we don't need an end date this can (should?) be replaced by 'NULL'
- 300 is renown cost. Change it to whatever you want e.g. 0.

My lines look like this;

UnitUpgradePackIntervalOptionCurrent= NULL,_NULL,_0
UnitUpgradePackIntervalOptions1=1939-12-01,_NULL,_0

I don't know if it's essential or not but I have spaces after the commas.



/

Silent Steel is offline   Reply With Quote
Old 10-08-11, 11:58 AM   #657
0rpheus
Grey Wolf
 
Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
Default

Quote:
Originally Posted by Trevally. View Post
Hi Orpheus

It is good to bring this up so others can report or confirm errors with their equipment upgrades if using OHII with thebeast equip fix 1.2

I am still on happytimes and have a type 7b
I am getting the equip allowed to be installed on that boat
When I get a better boat - I will get more equip.
This is because I am using a cheat mod with the beast's mod

This sets all equip to 1939 and no cost points
DOWNLOAD Only use with thebeast equip1.2
Quote:
Originally Posted by Silent Steel View Post
- In my copy time format is YYYY-MM-DD with dashes
- That date, 1999-12-31, is the availability end date. As we don't need an end date this can (should?) be replaced by 'NULL'
- 300 is renown cost. Change it to whatever you want e.g. 0.

My lines look like this;

UnitUpgradePackIntervalOptionCurrent= NULL,_NULL,_0
UnitUpgradePackIntervalOptions1=1939-12-01,_NULL,_0

I don't know if it's essential or not but I have spaces after the commas.



/



Ok Trevally, that's interesting and might validate Silent's idea of having it all available at the start making it available through all following campaigns (circumventing this mysterious calendar issue). Might be worth putting something in the OHII thread, see if anyone mentions the same problem.

@Silent - I suspect that's just an alternate output from the same file, just a different way of displaying the same info (one manual, one automatic), or maybe even the way the game translates manual dates into whatever's used by the calendar. I might try adding those values in the main file to see what happens.

0rpheus is offline   Reply With Quote
Old 10-09-11, 04:27 PM   #658
Lt_Werner
Watch
 
Join Date: Feb 2005
Posts: 29
Downloads: 90
Uploads: 0
Default

I am confused with the TDW mod order. I did as TDW suggested in mod post. That means FX, NewUI TDW, IRAI, IRAI no hydrophone no aircraft spotting. But in some threads and one user and even TDW suggests IRAI, IRAI addon, FX , NewUI TDW. The problem is, I have now hydrophone contacts when surfaced. So something is not right with the suggestion. I am abit confused about the whole thing. Below is my mod order.
What is the correct mod order for TDW mods. Please help!

Generic Mod Enabler - v2.6.0.157
[F:\Ubisoft\Silent Hunter 5\MODS]
Accurate German Flags
Reboot's Water Drips 1.1
Grossdeutscher Rundfunk
MightyFine Crew Mod 1.2.1 Alt faces
No Damn Bubbles, No Damn Halo Mod
Environment 5.0 MOD
Critical hits 1.1 Torpedos
Critical hits v 1.2
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
OPEN HORIZONS II_full v1.4
OH II Campaign Radio Messages v4
Lt_Werner is offline   Reply With Quote
Old 10-09-11, 05:09 PM   #659
Sartoris
Captain
 
Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
Default

I keep asking myself the same thing! I'm simply not sure how in which order his mods should be installed. I hope TDW can give us some much-needed help.
Sartoris is offline   Reply With Quote
Old 10-09-11, 09:51 PM   #660
mia389
中国水兵
 
Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
Default

Check my sig for an example.
mia389 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:00 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.